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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 21:17:46 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 21:17:46 +0000
commitfdc208fd6a31f92e55139e9fcd7967d7fee2e547 (patch)
tree8631f4978b24c5ee744265c9b0c98405f59e4aff /crawl-ref/docs/level_design.txt
parentb3aa3fc7b682588b2f3aa0848a6d13ba1e3e3175 (diff)
downloadcrawl-ref-fdc208fd6a31f92e55139e9fcd7967d7fee2e547.tar.gz
crawl-ref-fdc208fd6a31f92e55139e9fcd7967d7fee2e547.zip
Commit level_design.txt change (Eino) for reals.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7812 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r--crawl-ref/docs/level_design.txt15
1 files changed, 4 insertions, 11 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index ddef5dce5c..909b8caaaa 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -241,17 +241,10 @@ ORIENT: (float |encompass | north | northwest | ... | southeast)
xrest....x xrest........
x...of...x x.....of.....
x...levelx x.......level
- ...which brings us to padding. With any some_direction orientation,
- you need 6 layers of x-padding along any level-edge that the vault
- borders. For instance, if your map is ORIENT: north, you must have a
- 6 deep border of rock wall (or any other kind of wall) along the
- northern, eastern, and western edges of the map.
- * "encompass": the vault completely occupies the entire level.
- Padding is needed on all 4 sides.
-
- ORIENT: float vaults need no padding and give a lot of
- flexibility to the dungeon generator; float should generally
- be preferred to other ORIENT: settings for new vaults.
+
+ ORIENT: float vaults give a lot of flexibility to the dungeon
+ generator; float should generally be preferred to other ORIENT:
+ settings for new vaults.
DEPTH: For random vaults, branch entry vaults, and minivaults, this