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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-13 17:01:15 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-13 17:01:15 +0000
commit714de3b1aebac6b7d498f17c6cfc5956cd77e349 (patch)
tree09e697da6d7e4c52a6a4295658580f5708b55fc1 /crawl-ref/docs/crawl_manual.txt
parent5c4f3b7474b3dcadf255d43b87f2a7119d9127d4 (diff)
downloadcrawl-ref-714de3b1aebac6b7d498f17c6cfc5956cd77e349.tar.gz
crawl-ref-714de3b1aebac6b7d498f17c6cfc5956cd77e349.zip
Add minor documentation updates.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9761 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 08fd5f00a0..3942845da2 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -972,7 +972,7 @@ There are many skills related to magic, the principal one being
Spellcasting. This determines the number of Magic available and higher
Spellcasting helps at several places when spells are involved. Next
there are several general areas (Conjuration, Enchantment, Summoning,
-Necromancy, Translocation, Transmigration and Divination) as well as
+Necromancy, Translocation, Transmutation and Divination) as well as
several elemental areas (Fire, Ice, Air and Earth) and, finally, Poison.
A particular spell can belong to (and thus train) up to three areas.
Being good in the areas of a spell will improve the casting chance and,
@@ -1936,18 +1936,19 @@ Reavers are warriors who learn the magics of destruction in order to
complement their deadliness in hand combat.
-Magicians: These are not a job by itself, but a type of jobs, including
-Wizards, Conjurers, Enchanters, Summoners, Necromancers, various
-Elementalists, Venom Mages, Transmuters and Warpers. Magicians are
-the best at using magic. They start with a knife, a robe and a book
-of spells which should see them through the first several levels.
+Magicians: A magician is not a job by itself, but a type of job,
+including Wizards, Conjurers, Enchanters, Summoners, Necromancers,
+various Elementalists, Venom Mages, Transmuters and Warpers. Magicians
+are the best at using magic. Among other things, they start with a robe
+and a book of spells which should see them through the first several
+levels.
Wizards:
--------
A Wizard is a magician who does not specialise in any area of magic.
-Wizards start with a variety of magical skills and with either
-Magic Dart or Summon Small Mammals in memory, depending on their
-starting book.
+Wizards start with a variety of magical skills and with either Magic
+Dart or Summon Small Mammals in memory, depending on their starting
+book.
Conjurers:
----------
@@ -1962,9 +1963,8 @@ Although not as directly powerful as conjurations, high-level
enchantments offer a wide range of very handy effects. The Enchanter
begins with lightly enchanted weapons and armour, but no direct damage
spell (since enchantments do not deal with direct attacks). Instead,
-they begin with the Corona spell and some enchanted darts, which
-should help them out until they can use the higher level enchantment
-spells.
+they begin with the Corona spell and some enchanted darts, which should
+help them out until they can use the higher level enchantment spells.
Summoners:
----------
@@ -1986,7 +1986,7 @@ long distances and positioning themselves precisely.
Transmuters:
------------
-Transmuters specialise in transmigration magic, and can cause strange
+Transmuters specialise in transmutation magic, and can cause strange
changes in themselves and others.
Elementalists:
@@ -2018,8 +2018,8 @@ The Stalker is an Assassin who has trained in the use of poison magic.
Thieves:
--------
-The Thief is one of the trickiest jobs to play. Thieves start out
-with a large variety of useful skills, and need to use all of them to
+The Thief is one of the trickiest jobs to play. Thieves start out with
+a large variety of useful skills, and need to use all of them to
survive. They enter the Dungeon with a short sword, a hand crossbow,
some darts and light armour.