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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-22 23:45:08 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-22 23:45:08 +0000
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parent342644a1df21f8426a0786b114833342847784cd (diff)
downloadcrawl-ref-fd8a1db3054ba396dcb149898891d739a06e4fac.tar.gz
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Implement another new unique, this time of my own coding: Maurice the thief.
Equipment: a cloak, a dagger or short sword, and some gold. Spells : Blink, Invisibility, Teleport Self Most importantly, in melee combat Maurice will try to steal items from the player. Due to technical limitations he can only steal item types monsters can carry and only if said item slot is still free. All applicable items get weighted by item value, and if nothing is applicable he will steal some gold instead. If even that isn't possible, he'll complain a bit and teleport away. Maurice is placed in the same depth as Gastronok. He's not actually hard (except for the occasional weapon brand or wand), but rather annoying. :p Stealing from monsters hasn't been implemented, and I don't think it's as interesting. Maurice is currently prevented from stealing items the player has equipped, though I'm considering allowing him to steal a wielded weapon, at least. The limitations of monsters' inventories means that Maurice will never attempt to steal armour (slot already filled) or jewellery (missing slot). Maybe we could try to force valuable items into inappropriate but rarely used slots, e.g. MSLOT_MISC. Other than in the FR (see 2838375) Maurice does not disappear from the level, so you can still hunt him down. He also doesn't get a crossbow or blowgun yet, though that's an interesting idea. However, handing out a secondary weapon would mean that he couldn't steal weapons either. Doesn't have a tile yet, and I have no image of him in my head either. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10776 c06c8d41-db1a-0410-9941-cceddc491573
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@@ -2,6 +2,7 @@ Stone Soup 0.6
--------------
* Two new gods: Jiyva, god of slime, and Feawn, god of plants.
* Shorten Lair to eight levels.
+* New portal vaults: Bailey and Trove.
* Added scroll of silence.
* Added potions of brilliance and agility.
* Several new uniques.