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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-08 17:00:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-08 17:00:33 +0000
commit6760ab3170033b2ecceb6ced51e2de7a5d78d6fe (patch)
tree9d5ed416ad5402c17ae593404ca6589d8c07a3ba /crawl-ref/docs/obsolete
parent1854b1209c376c3e3359b4d8a54f9bbf38e1a5ba (diff)
downloadcrawl-ref-6760ab3170033b2ecceb6ced51e2de7a5d78d6fe.tar.gz
crawl-ref-6760ab3170033b2ecceb6ced51e2de7a5d78d6fe.zip
* Rarely, allow randart books to use entirely random names.
* Use monsters' 'x' descriptions as inf.title when hovering your mouse over monster tiles. * A bit of code cleanup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9385 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/obsolete')
-rw-r--r--crawl-ref/docs/obsolete/cut_spells.txt55
1 files changed, 35 insertions, 20 deletions
diff --git a/crawl-ref/docs/obsolete/cut_spells.txt b/crawl-ref/docs/obsolete/cut_spells.txt
index 5d675cf96f..fa856badd2 100644
--- a/crawl-ref/docs/obsolete/cut_spells.txt
+++ b/crawl-ref/docs/obsolete/cut_spells.txt
@@ -353,6 +353,21 @@ Spell definitions cut from the code:
false
},
+ // Removing Air Walk... it's currently broken in a number or ways:
+ // - the AC/EV bonus probably means very little to any character
+ // capable of casting a level nine spell
+ // - the penalty of dropping inventory is a bit harsh considering
+ // the above
+ // - the fire/ice susceptibility doesn't work... the AC/EV bonus
+ // cancel it out (so you'd hardly be wary of them since they
+ // can't really do any damage).
+ // - there is no need for another invulnerability spell (which is
+ // what this spell is trying to be), one is more than enough...
+ // let people use necromancy.
+ // - there is no need for another air spell... air spells are
+ // already very common (i.e,. this level nine spell occurred in
+ // two books!)
+
{
SPELL_AIR_WALK, "Air Walk",
SPTYP_TRANSMUTATION | SPTYP_AIR,
@@ -414,63 +429,63 @@ Spell descriptions cut from the code:
%%%%
Create Noise
-This spell causes a loud noise to be heard.
+This spell causes a loud noise to be heard.
%%%%
Swap
-This spell allows the caster to swap positions with an adjacent being.
+This spell allows the caster to swap positions with an adjacent being.
%%%%
Twist
-This spell causes a slight spatial distortion around a monster in line of sight of the caster, causing injury.
+This spell causes a slight spatial distortion around a monster in line of sight of the caster, causing injury.
%%%%
Far Strike
-This spell allows the caster to transfer the force of a weapon strike to any target the caster can see. This spell will only deliver the impact of the blow; magical side-effects and enchantments cannot be transferred in this way. The force transferred by this spell has little to do with one's skill with weapons, and more to do with personal strength, translocation skill and magic ability.
+This spell allows the caster to transfer the force of a weapon strike to any target the caster can see. This spell will only deliver the impact of the blow; magical side-effects and enchantments cannot be transferred in this way. The force transferred by this spell has little to do with one's skill with weapons, and more to do with personal strength, translocation skill and magic ability.
%%%%
Restore Strength
-This spell restores the physical strength of the caster.
+This spell restores the physical strength of the caster.
%%%%
Restore Intelligence
-This spell restores the intelligence of the caster.
+This spell restores the intelligence of the caster.
%%%%
Restore Dexterity
-This spell restores the dexterity of the caster.
+This spell restores the dexterity of the caster.
%%%%
Purification
-This spell purifies the caster's body, removing poison, disease and certain malign enchantments.
+This spell purifies the caster's body, removing poison, disease and certain malign enchantments.
%%%%
Repel Undead
-This spell calls on a divine power to repel the unholy.
+This spell calls on a divine power to repel the unholy.
%%%%
Holy Word
-This spell involves the intonation of a word of power which repels and can destroy unholy creatures.
+This spell involves the intonation of a word of power which repels and can destroy unholy creatures.
%%%%
Heal Other
-This spell heals another creature from a distance.
+This spell heals another creature from a distance.
%%%%
Burn
-This spell burns a creature.
+This spell burns a creature.
%%%%
Crush
-This spell crushes a nearby creature with waves of gravitational force.
+This spell crushes a nearby creature with waves of gravitational force.
%%%%
Tomb of Doroklohe
-This spell entombs the caster within four walls of rock. These walls will destroy most objects in their way, but their growth is obstructed by the presence of any creature. Beware - only the unwise cast this spell without reliable means of escape.
+This spell entombs the caster within four walls of rock. These walls will destroy most objects in their way, but their growth is obstructed by the presence of any creature. Beware - only the unwise cast this spell without reliable means of escape.
%%%%
Orb of Electrocution
-This spell hurls a crackling orb of electrical energy which explodes with immense force on impact.
+This spell hurls a crackling orb of electrical energy which explodes with immense force on impact.
%%%%
Arc
@@ -478,21 +493,21 @@ This spell zaps at random a nearby creature with a powerful electrical current.
%%%%
Bend
-This spell applies a localized spatial distortion to the detriment of some nearby creature.
+This spell applies a localized spatial distortion to the detriment of some nearby creature.
%%%%
Eringya's Surprising Bouquet
-This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers.
+This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers.
%%%%
Air Walk
-This spell transforms the caster's body into an insubstantial cloud. The caster becomes immaterial and nearly immune to physical harm, but is vulnerable to magical fire and ice. While insubstantial the caster is, of course, unable to interact with physical objects (but may still cast spells).
+This spell transforms the caster's body into an insubstantial cloud. The caster becomes immaterial and nearly immune to physical harm, but is vulnerable to magical fire and ice. While insubstantial the caster is, of course, unable to interact with physical objects (but may still cast spells).
%%%%
Rotting
-This spell causes the flesh of all those near the caster to rot. It will affect the living and many of the corporeal undead.
+This spell causes the flesh of all those near the caster to rot. It will affect the living and many of the corporeal undead.
%%%%
Detect Magic
-This spell probes one or more items lying nearby for enchantment. An experienced diviner may glean additional information.
+This spell probes one or more items lying nearby for enchantment. An experienced diviner may glean additional information.
%%%%