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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-19 18:44:17 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-19 18:44:17 +0000
commitf41625092d1a3443f64ce9d7bdf99516ad2923b8 (patch)
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parent7fcf92b49e7ba89733257a9227e748b56958f7b5 (diff)
downloadcrawl-ref-f41625092d1a3443f64ce9d7bdf99516ad2923b8.tar.gz
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A few additions to appendix 5 of the manual (list of afflictions and
enchantments). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10005 c06c8d41-db1a-0410-9941-cceddc491573
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@@ -2640,7 +2640,8 @@ Encumbered Your load is heavy enough to slow you down. You also
need more food than when walking around encumbered. Try
to avoid this!
Overloaded You carry too much to do anything sensible. Drop stuff!
-Conf You are confused. Actions may not work properly.
+Conf You are confused. Actions may not work properly. Wait it
+ out or drink a potion of healing for immediate cure.
Fast All of your actions are twice as fast (this can cause
magic contamination).
Swift You move at a somewhat higher speed. This only means
@@ -2657,40 +2658,46 @@ BWpn Some characters have a breath weapon (like Nagas or
Invis You are invisible. This can cause glowing, if used too
much.
Tele You are about to teleport, i.e. feeling "unstable".
+ If you are about to teleport, another teleport (by any
+ source) will cancel it.
Lev You levitate, i.e. hover a few inches above the ground.
While enough to cross water and lava, movement is not
completely controlled. It will usually time out.
- Levitation provides a speed bonus to swiftness.
Fly You fly, gaining the benefits of levitation with none of
the drawbacks. This is only accessible for experienced
Kenku, lucky Draconians, characters using Dragon form,
- or those levitating while wearing an amulet of
- controlled flight.
+ or those levitating and wearing an amulet of controlled
+ flight. Flying provides a speed bonus to swiftness.
Held You are held in a net: you cannot move freely and
will instead only try to fight your way out of the net.
Bhld You are beheld: you cannot move away from the monster(s)
beholding you.
-Fire You are plagued with sticky fire. It will time out.
+Fire You are plagued with sticky fire. It will time out,
+ probably burning scrolls in the process. Drop the most
+ important ones!
Regen You regenerate: hit points will increase at an
unnaturally fast rate. This is only shown for temporary
regeneration.
Glow You glow from mutagenic radiation: you can mutate
- anytime soon - usually with a bad outcome.
+ anytime soon - usually with a bad outcome. The colour
+ indicates the severity: the first level (grey) is only
+ a warning - no mutation will occur from this.
RMsl You repel missiles, i.e. there's a good chance to evade
them.
DMsl You deflect missiles, i.e. there's a great chance to
evade them. Still, this protection is not bulletproof.
Rot This is a very harmful, necromantic ailment. You will
- lose maximum hit points over time. Only potions, wands
- and certain abilities restore these. The rotting itself
- is cured with potions of healing or by waiting it out.
+ lose maximum hit points over time. Only healing potions
+ and wands or and certain abilities restore these. The
+ rotting itself is cured with potions of healing or by
+ waiting it out.
Ins You are insulated, i.e. immune to electric shocks.
Touch Your hands are glowing, and any monster you touch might
become confused.
Blade You are bonded with your blade, so it strikes more
accurately.
-MR You are vulnerable to magic.
-
+MR You are more resistant to magic.
There are several more enchantment messages for various spells. The
description of the spell causing the enchantment will explain these.