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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 23:32:50 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 23:32:50 +0000 |
commit | 2440ea297d39a40e5431771893c5f1b8d9acee69 (patch) | |
tree | c11a9e81f586bed58bb2bc916ad36c923d1ad937 /crawl-ref/docs/crawl_manual.txt | |
parent | cb7b5313b3e85ecc2efce2fe5349db5a08066b05 (diff) | |
download | crawl-ref-2440ea297d39a40e5431771893c5f1b8d9acee69.tar.gz crawl-ref-2440ea297d39a40e5431771893c5f1b8d9acee69.zip |
Update use of "fixed" in relation to artefacts.
Note that helmets which are winged/plumed/etc aren't necessarily special.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10090 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 50fe673b0f..19572070f2 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -946,9 +946,9 @@ character of these species might find a Centaur or Naga barding. Artefacts --------- Weapons, armour, jewellery and spellbooks can be artefacts. These come -in two flavours: predefined artefacts ('fixedarts'), and randomly -created ones ('randarts'). Artefacts will always carry unusual names, -for example "golden sword" or "shimmering scale mail". Also, artefacts +in two flavours: randomly created artefacts ('randarts') and predefined +ones ('unrandarts'), . Artefacts will always carry unusual names, for +example "golden sword" or "shimmering scale mail". Also, artefacts cannot be modified in any way, including enchantments. Apart from that, otherwise mundane items can get one special property. @@ -965,6 +965,8 @@ or negative enchantment, though): - leather armours, animal skins: dyed; - other armours: embroidered. +Normal and ego helmets can both have extra decorations ("winged", "plumed", +etc). ------------------------------------------------------------------------ H. SPELLCASTING @@ -1342,11 +1344,11 @@ lost opportunity for fun. Examples for this are the resistances: there are very few permanent sources, most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the -fact that most artefacts are randomly generated. Furthermore, even fixed -artefacts cannot be wished for, as scrolls of acquirement produce random -items in general. Likewise, there are no sure-fire means of life saving -(the closest equivalents are controlled blinks, and good religious -standings for some deities). +fact that most artefacts are randomly generated. Furthermore, even +non-random artefacts cannot be wished for, as scrolls of acquirement +produce random items in general. Likewise, there are no sure-fire means +of life saving (the closest equivalents are controlled blinks, and good +religious standings for some deities). Anti-grinding ------------- |