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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-01 04:38:06 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-01 04:38:06 +0000 |
commit | 86dc398a7beae94fc5a6be15143a6a50d500c916 (patch) | |
tree | 438c5f5124a0bfefbfad137ff83f22c3da489b4d /crawl-ref/docs/level_design.txt | |
parent | 595e6714fd6863571ca6b900685782f2ab27c397 (diff) | |
download | crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.tar.gz crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.zip |
Bug #2025033: To prevent a vault's rock walls from being changed to match the
walls of the rest of the level in the Vaults, the Crypt and in Dis you can use
the tag no_wall_fixup
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 262e52f173..20e8cb1c26 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -420,6 +420,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. You can have several Can be applied only to particular symbols with KMASK. * "no_pool_fixup": prevents water squares next to land from being randomly converted from deep water (the default) to shallow. + * "no_wall_fixup": In Dis, the Vaults and the Crypt a vault's + rock walls will be changed to be the same as the wall type of + the rest of the level. If you don't want that to happen then + use this tag. * "uniq_BAR": (uniq_ with any suffix) specifies that only one of the vaults with this tag can be used in a game. * "luniq": specifies that this vault can be used only once on a |