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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 20:36:56 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 20:36:56 +0000
commit309c246160be3d3cdc6c39fcf089e8e3ad3a622e (patch)
treeaf370bb522302bab481f7fa1fdf924e5549ddb2f /crawl-ref/docs/obsolete
parente9181a121c71a972c33ecc9420234672cd88689f (diff)
downloadcrawl-ref-309c246160be3d3cdc6c39fcf089e8e3ad3a622e.tar.gz
crawl-ref-309c246160be3d3cdc6c39fcf089e8e3ad3a622e.zip
Remove four scroll-duplicate spells: Detect Curse, Remove Curse,
Magic Mapping, and Identify. [*] This leaves six spells in the Divinations school, of which Forescry and See Invisible could easily be moved to other schools; Detect Secret Doors could be removed; and Detect Traps/Items/Creatures should be moved to some kind of misc. item with charges (whether rechargeable or not). I didn't want to remove those until the replacement code is in. I added a hack to make sure the probabilities of Xom "casting" magic mapping remain the same. That will have to be repaired later, preferrably by handling it together with Detect Items/Creatures as a separate Xom effect. Shifts spells in saves and bones files. *) This is different from the recent addition of the scroll of silence in that these four spells pose no risk whatsoever and can be spammed safely, making even the food and magic costs negligible. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10542 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/obsolete')
-rw-r--r--crawl-ref/docs/obsolete/cut_spells.txt68
1 files changed, 68 insertions, 0 deletions
diff --git a/crawl-ref/docs/obsolete/cut_spells.txt b/crawl-ref/docs/obsolete/cut_spells.txt
index fa856badd2..b257175f4f 100644
--- a/crawl-ref/docs/obsolete/cut_spells.txt
+++ b/crawl-ref/docs/obsolete/cut_spells.txt
@@ -420,6 +420,58 @@ Spell definitions cut from the code:
true
},
+{
+ SPELL_IDENTIFY, "Identify",
+ SPTYP_DIVINATION,
+ SPFLAG_NONE,
+ 6,
+ 0,
+ -1, -1,
+ 0,
+ NULL,
+ false,
+ true
+},
+
+{
+ SPELL_REMOVE_CURSE, "Remove Curse",
+ SPTYP_ENCHANTMENT,
+ SPFLAG_NONE,
+ 5,
+ 0,
+ -1, -1,
+ 0,
+ NULL,
+ false,
+ true
+},
+
+{
+ SPELL_DETECT_CURSE, "Detect Curse",
+ SPTYP_DIVINATION,
+ SPFLAG_NONE,
+ 3,
+ 0,
+ -1, -1,
+ 0,
+ NULL,
+ false,
+ true
+},
+
+{
+ SPELL_MAGIC_MAPPING, "Magic Mapping",
+ SPTYP_DIVINATION | SPTYP_EARTH,
+ SPFLAG_MAPPING,
+ 4,
+ 45,
+ -1, -1,
+ 0,
+ NULL,
+ false,
+ true
+},
+
Spell descriptions cut from the code:
[Cure Poison and Abjuration are duplicates of existing spells and are omitted.]
@@ -511,3 +563,19 @@ Detect Magic
This spell probes one or more items lying nearby for enchantment. An experienced diviner may glean additional information.
%%%%
+Detect Curse
+
+This spell alerts the caster to the presence of curses on his or her possessions.
+%%%%
+Identify
+
+This spell allows the caster to determine the properties of an otherwise inscrutable magic item.
+%%%%
+Magic Mapping
+
+This spell reveals details about the caster's surroundings.
+%%%%
+Remove Curse
+
+This spell removes curses from any items which are being used by the caster.
+%%%%