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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-23 18:58:31 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-23 18:58:31 +0000 |
commit | be8748fa444e6813e09ef959f5ee4b88b67dd68e (patch) | |
tree | 0ed8640d1756cbfbd02091d0c74d7b47a7b0eec8 /crawl-ref/docs/level_design.txt | |
parent | 1392155c0cb7acb6224a39611102e46460a06e5b (diff) | |
download | crawl-ref-be8748fa444e6813e09ef959f5ee4b88b67dd68e.tar.gz crawl-ref-be8748fa444e6813e09ef959f5ee4b88b67dd68e.zip |
More steps toward ziggurats.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7553 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 0615d49ec6..744a71445d 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -366,7 +366,7 @@ CHANCE: <priority>:<roll> or <roll> That is, if you have a set of maps that use CHANCE and are tagged chance_xxx, then one map of that set will be used when the chance is met. - + WEIGHT: (number with 10 being default) For entry vaults and any other vaults randomly picked from among @@ -611,6 +611,16 @@ MONS: (list of monsters) The available modifiers are "zombie", "skeleton", "simulacrum" and "spectre". + If a monster is a member of a band, you can request that it + be eligible for band members by adding the keyword "band" to + the name. For instance: + MONS: orc warlord band + + Specifying "band" doesn't force bands to be placed - it + requests that the game use the normal chances of creating a + band. If you use "band", leave some empty space around the + monster for its band members to be placed. + A monster can be given specific items by following the monster name with a semi-colon and then with an item list as described in ITEM:, but with slashes replaced with pipes and commas replaced @@ -1286,7 +1296,7 @@ description ("A portal to places unknown") and a destination In case you want to make sure that the portal vault entry is only used once, you add a TAGS: uniq_BAR line. It should be noted that the label -BAR may *not* end in _entry (otherwise the level builder assumes that +BAR may *not* end in _entry (otherwise the level builder assumes that the vault is a branch entry). This will produce a portal, but attempting to use it will trigger an |