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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-16 22:00:15 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-16 22:00:15 +0000 |
commit | 9a9653dd938fe46487d8e41a8a0008d6980e78d2 (patch) | |
tree | 890bb5689c477058af60ff887cb80f770c9e637d /crawl-ref/docs/crawl_manual.txt | |
parent | 7e82b5651344d1083dec911a9ceda778ed2a420a (diff) | |
download | crawl-ref-9a9653dd938fe46487d8e41a8a0008d6980e78d2.tar.gz crawl-ref-9a9653dd938fe46487d8e41a8a0008d6980e78d2.zip |
Mention spell hunger costs in the manual. Also changed the section about
primary attributes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9992 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index eb1446e62e..982ffb8bdb 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -200,16 +200,7 @@ Evasion: Abbreviated to "EV". This helps you avoid being hit by unpleasant things (but will not reduce the amount of damage you suffer if you do get hit). -Primary attributes describe the character's abilities to fight, dodge, -learn spells, etc. They grow permanently from gaining levels, and may -increase temporarily from using appropriate artefacts or abilities. They -may decrease for various reasons, as well. - -If any one of these drops to zero for some reason, you die. Note that -upon gaining Levels 3, 6, 9, etc., you get to choose an attribute to -raise. Random increases can also occur; which levels give an increase -is determined by species, as is the attribute to be increased. Crawl -has only three primary attributes: +Your hero's primary attributes are Strength, Dexterity, Intelligence: Strength: Abbreviated to "Str". Affects the amount of damage you do in combat, as well as how much stuff you can carry. @@ -225,6 +216,19 @@ Dexterity: Abbreviated to "Dex". Affects your accuracy in combat, use thiefly skills such as backstabbing and disarming traps. +They grow permanently from gaining levels, and may increase or decrease +temporarily from mutations or using appropriate artefacts or abilities. + +If any one of these drops to zero for some reason, you die. This can be +a nasty and deadly surprise. As a rule of thumb, you are safe from this +type of death if all of your attributes are at least 7. + +Upon gaining Levels 3, 6, 9, etc., you get to choose an attribute to +raise. Random increases can also occur; which levels give an increase +is determined by species, as is the attribute to be increased. + +The next numbers shown are the Experience Pool and the (dungeon) Level: + Exp Pool: This is different to all the other figures you can see in the stat area. The Pool is a highly fluctuating number ranging between 0 and 20000. It is increased whenever you @@ -993,8 +997,10 @@ memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. When casting a spell, you temporarily -expend some of your magical energy and become hungrier (although more -intelligent spellcasters hunger less quickly from using magic). +expend some of your magical energy and become hungrier (although high +intelligence and Spellcasting help against hunger from spells). Pressing +'II' (or 'I!') displays the hunger costs of your spells in terms of food, +on a rough scale of none, grape, apple, choko, ration. You activate a memorised spell by pressing 'z' (for Zap). Use 'I' to display a list of all memorised spells without actually casting one. The |