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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-12 22:32:31 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-12 22:32:31 -0800
commitc1676b3f938f1b3106df4370a3002f92c4279636 (patch)
tree2374e520f5b77ffd7f559de929fd2e0121c64217 /crawl-ref/docs/develop
parent91a0670e7038461929a8035c2aecb0df8d830291 (diff)
downloadcrawl-ref-c1676b3f938f1b3106df4370a3002f92c4279636.tar.gz
crawl-ref-c1676b3f938f1b3106df4370a3002f92c4279636.zip
mon_spec: "col:any" to get random colours
Diffstat (limited to 'crawl-ref/docs/develop')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 1a1f7aff5d..337580013d 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -519,6 +519,9 @@ MONS: (list of monsters)
colour. Use this *very* sparingly:
MONS: col:darkgrey fungus
+ The colour "any" can be given, in which case a random colour
+ will be chosen when the monster is placed.
+
Note that 8, 9, 0 also place monsters (see the table).
If you want to place a random monster suitable for the level