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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-17 20:23:32 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-17 20:23:32 +1000
commit39aa226164df29cad322c0452d4250a6ebe90fc5 (patch)
tree4febc0f6be2e99c40105278e6b2ec5436d8dd297 /crawl-ref/INSTALL.txt
parenta13d622c1de5c7b62b0afddd76594bfed137b83a (diff)
downloadcrawl-ref-39aa226164df29cad322c0452d4250a6ebe90fc5.tar.gz
crawl-ref-39aa226164df29cad322c0452d4250a6ebe90fc5.zip
Swamp pools, Swamp entry vault.
Pools of deep water surrounded by trees. Occasionally, these have patrolling monsters (specifically, swamp drakes). Sizes vary, all are luniq. Swamp pools may require slightly more randomisation than they currently have, but we'll see how they go. On average, you get one or so per every second level or so; occasionally you'll get one per Swamp level, but I think this is okay. Weights, etc, can be adjusted. Swamp entry follows through on the theme of the random pool surrounded by trees.
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