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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 23:32:50 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 23:32:50 +0000
commit2440ea297d39a40e5431771893c5f1b8d9acee69 (patch)
treec11a9e81f586bed58bb2bc916ad36c923d1ad937 /crawl-ref/docs/crawl_manual.txt
parentcb7b5313b3e85ecc2efce2fe5349db5a08066b05 (diff)
downloadcrawl-ref-2440ea297d39a40e5431771893c5f1b8d9acee69.tar.gz
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Update use of "fixed" in relation to artefacts.
Note that helmets which are winged/plumed/etc aren't necessarily special. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10090 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt18
1 files changed, 10 insertions, 8 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 50fe673b0f..19572070f2 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -946,9 +946,9 @@ character of these species might find a Centaur or Naga barding.
Artefacts
---------
Weapons, armour, jewellery and spellbooks can be artefacts. These come
-in two flavours: predefined artefacts ('fixedarts'), and randomly
-created ones ('randarts'). Artefacts will always carry unusual names,
-for example "golden sword" or "shimmering scale mail". Also, artefacts
+in two flavours: randomly created artefacts ('randarts') and predefined
+ones ('unrandarts'), . Artefacts will always carry unusual names, for
+example "golden sword" or "shimmering scale mail". Also, artefacts
cannot be modified in any way, including enchantments.
Apart from that, otherwise mundane items can get one special property.
@@ -965,6 +965,8 @@ or negative enchantment, though):
- leather armours, animal skins: dyed;
- other armours: embroidered.
+Normal and ego helmets can both have extra decorations ("winged", "plumed",
+etc).
------------------------------------------------------------------------
H. SPELLCASTING
@@ -1342,11 +1344,11 @@ lost opportunity for fun. Examples for this are the resistances: there
are very few permanent sources, most involve a choice (like rings or
specific armour) or are only semi-permanent (like mutations). Another
example is the absence of clear-cut best items, which comes from the
-fact that most artefacts are randomly generated. Furthermore, even fixed
-artefacts cannot be wished for, as scrolls of acquirement produce random
-items in general. Likewise, there are no sure-fire means of life saving
-(the closest equivalents are controlled blinks, and good religious
-standings for some deities).
+fact that most artefacts are randomly generated. Furthermore, even
+non-random artefacts cannot be wished for, as scrolls of acquirement
+produce random items in general. Likewise, there are no sure-fire means
+of life saving (the closest equivalents are controlled blinks, and good
+religious standings for some deities).
Anti-grinding
-------------