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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-04 11:18:59 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-04 11:18:59 +1000 |
commit | f135e519c69859bc36d875de3220c49a54bd8942 (patch) | |
tree | 512af1b6ec1eca94f5712a4370fb64205ce8a774 /crawl-ref/docs/develop | |
parent | a94369456a3cb23e49bf5365279d81f446953cc2 (diff) | |
download | crawl-ref-f135e519c69859bc36d875de3220c49a54bd8942.tar.gz crawl-ref-f135e519c69859bc36d875de3220c49a54bd8942.zip |
Update ITEM section to mention item stacks.
Item stacks can be made using the KITEM directive, but this is only
mentioned in the KITEM section.
Diffstat (limited to 'crawl-ref/docs/develop')
-rw-r--r-- | crawl-ref/docs/develop/level_design.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt index 98d62b3286..6f442ee3d8 100644 --- a/crawl-ref/docs/develop/level_design.txt +++ b/crawl-ref/docs/develop/level_design.txt @@ -617,6 +617,9 @@ ITEM: (list of items, separated by comma) or force a randart. You also can't lay down corpses, skeletons, or chunks. + You can place multiple items on the same square by using the KITEM + directive. See that section for more information. + MONS: (list of monsters) These are used to help place specific monsters at specific places in a vault. They create an array with up to 7 positions. What's in |