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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-19 04:41:44 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-19 04:41:44 -0700
commita94b70783e1f4a0d1dd444c7c95a374ad2a140ca (patch)
treebefbecb618d084d61d9e31c23944380d1623e45c /crawl-ref/docs/arena.txt
parent41246dc5351d38d025879564b02ac19822afeeb9 (diff)
downloadcrawl-ref-a94b70783e1f4a0d1dd444c7c95a374ad2a140ca.tar.gz
crawl-ref-a94b70783e1f4a0d1dd444c7c95a374ad2a140ca.zip
New arena option "respawn"
If the arena option "respawn" is used then when one of the originally placed monster dies it will be replaced by a copy.
Diffstat (limited to 'crawl-ref/docs/arena.txt')
-rw-r--r--crawl-ref/docs/arena.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/docs/arena.txt b/crawl-ref/docs/arena.txt
index 3a1cbee8ee..1633f0fe74 100644
--- a/crawl-ref/docs/arena.txt
+++ b/crawl-ref/docs/arena.txt
@@ -162,3 +162,8 @@ The parameters include:
* miscasts: Every turn each monster (besides test spawners) will have a
random miscast happen to it.
+
+* respawn: When one of the originally replaced monsters is killed it will
+ be replaced by the same type of monster. This allows for an endless
+ fight between exactly specified factions, rather than the random
+ kind you get by pitting two test spawners against each other.