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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-08 20:56:45 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-08 20:56:45 +0000 |
commit | 05d493c92b4a0e1c1ca00b332c1c29b303e7347a (patch) | |
tree | 55337a9bf2c881185fad17f6d36d1d8968d65cbe /crawl-ref/docs/034_changes.txt | |
parent | 379b2efa74ffc7c09d42d1544d911f1e769ceb10 (diff) | |
download | crawl-ref-05d493c92b4a0e1c1ca00b332c1c29b303e7347a.tar.gz crawl-ref-05d493c92b4a0e1c1ca00b332c1c29b303e7347a.zip |
Make text files use eol-style: native. [2013350]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6460 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/034_changes.txt')
-rw-r--r-- | crawl-ref/docs/034_changes.txt | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt index a6c2521d34..e176cfcc79 100644 --- a/crawl-ref/docs/034_changes.txt +++ b/crawl-ref/docs/034_changes.txt @@ -1,89 +1,89 @@ -Information for players of versions 0.3.4 or earlier
-----------------------------------------------------
-
-There have been many changes to the interface in the new version. Among
-them:
-
-* Swapped some command keys around:
- G auto-travel (was Ctrl-G)
- z cast spell (was Z)
- Z zap wand (was z)
- o auto-explore (was Ctrl-O)
- Ctrl-O dungeon overview (was O)
- O open door (was o)
- C close door (was c)
- c chop up (was D, dissect)
- E show experience (was C)
- v evoke (was E)
- f, F fire/throw (was t)
- t tell/yell (was !)
- Ctrl-V Tiles settings (was Ctrl-Q)
- Ctrl-Q quit (was Q)
-
-* Added some new commands:
- ! annotate dungeon level
- (If your annotation contains '!' you'll be prompted whenever
- you attempt to enter the level.)
- ( cycle the quiver to the next appropriate item
- Q quiver an item for firing
- ` repeat previous command
- 0 repeat next command # of times
- Ctrl-D define macros (synonym to '~')
- Ctrl-G verbose list of monsters in sight
- Ctrl-T change your allies' pickup behaviour
- (only available to some characters)
-
-
- There is a file called "key_changes.pdf" in the /docs directory that
- lists all of these command changes on a printable reference sheet.
-
-* Removed the 'v' command (view item in inventory). Its functionality is
- provided by pressing 'i' (showing the inventory) and the letter for the
- item, at the same number of key presses.
-
-* The chop up (formerly dissect) interface is modified: there is no
- prompt anymore for single corpses. In case of several corpses on the
- square, you may use 'c' as a synonym for yes, and 'a' will answer yes
- to this and all further corpses. In particular, all corpses in a square
- can be sacrificed with 'pca'.
-
-* When targeting, the functions of '!' and '.' have been swapped. Thus
- firing with '.' will now stop at the target, whereas '!' will shoot
- further if the target was missed. Enter etc. still behave as in 0.3.4.
- You can now target using the monster list; Cltr-L toggles this option.
- You can quiver an item, meaning that you will preferably fire this
- ammunition (and keep doing so even if you run out of it temporarily).
- Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
- (choose an item for firing and quiver it) or also by using '(' which
- cycles appropriate ammunition. 'F' lets you select an item to be thrown
- without affecting the quiver.
-
-* The colours of many monsters have been changed. Most notably, there are
- no darkgrey monsters anymore. In case darkgrey is actually better
- visible than blue on your system, you can swap these colours using
- colour: darkblue = darkgrey
- in init.txt.
- Apart from that, more dangerous monsters are now generally displayed in
- lighter colours.
-
-We are content that all of these changes are genuine improvements. Should
-your brain be hardwired to the old settings, you can effectively enforce
-the 0.3.4 state by using the following options:
- include = 034_monster_glyphs.txt
- additional_macro_file = 034_command_keys.txt
- always_confirm_butcher = true
-
-Note that the header of init.txt contains these lines. (It contains some
-more options for using other old settings.) The options are commented out,
-so you just need to remove the # in front in order to activate them. You
-can choose to use only part of these options. In case you decide to use
-the old keyset, be aware that D is also a synonym for 'yes' in the
-butcher interface.
