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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-30 04:52:33 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-30 04:52:33 +0000
commit38ebcee4627305ea124f2802fc9498e1acb97764 (patch)
tree160c889b466700e411b10c0d152984b1bb7706d2 /crawl-ref/docs/options_guide.txt
parent96a64a6214f7c68b0aa6b94836e77cdf6984d728 (diff)
downloadcrawl-ref-38ebcee4627305ea124f2802fc9498e1acb97764.tar.gz
crawl-ref-38ebcee4627305ea124f2802fc9498e1acb97764.zip
Added two new options, rest_wait_both and chunks_autopickup, both defaulting
to false. If rest_wait_both is true then resting will only stop when both HP and MP are both fully restored, not when only one or the other is restored. If chunks_autopickup is true then flesh chunks generated from butchering will automatically be picked up (respecting the other autopickup settings). My implementation of rest_wait_both has a few side effects. I got rid of check_hp() and check_mp() from the runrest class, since player AI interruption code seems to be able to take care of that. I also added a rather kuldgey block_interruptions() so that the activity interrupts code could use mpr() without going into infinite recursion because of AI_MESSAGE interrutps. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5337 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt13
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index adafbf6a2a..e7d6130b5e 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -812,6 +812,12 @@ trap_prompt = true
stepping on a mechanical trap. Note that you'll always be prompted
for non-mechanical traps.
+rest_wait_both = false
+ If rest_wait_both is set to true then resting will only stop
+ when both HP and MP are fully restored, not when either one of
+ them is restored.
+
+
4-h Stashes.
----------------
@@ -890,6 +896,13 @@ always_confirm_butcher = false
one corpse on the square. If there are multiple corpses on a
square, you will always be prompted, regardless of this option.
+chunks_autopickup = false
+ If true then butchered flesh will be autopickup'd right after
+ they're generated (and after switching back from the
+ butchering weapon to usual weapon, if necessary). Respects
+ all of the autopickup options. Requires '%' to be in the
+ autopickup line.
+
easy_quit_item_prompts = true
Setting this option to true allows the quitting of item listing
with Space (as well as Escape, which always works). These lists