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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-17 20:23:32 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-17 20:23:32 +1000 |
commit | 39aa226164df29cad322c0452d4250a6ebe90fc5 (patch) | |
tree | 4febc0f6be2e99c40105278e6b2ec5436d8dd297 /crawl-ref/docs/changelog.txt | |
parent | a13d622c1de5c7b62b0afddd76594bfed137b83a (diff) | |
download | crawl-ref-39aa226164df29cad322c0452d4250a6ebe90fc5.tar.gz crawl-ref-39aa226164df29cad322c0452d4250a6ebe90fc5.zip |
Swamp pools, Swamp entry vault.
Pools of deep water surrounded by trees. Occasionally, these have
patrolling monsters (specifically, swamp drakes). Sizes vary, all are
luniq.
Swamp pools may require slightly more randomisation than they currently
have, but we'll see how they go. On average, you get one or so per every
second level or so; occasionally you'll get one per Swamp level, but I
think this is okay. Weights, etc, can be adjusted.
Swamp entry follows through on the theme of the random pool surrounded
by trees.
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