summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/level_design.txt
diff options
context:
space:
mode:
authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 04:38:06 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 04:38:06 +0000
commit86dc398a7beae94fc5a6be15143a6a50d500c916 (patch)
tree438c5f5124a0bfefbfad137ff83f22c3da489b4d /crawl-ref/docs/level_design.txt
parent595e6714fd6863571ca6b900685782f2ab27c397 (diff)
downloadcrawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.tar.gz
crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.zip
Bug #2025033: To prevent a vault's rock walls from being changed to match the
walls of the rest of the level in the Vaults, the Crypt and in Dis you can use the tag no_wall_fixup git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r--crawl-ref/docs/level_design.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index 262e52f173..20e8cb1c26 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -420,6 +420,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. You can have several
Can be applied only to particular symbols with KMASK.
* "no_pool_fixup": prevents water squares next to land from being
randomly converted from deep water (the default) to shallow.
+ * "no_wall_fixup": In Dis, the Vaults and the Crypt a vault's
+ rock walls will be changed to be the same as the wall type of
+ the rest of the level. If you don't want that to happen then
+ use this tag.
* "uniq_BAR": (uniq_ with any suffix) specifies that only one of
the vaults with this tag can be used in a game.
* "luniq": specifies that this vault can be used only once on a