diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-09 12:35:02 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-09 12:35:02 +0000 |
commit | 5c013b3c984b31f7c4dfc1945da5723fe1f316b0 (patch) | |
tree | 19ae707f6959c8199bb548e4477d2819d332fb4a /crawl-ref/docs/level_design.txt | |
parent | a4a77c91709bf945617d9c59c1936d00d5b9be46 (diff) | |
download | crawl-ref-5c013b3c984b31f7c4dfc1945da5723fe1f316b0.tar.gz crawl-ref-5c013b3c984b31f7c4dfc1945da5723fe1f316b0.zip |
Apply Eino's patches 2494428, 2494591 and 2494703. Thanks!
I had to comment out the line set_random_mon_list in icecave.des because
that gave an error "Too many arguments" and I couldn't find any example
where it was already used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index ae3f1fb192..08946bdd98 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -14,6 +14,7 @@ Contents: A. Introduction J. Feature names K. Map statistics + A. Introduction ================= @@ -38,6 +39,7 @@ use: layout.des - Level layout code that has been moved from dungeon.cc and rewritten in Lua. mini.des - minivaults (no ORIENT line at all) + minitomb.des - the minitomb portal vault orc.des - orcish mine entrances, orc only vaults pan.des - vaults of the Pan demon lords, Pan minivaults sewer.des - the sewer portal vault @@ -45,7 +47,6 @@ use: vaults.des - entrances for the Vaults, and Vaults:8 zot.des - vaults for the Zot branch and the maps for Zot:5 - Kinds of Vaults --------------- The different kinds of vaults used by Crawl are described briefly below. In @@ -267,7 +268,6 @@ ORIENT: (float |encompass | north | northwest | ... | southeast) generator; float should generally be preferred to other ORIENT: settings for new vaults. - DEPTH: For random vaults, branch entry vaults, and minivaults, this specifies the range of levels where the vault may be placed in the dungeon. E.g. @@ -382,7 +382,6 @@ CHANCE: <priority>:<roll> or <roll> tagged chance_xxx, then one map of that set will be used when the chance is met. - WEIGHT: (number with 10 being default) For entry vaults and any other vaults randomly picked from among a set, this type of line affects the likelihood of the given vault @@ -1310,7 +1309,6 @@ like 40,30,20,10 might be more interesting than 25,25,25,25. In order to test a portal vault, you can either use PLACE: D:2 for an entry vault, or use the wizard mode command &L for conjuring up the entry. - Define a vault to hold the portal itself ---------------------------------------- @@ -1357,7 +1355,6 @@ This will produce a portal, but attempting to use it will trigger an ASSERT since there's no map for the destination. So we create a destination map like so: - Define a destination map ------------------------ @@ -1384,7 +1381,6 @@ Stairs will not work right in portal vaults, do not use them. You can use multiple maps with the destination tag (generic_portal), and the dungeon builder will pick one at random. - The MARKER parameters --------------------- @@ -1419,7 +1415,6 @@ portal vaults (which will disappear after some time). bazaar.des and lab.des contain examples. For timed portals, you may want to add messages to the file dat/clua/lm_tmsg.lua. - Using lua functions as shortcuts -------------------------------- @@ -1679,7 +1674,6 @@ map's NAME: directive will add the Lua code to the global prelude. <code> }} - Debugging Lua ------------- |