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author | David Ploog <dploog@users.sourceforge.net> | 2009-11-08 06:23:50 +0100 |
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committer | David Ploog <dploog@users.sourceforge.net> | 2009-11-08 06:25:44 +0100 |
commit | 227c7f40fc0ba8f2a15af767c30976d14f9e4ad6 (patch) | |
tree | 8ce072cc6e07182053059f44aed1c586f3fbd648 /crawl-ref/README.txt | |
parent | 1c0a611a9e00fc789a8e71f1423e48bec7dd5020 (diff) | |
download | crawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.tar.gz crawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.zip |
Split up level_design.txt into smaller files.
Namely introduction.txt, syntax.txt, advanced.txt all inside of
docs/develop/levels.
Diffstat (limited to 'crawl-ref/README.txt')
-rw-r--r-- | crawl-ref/README.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/README.txt b/crawl-ref/README.txt index 097efda10d..ad4c59b64a 100644 --- a/crawl-ref/README.txt +++ b/crawl-ref/README.txt @@ -125,8 +125,8 @@ them at the homepage, http://crawl-ref.sourceforge.net. Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and easy. It's best to start with simple entry vaults (glance through dat/entry.des for a first impression). Later, you may want to read -docs/level_design.txt for the full power. If you're ambitious, new maps for -branch ends are possible, as well. +docs/develop/levels/introduction.txt. If you're ambitious, new maps for branch +ends are possible, as well. If you've made some maps, you can test them on your system (no compiling needed) and then just mail them to the mailing list. |