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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-14 14:34:31 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-14 14:34:31 +0000
commit77398364e73bee6487c9ae0006144d03ba90ada0 (patch)
tree2ce7d85c334dab8992e474ac9b31a3c3b58c4dd5 /crawl-ref/docs/key_changes.txt
parent4153ebb74a9cbcdb20f904f61ec3f77e8438c507 (diff)
downloadcrawl-ref-77398364e73bee6487c9ae0006144d03ba90ada0.tar.gz
crawl-ref-77398364e73bee6487c9ae0006144d03ba90ada0.zip
Modify ?v to read in the list of changed command keys.
Modify version highlights. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9765 c06c8d41-db1a-0410-9941-cceddc491573
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+ DUNGEON CRAWL: Important interface changes
+ ==========================================
+
+Command key changes introduced in 0.5
+-------------------------------------
+There have been some command key changes in 0.5. There is no macrofile this
+time; you may have to resort to macros on your own. (This is probably only
+needed to interchange the Z and V commands if you refuse to learn that wands
+are nowadays activated with V.)
+ key new command
+ V evokes items in inventory like wands (was Z)
+ Z cast a spell even if no monster is withing range
+ z cast a spell (as before) but abort if no monster is
+ within range
+ Ctrl-X lists monsters, items and features in sight
+ Ctrl-S saves game without prompt (was Ctrl-X)
+ On the level map (X):
+ e set/remove travel exclusion (was Ctrl-X)
+ E cycle travel exclusions (was x)
+
+
+
+Command key changes introduced in 0.4
+-------------------------------------
+In DCSS 0.4, for better ergonomics, many key bindings were changed. Also, a
+small number of new commands were introduced. The tables below list all of
+these. If you have been playing an older version and want to restore the old
+key set, do so by adding this line to the init.txt file:
+ additional_macro_file = 034_command_keys.txt
+
+The command for examining items (was v) is gone. Bring up the inventory and
+press the key matching an item’s slot in order to examine it.
+When chopping up a single corpse on the ground, there is no longer any prompt.
+You will only be prompted if there are two or more corpses. When answering this
+prompt, you can use the following shortcuts: c means yes, so you can press
+cccc. . . to chop up all corpses in one place, or you can just hit a to butcher
+of corpses on a square.
+
+The * Direction and Ctrl-Direction keys now both open and close doors.
+ key new command
+ read message (only used for online play)
+ ! annotate level (read annotations with Ctrl-O;
+ annotations with an ! prompt when entering the level)
+ ( cycle ammunition
+ Q quiver item
+ ‘ redo previous command
+ 0 repeat next command
+ V verbose list of monsters in sight
+ Ctrl-T toggle ally pickup mode (only for permanent allies)
+ Ctrl-D add macro (a new synonym for ∼)
+ new key command old key
+ z cast spell was Z
+ Z zap wand was z
+ o auto-explore was Ctrl-O
+ Ctrl-O dungeon overview was O
+ O open door was o
+ C close door was c
+ c chop up was D, dissect
+ E show experience was C
+ v evoke was E
+ F manually throw was t
+ t tell/yell was !
+ Ctrl-V Tiles settings was Ctrl-Q
+ Ctrl-Q quit was Q
+
+There are additional changes to the targeting interface:
+The functions of ! and . have been swapped. So firing with . will now stop at
+the target, whereas ! will shoot further if the target was missed (and Enter,
+Del, Space still behave as in 0.3.4).
+You can now target using the monster list as well; Ctrl-L toggles this option.
+You may quiver an item, meaning that you will preferably fire this ammunition
+(and keep doing so even if you run out of it temporarily). Quivering is done
+via Q (quiver the currently fired item) or fi (choose an item and quiver it) or
+also by using ( (cycling appropriate ammunition) and then firing. F also lets
+you select an item to be thrown, but this command does not affect the quiver.
+
+Other interface changes introduced in 0.4
+-----------------------------------------
+The colours of many monsters have been changed. Most notably, there are no
+darkgrey monsters anymore. In case darkgrey is actually better visible than
+blue on your system, you can swap these colours using the line
+ colour.blue = darkgrey
+in init.txt. Apart from that, more dangerous monsters are now generally
+displayed in lighter colours.
+
+We are content that all of these changes are genuine improvements. Should your
+brain be hardwired to the old settings, you can effectively enforce the 0.3.4
+state by using the following options:
+ include = 034_monster_glyphs.txt
+ additional_macro_file = 034_command_keys.txt
+ always_confirm_butcher = true
+
+Note that the header of init.txt contains these lines. (It contains some more
+options for using other old settings.) The options are commented out, so you
+just need to remove the # in front in order to activate them. You can choose to
+use only part of these options. In case you decide to use the old keyset, be
+aware that D and d are synonyms for ’yes’ in the butcher interface.