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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-26 00:48:14 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-26 00:48:14 -0700
commit7448e4e9a942cc8ea64315ba3084541af8e6c8a2 (patch)
treee1ce97faaa13d64d47b3302abd2a55873582c4e9 /crawl-ref/docs/develop
parentc001f88140962520cb30bedffee39ac69724ad8f (diff)
downloadcrawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.tar.gz
crawl-ref-7448e4e9a942cc8ea64315ba3084541af8e6c8a2.zip
FR 1837856: note vaults generated in dump
Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
Diffstat (limited to 'crawl-ref/docs/develop')
-rw-r--r--crawl-ref/docs/develop/level_design.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
index 802d9b6624..2a8889c193 100644
--- a/crawl-ref/docs/develop/level_design.txt
+++ b/crawl-ref/docs/develop/level_design.txt
@@ -489,6 +489,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. You can have several
This tag should be used exclusively for the generic (one tile)
entries to portal vaults, like bazaars and labyrinths. Other
portal vaults may be eligible for Trowel, too.
+ * "no_dump": Don't dump out this vault's name in the list of
+ vaults generated during the game. Use this if the vault
+ is predictable (like the Vault:8 and Slime:6 vaults) or
+ are for weird internal uses (like the shoalhut vaults).
LFLAGS: Persistent, changeable per-level flags which affect game behaviour
(FLAGS just controls how the vault is placed); should only be used