-
-If you choose to go with the new keyset or the new butcher interface and
-you intend to use your old macros, you'll need to look through your
-macro.txt file.
-
-There are a number of new options, some of them outsourced into various
-files in the /settings folder, so if you intend to use your old init file,
-you may still want to at least look through the new one.
+Information for players of versions 0.3.4 or earlier +---------------------------------------------------- + +There have been many changes to the interface in the new version. Among +them: + +* Swapped some command keys around: + G auto-travel (was Ctrl-G) + z cast spell (was Z) + Z zap wand (was z) + o auto-explore (was Ctrl-O) + Ctrl-O dungeon overview (was O) + O open door (was o) + C close door (was c) + c chop up (was D, dissect) + E show experience (was C) + v evoke (was E) + f, F fire/throw (was t) + t tell/yell (was !) + Ctrl-V Tiles settings (was Ctrl-Q) + Ctrl-Q quit (was Q) + +* Added some new commands: + ! annotate dungeon level + (If your annotation contains '!' you'll be prompted whenever + you attempt to enter the level.) + ( cycle the quiver to the next appropriate item + Q quiver an item for firing + ` repeat previous command + 0 repeat next command # of times + Ctrl-D define macros (synonym to '~') + Ctrl-G verbose list of monsters in sight + Ctrl-T change your allies' pickup behaviour + (only available to some characters) + + + There is a file called "key_changes.pdf" in the /docs directory that + lists all of these command changes on a printable reference sheet. + +* Removed the 'v' command (view item in inventory). Its functionality is + provided by pressing 'i' (showing the inventory) and the letter for the + item, at the same number of key presses. + +* The chop up (formerly dissect) interface is modified: there is no + prompt anymore for single corpses. In case of several corpses on the + square, you may use 'c' as a synonym for yes, and 'a' will answer yes + to this and all further corpses. In particular, all corpses in a square + can be sacrificed with 'pca'. + +* When targeting, the functions of '!' and '.' have been swapped. Thus + firing with '.' will now stop at the target, whereas '!' will shoot + further if the target was missed. Enter etc. still behave as in 0.3.4. + You can now target using the monster list; Cltr-L toggles this option. + You can quiver an item, meaning that you will preferably fire this + ammunition (and keep doing so even if you run out of it temporarily). + Quivering is done via 'Q' (quiver the currently fired item) or 'fi' + (choose an item for firing and quiver it) or also by using '(' which + cycles appropriate ammunition. 'F' lets you select an item to be thrown + without affecting the quiver. + +* The colours of many monsters have been changed. Most notably, there are + no darkgrey monsters anymore. In case darkgrey is actually better + visible than blue on your system, you can swap these colours using + colour: darkblue = darkgrey + in init.txt. + Apart from that, more dangerous monsters are now generally displayed in + lighter colours. + +We are content that all of these changes are genuine improvements. Should +your brain be hardwired to the old settings, you can effectively enforce +the 0.3.4 state by using the following options: + include = 034_monster_glyphs.txt + additional_macro_file = 034_command_keys.txt + always_confirm_butcher = true + +Note that the header of init.txt contains these lines. (It contains some +more options for using other old settings.) The options are commented out, +so you just need to remove the # in front in order to activate them. You +can choose to use only part of these options. In case you decide to use +the old keyset, be aware that D is also a synonym for 'yes' in the +butcher interface. + +If you choose to go with the new keyset or the new butcher interface and +you intend to use your old macros, you'll need to look through your +macro.txt file. + +There are a number of new options, some of them outsourced into various +files in the /settings folder, so if you intend to use your old init file, +you may still want to at least look through the new one. |