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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-27 22:42:56 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-27 22:42:56 +1000
commit1f6a372b1d013ce9068bee8c175fb7c11c28de5e (patch)
treeee6a40cf4424d15041ab54fab6d1b5bc78c648fc /crawl-ref/docs/develop
parent61355ed8d15da8e07e762c38f84698b4d77b605a (diff)
downloadcrawl-ref-1f6a372b1d013ce9068bee8c175fb7c11c28de5e.tar.gz
crawl-ref-1f6a372b1d013ce9068bee8c175fb7c11c28de5e.zip
Documentation on the various speech_XXX props.
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-rw-r--r--crawl-ref/docs/develop/levels/advanced.txt8
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diff --git a/crawl-ref/docs/develop/levels/advanced.txt b/crawl-ref/docs/develop/levels/advanced.txt
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+++ b/crawl-ref/docs/develop/levels/advanced.txt
@@ -756,6 +756,14 @@ the marker is placed upon. The options currently available are:
* monster_dies_lua_key: If this property is set to a function, that function
will be executed upon the monster's death.
+* speech_key: This will override the initial key searched for in the speech
+ database. Setting this to "Edmund", for example, will give the relevant
+ monster Edmund's speech.
+
+* speech_prefix: This allows a single prefix to be added to the prefixes list.
+ These prefixes can be used to adjust monster speech dependant on
+ circumstances.
+
An example of MonPropsMarker to replace the description and quote of a monster:
MARKER: 8 = lua:MonPropsMarker:new {description="What a horrible sight!\n", \