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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-12 17:35:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-12 17:35:45 +0000 |
commit | 2ad1fa9b0f50c91442995b715d0261138be1f167 (patch) | |
tree | a89abd6f1425af85e26d2a8f00c67fbd44360cf7 /crawl-ref/docs/options_guide.txt | |
parent | 84f487691c1387775ce6195c0bd89e327a19828c (diff) | |
download | crawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.tar.gz crawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.zip |
Various documentation tweaks. Among others, replace all references to
"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r-- | crawl-ref/docs/options_guide.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index b288da8edf..20eecd3b14 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -15,7 +15,7 @@ The contents of this text are: 1- Starting Screen. name, remember_name, use_old_selection_order, weapon, book, chaos_knight, death_knight, priest, - race, class, random_pick, good_random + species, job, random_pick, good_random 2- File System and Sound. crawl_dir, morgue_dir, save_dir, macro_dir, sound 3- Lua files. @@ -238,20 +238,20 @@ name = Delilah If set, that's the name all your Crawl characters will get. remember_name = true - Crawl remembers the options (class, race etc.) you used to + Crawl remembers the options (species, job etc.) you used to create your last character. You may recycle them in the starting screen for a new character. If this option is set to true, Crawl will also remember the last name you used. If you use this option and want to enter a name _after_ - choosing your race and class, you must enter . at the initial + choosing your species and job, you must enter . at the initial name prompt - hitting Enter at the name prompt will simply reuse your old name if remember_name is set. use_old_selection_order = false If set to true, the character selection screen will offer - species and classes in the order of version 0.3 and earlier. - Note that this needs to be set before the "race" or "class" + species and jobs in the order of version 0.3 and earlier. + Note that this needs to be set before the "species" or "job" options (see below), or they won't be interpreted correctly. weapon = (random | short sword | hand axe | spear | mace | trident) @@ -261,7 +261,7 @@ weapon = (random | short sword | hand axe | spear | mace | trident) illegal cases. book = (flame | fire | ice | cold | summ | summoning | random) - Several spellcasting classes can choose their starting + Several spellcasting jobs can choose their starting spellbook. Note flame=fire and ice=cold and summ=summoning. chaos_knight = (Xom | Makhleb | random) @@ -272,19 +272,19 @@ priest = (Zin | Yredelemnul | Beogh | random) The above three make in advance the additional choices for Chaos Knights, Death Knights, and Priests (Beogh for HO only). -race = (Human |...| Merfolk | random) +species = (Human |...| Vampire | random) The usual abbreviations (Hu, HE, etc.) work. -class = (Fighter |...| Wanderer | random) +job = (Fighter |...| Wanderer | random) Here again the abbreviations (Fi, Wi, Pr, etc.) can be used. random_pick = false The random_pick option will randomly generate a character. - The above options (weapons and class options) will override + The above options (weapons and species/job options) will override where appropriate. good_random = true - Whenever random_pick is used, race or class are set random, + Whenever random_pick is used, species or job are set random, or a remembered random choice is executed in the character selection, the game will only pick good combinations. @@ -641,7 +641,7 @@ neutral_brand = none no darkgrey monster glyphs anymore, this works fine. stab_brand = none - Some deities object to you stabbing monsters. Certain classes + Some deities object to you stabbing monsters. Certain jobs specialise in stabbing monsters. Still other characters are happy if they spot a monster before the monster spots them. In all these cases, it helps to identify monsters that are unaware @@ -1024,19 +1024,19 @@ easy_eat_chunks = false If prefer_safe_chunks is set to false you will be prompted if the oldest chunk happens to be contaminated, and you will always be prompted for harmful chunks. - Note that this option is ignored for each of the undead races. + Note that this option is ignored for each of the undead species. easy_eat_gourmand = false - If both this and easy_eat_chunks are true, and you're wearing an Amulet - of the Gourmand, then religion-safe contaminated chunks will be eaten - without prompting. If prefer_safe_chunks is true then this will - only be done if you have no safe chunks to eat, but if it's - false then you'll auto-eat older contaminated chunks before - fresher safe chunks. + If both this and easy_eat_chunks are true, and you're wearing an + amulet of the Gourmand, then religion-safe contaminated chunks will + be eaten without prompting. If prefer_safe_chunks is true then this + will only be done if you have no safe chunks to eat, but if it's + false then you'll auto-eat older contaminated chunks before fresher + safe chunks. easy_eat_contaminated = false Like easy_eat_gourmand, but always in effect, not just when you're - wearing an Amulet of the Gourmand. + wearing an amulet of the Gourmand. prompt_for_swap = true If both this and easy_butcher are true, then if an auto-switch |