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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-14 14:34:31 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-14 14:34:31 +0000 |
commit | 77398364e73bee6487c9ae0006144d03ba90ada0 (patch) | |
tree | 2ce7d85c334dab8992e474ac9b31a3c3b58c4dd5 /crawl-ref/docs/key_changes.txt | |
parent | 4153ebb74a9cbcdb20f904f61ec3f77e8438c507 (diff) | |
download | crawl-ref-77398364e73bee6487c9ae0006144d03ba90ada0.tar.gz crawl-ref-77398364e73bee6487c9ae0006144d03ba90ada0.zip |
Modify ?v to read in the list of changed command keys.
Modify version highlights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9765 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/key_changes.txt')
-rw-r--r-- | crawl-ref/docs/key_changes.txt | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/crawl-ref/docs/key_changes.txt b/crawl-ref/docs/key_changes.txt new file mode 100644 index 0000000000..9a1d1639ff --- /dev/null +++ b/crawl-ref/docs/key_changes.txt @@ -0,0 +1,97 @@ + DUNGEON CRAWL: Important interface changes + ========================================== + +Command key changes introduced in 0.5 +------------------------------------- +There have been some command key changes in 0.5. There is no macrofile this +time; you may have to resort to macros on your own. (This is probably only +needed to interchange the Z and V commands if you refuse to learn that wands +are nowadays activated with V.) + key new command + V evokes items in inventory like wands (was Z) + Z cast a spell even if no monster is withing range + z cast a spell (as before) but abort if no monster is + within range + Ctrl-X lists monsters, items and features in sight + Ctrl-S saves game without prompt (was Ctrl-X) + On the level map (X): + e set/remove travel exclusion (was Ctrl-X) + E cycle travel exclusions (was x) + + + +Command key changes introduced in 0.4 +------------------------------------- +In DCSS 0.4, for better ergonomics, many key bindings were changed. Also, a +small number of new commands were introduced. The tables below list all of +these. If you have been playing an older version and want to restore the old +key set, do so by adding this line to the init.txt file: + additional_macro_file = 034_command_keys.txt + +The command for examining items (was v) is gone. Bring up the inventory and +press the key matching an item’s slot in order to examine it. +When chopping up a single corpse on the ground, there is no longer any prompt. +You will only be prompted if there are two or more corpses. When answering this +prompt, you can use the following shortcuts: c means yes, so you can press +cccc. . . to chop up all corpses in one place, or you can just hit a to butcher +of corpses on a square. + +The * Direction and Ctrl-Direction keys now both open and close doors. + key new command + read message (only used for online play) + ! annotate level (read annotations with Ctrl-O; + annotations with an ! prompt when entering the level) + ( cycle ammunition + Q quiver item + ‘ redo previous command + 0 repeat next command + V verbose list of monsters in sight + Ctrl-T toggle ally pickup mode (only for permanent allies) + Ctrl-D add macro (a new synonym for ∼) + new key command old key + z cast spell was Z + Z zap wand was z + o auto-explore was Ctrl-O + Ctrl-O dungeon overview was O + O open door was o + C close door was c + c chop up was D, dissect + E show experience was C + v evoke was E + F manually throw was t + t tell/yell was ! + Ctrl-V Tiles settings was Ctrl-Q + Ctrl-Q quit was Q + +There are additional changes to the targeting interface: +The functions of ! and . have been swapped. So firing with . will now stop at +the target, whereas ! will shoot further if the target was missed (and Enter, +Del, Space still behave as in 0.3.4). +You can now target using the monster list as well; Ctrl-L toggles this option. +You may quiver an item, meaning that you will preferably fire this ammunition +(and keep doing so even if you run out of it temporarily). Quivering is done +via Q (quiver the currently fired item) or fi (choose an item and quiver it) or +also by using ( (cycling appropriate ammunition) and then firing. F also lets +you select an item to be thrown, but this command does not affect the quiver. + +Other interface changes introduced in 0.4 +----------------------------------------- +The colours of many monsters have been changed. Most notably, there are no +darkgrey monsters anymore. In case darkgrey is actually better visible than +blue on your system, you can swap these colours using the line + colour.blue = darkgrey +in init.txt. Apart from that, more dangerous monsters are now generally +displayed in lighter colours. + +We are content that all of these changes are genuine improvements. Should your +brain be hardwired to the old settings, you can effectively enforce the 0.3.4 +state by using the following options: + include = 034_monster_glyphs.txt + additional_macro_file = 034_command_keys.txt + always_confirm_butcher = true + +Note that the header of init.txt contains these lines. (It contains some more +options for using other old settings.) The options are commented out, so you +just need to remove the # in front in order to activate them. You can choose to +use only part of these options. In case you decide to use the old keyset, be +aware that D and d are synonyms for ’yes’ in the butcher interface. |