summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/crawl_manual.txt
diff options
context:
space:
mode:
authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 05:46:34 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 05:46:34 +0000
commitda840d8347633c048323c867759446a93cdb5b15 (patch)
treea7d488de943583bf8d28019708b8c798cdb28875 /crawl-ref/docs/crawl_manual.txt
parente254b7d79095b2cd50a2aadda4e5d8d1d5967ab3 (diff)
downloadcrawl-ref-da840d8347633c048323c867759446a93cdb5b15.tar.gz
crawl-ref-da840d8347633c048323c867759446a93cdb5b15.zip
Add miscellaneous minor fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9650 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt28
1 files changed, 15 insertions, 13 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 13b0f1ee17..cd7cebb52b 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -149,7 +149,7 @@ may examine it with the following commands:
m - shows your skills and lets you switch off some if wanted
i - the equipment
^ - the text for your god, should you have started with a religion
- % - a general, if tense, overview over your gear and most attributes
+ % - a general, if terse, overview over your gear and most attributes
------------------------------------------------------------------------
@@ -315,7 +315,7 @@ dark grey around it is the parts of the level which you have visited,
but cannot currently see. The 'x' command lets you move the cursor
around to get a description of the various dungeon features, and
typing 'v' when the cursor is over a monster or feature brings up a
-short description of that monster. This is generally useful with
+short description of that monster. This is generally useful with
monsters you've never encountered before. You can get a map of the
whole level (which shows where you've already been) by typing 'X'.
@@ -488,7 +488,7 @@ dungeons. They range from different weapon skills (both for close and
ranged combat) to many magical skills and several additional activities
like Dodging or Stabbing. See Appendix 3 for a detailed description of
all skills present in Crawl. The ease with which a character learns a
-skill depends solely on species. These aptitudes are hinted at in the
+skill depends solely on species. These aptitudes are hinted at in the
list of species (see Appendix 1). For the curious, the full table can be
checked in aptitudes.txt (also from the help screen during play), though
it is not necessary to bother with the numbers in order to win!
@@ -497,12 +497,12 @@ You can see your character's skills by pressing the 'm' key; the higher
the level of a skill, the better you are at it. Almost all characters
start with a few skills already trained (which depends essentially on
their job), those which are not present have to be learned from scratch.
-Each skill can go up to 27.
+Each skill can go up to 27.
Each time your character gains experience points, those points become
available to increase skills. You convert experience points into skill
levels by practising the skill in question (e.g. fighting with a certain
-type of weapon, casting a certain type of spell, or walking around
+type of weapon, casting a certain type of spell, or walking around
unnoticed to practise stealth). The amount of unassigned experience
points is shown on the main screen as well as on the skills screen, and
the number in blue next to each skill counts up from 0% to 100% as you
@@ -513,7 +513,7 @@ skill screen (making it turn dark grey). This means that you will be
less likely to increase that skill when you practise it (and will also
not spend as many experience points on it). The main use of turning off
skills is to spend more points on other skills: You will not lose any
-experience by deselecting skills, you will rather spend it elsewhere.
+experience by deselecting skills, you will rather spend it elsewhere.
It can happen that the pool grows rather large in this way; the maximum
is 20000 experience points.
@@ -1379,7 +1379,7 @@ you feel you need to read spoilers - a legitimate feeling.) The joy of
dealing with ever-changing, unexpected and challenging strategic and
tactical situations that arise out of transparent rules, on the other
hand, is nice again and again. That said, we believe that qualitative
-feedback is often better than precise numbers.
+feedback is often better than precise numbers.
In concrete terms, we either spell out a gameplay mechanic explicitly
(either in the manual, or by in-game feedback) or leave it to min-maxers
@@ -1494,11 +1494,11 @@ Dwarves are generally short, hardy people. Originally inhabiting deep
underground caverns, some of them moved closer to the surface while
still sticking to the mountainous habitat. All Dwarves are particularly
dangerous when using Dwarven weaponry. Their armour and weapons are very
-well-crafted and much more durable than the products of lesser artisans.
+well-crafted and much more durable than the products of lesser artisans.
Mountain Dwarves
Mountain Dwarves, as opposed to the subterranean specimen, come from
- cities far above the Dungeon. They love to fight, and often venture
+ cities far above the Dungeon. They love to fight, and often venture
forth to seek fame and fortune through battle. As such, they are very
robust and excellent at hand combat, especially favouring axes or
bludgeoning weapons, and are good at using armour and shields. They
@@ -2340,8 +2340,10 @@ Character information:
E Display experience info.
^ Show religion screen.
A Show abilities/mutations.
- a Lets you choose an ability or read its description.
- Pressing a? or a* show current abilities as a menu.
+ a Lets you choose an ability or read its
+ description.
+ Pressing a? or a* show current abilities as a
+ menu.
\ Show item knowledge.
m Show skill screen. You can get descriptions of
present skills from that screen, as well as the
@@ -2351,8 +2353,8 @@ Character information:
] Shows a restricted inventory, only containing
worn, wielded and quivered items.
I Show list of memorised spells.
- V Lists all monsters, items and features in sight.
- You may read their descriptions and travel to
+ V Lists all monsters, items and features in sight.
+ You may read their descriptions and travel to
an item or feature.
% Show resistances and general character overview:
health, experience, money, gear, and