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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-12 17:35:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-12 17:35:45 +0000
commit2ad1fa9b0f50c91442995b715d0261138be1f167 (patch)
treea89abd6f1425af85e26d2a8f00c67fbd44360cf7 /crawl-ref/docs/options_guide.txt
parent84f487691c1387775ce6195c0bd89e327a19828c (diff)
downloadcrawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.tar.gz
crawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.zip
Various documentation tweaks. Among others, replace all references to
"class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index b288da8edf..20eecd3b14 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -15,7 +15,7 @@ The contents of this text are:
1- Starting Screen.
name, remember_name, use_old_selection_order,
weapon, book, chaos_knight, death_knight, priest,
- race, class, random_pick, good_random
+ species, job, random_pick, good_random
2- File System and Sound.
crawl_dir, morgue_dir, save_dir, macro_dir, sound
3- Lua files.
@@ -238,20 +238,20 @@ name = Delilah
If set, that's the name all your Crawl characters will get.
remember_name = true
- Crawl remembers the options (class, race etc.) you used to
+ Crawl remembers the options (species, job etc.) you used to
create your last character. You may recycle them in the
starting screen for a new character. If this option is set to
true, Crawl will also remember the last name you used.
If you use this option and want to enter a name _after_
- choosing your race and class, you must enter . at the initial
+ choosing your species and job, you must enter . at the initial
name prompt - hitting Enter at the name prompt will simply
reuse your old name if remember_name is set.
use_old_selection_order = false
If set to true, the character selection screen will offer
- species and classes in the order of version 0.3 and earlier.
- Note that this needs to be set before the "race" or "class"
+ species and jobs in the order of version 0.3 and earlier.
+ Note that this needs to be set before the "species" or "job"
options (see below), or they won't be interpreted correctly.
weapon = (random | short sword | hand axe | spear | mace | trident)
@@ -261,7 +261,7 @@ weapon = (random | short sword | hand axe | spear | mace | trident)
illegal cases.
book = (flame | fire | ice | cold | summ | summoning | random)
- Several spellcasting classes can choose their starting
+ Several spellcasting jobs can choose their starting
spellbook. Note flame=fire and ice=cold and summ=summoning.
chaos_knight = (Xom | Makhleb | random)
@@ -272,19 +272,19 @@ priest = (Zin | Yredelemnul | Beogh | random)
The above three make in advance the additional choices for
Chaos Knights, Death Knights, and Priests (Beogh for HO only).
-race = (Human |...| Merfolk | random)
+species = (Human |...| Vampire | random)
The usual abbreviations (Hu, HE, etc.) work.
-class = (Fighter |...| Wanderer | random)
+job = (Fighter |...| Wanderer | random)
Here again the abbreviations (Fi, Wi, Pr, etc.) can be used.
random_pick = false
The random_pick option will randomly generate a character.
- The above options (weapons and class options) will override
+ The above options (weapons and species/job options) will override
where appropriate.
good_random = true
- Whenever random_pick is used, race or class are set random,
+ Whenever random_pick is used, species or job are set random,
or a remembered random choice is executed in the character
selection, the game will only pick good combinations.
@@ -641,7 +641,7 @@ neutral_brand = none
no darkgrey monster glyphs anymore, this works fine.
stab_brand = none
- Some deities object to you stabbing monsters. Certain classes
+ Some deities object to you stabbing monsters. Certain jobs
specialise in stabbing monsters. Still other characters are
happy if they spot a monster before the monster spots them. In
all these cases, it helps to identify monsters that are unaware
@@ -1024,19 +1024,19 @@ easy_eat_chunks = false
If prefer_safe_chunks is set to false you will be prompted if
the oldest chunk happens to be contaminated, and you will always
be prompted for harmful chunks.
- Note that this option is ignored for each of the undead races.
+ Note that this option is ignored for each of the undead species.
easy_eat_gourmand = false
- If both this and easy_eat_chunks are true, and you're wearing an Amulet
- of the Gourmand, then religion-safe contaminated chunks will be eaten
- without prompting. If prefer_safe_chunks is true then this will
- only be done if you have no safe chunks to eat, but if it's
- false then you'll auto-eat older contaminated chunks before
- fresher safe chunks.
+ If both this and easy_eat_chunks are true, and you're wearing an
+ amulet of the Gourmand, then religion-safe contaminated chunks will
+ be eaten without prompting. If prefer_safe_chunks is true then this
+ will only be done if you have no safe chunks to eat, but if it's
+ false then you'll auto-eat older contaminated chunks before fresher
+ safe chunks.
easy_eat_contaminated = false
Like easy_eat_gourmand, but always in effect, not just when you're
- wearing an Amulet of the Gourmand.
+ wearing an amulet of the Gourmand.
prompt_for_swap = true
If both this and easy_butcher are true, then if an auto-switch