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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-12 22:32:31 -0800 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-12 22:32:31 -0800 |
commit | c1676b3f938f1b3106df4370a3002f92c4279636 (patch) | |
tree | 2374e520f5b77ffd7f559de929fd2e0121c64217 /crawl-ref/docs/develop | |
parent | 91a0670e7038461929a8035c2aecb0df8d830291 (diff) | |
download | crawl-ref-c1676b3f938f1b3106df4370a3002f92c4279636.tar.gz crawl-ref-c1676b3f938f1b3106df4370a3002f92c4279636.zip |
mon_spec: "col:any" to get random colours
Diffstat (limited to 'crawl-ref/docs/develop')
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 1a1f7aff5d..337580013d 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -519,6 +519,9 @@ MONS: (list of monsters) colour. Use this *very* sparingly: MONS: col:darkgrey fungus + The colour "any" can be given, in which case a random colour + will be chosen when the monster is placed. + Note that 8, 9, 0 also place monsters (see the table). If you want to place a random monster suitable for the level |