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author | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 02:22:31 +0000 |
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committer | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 02:22:31 +0000 |
commit | 2e4aeb705dc8383ddc846ea17613251df8601847 (patch) | |
tree | dca212cd8072eccc0fc259a3a677bafc739ecee8 /crawl-ref/docs/level_design.txt | |
parent | a2bd3ea6e687bee89ff41074c713af99e8bd9886 (diff) | |
download | crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.tar.gz crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.zip |
[2054793] Partial implementation of the request to have COLOUR tags affect tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index d916bfdc00..ddef5dce5c 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -502,6 +502,14 @@ ROCKCOL: yellow the vault appears in. Should only be used for bazaars and other portal vaults. +FLOORTILE: (tile name string, e.g. "floor_tomb") + Like FLOORCOL, this overrides the default floor tiles used for + this level. If the tile specified has variations, those will be + used automatically. + +ROCKTILE: (tile name string, e.g. "wall_hive") + Same as FLOORTILE, but for rock walls. + ITEM: (list of items, separated by comma) These are used to help place specified items at specific places within a vault. They create an array with up to 8 positions. What's |