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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 17:53:49 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 17:53:49 +0000
commit4426d6e72f87e5d2b4b84c6d2196db21f638659d (patch)
tree01d0a676cc8977046ce18da1cd84f0b3de1badc2 /crawl-ref/docs/options_guide.txt
parent966e7d165b4c33f5a00f0b718bb04e4f9df6090c (diff)
downloadcrawl-ref-4426d6e72f87e5d2b4b84c6d2196db21f638659d.tar.gz
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Add an option that controls whether the tiles build displays tiles in
menus or not. (Defaults to true.) Tiled menus may seem like a great feature (and I love them) but they can also be a bit confusing/distracting (though much less so now than they used to be), and I respect that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt28
1 files changed, 17 insertions, 11 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index 435bca6a57..982f01ff40 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -85,16 +85,16 @@ The contents of this text are:
flush.failure, flush.command, flush.message,
macro_meta_entry, additional_macro_file, bindkey
4-o Tiles Options.
- tile_show_items, tile_title_screen, tile_player_col,
- tile_monster_col, tile_neutral_col, tile_friendly_col,
- tile_plant_col, tile_item_col, tile_unseen_col,
- tile_floor_col, tile_wall_col, tile_mapped_wall_col,
- tile_door_col, tile_downstairs_col, tile_upstairs_col,
- tile_feature_col, tile_trap_col, tile_water_col,
- tile_lava_col, tile_excluded_col, tile_excl_centre_col,
- tile_key_repeat, tile_tooltip_ms, tile_window_width,
- tile_window_height, tile_map_pixels, tile_full_screen,
- tile_tag_pref
+ tile_show_items, tile_title_screen, tile_menu_icons,
+ tile_player_col, tile_monster_col, tile_neutral_col,
+ tile_friendly_col, tile_plant_col, tile_item_col,
+ tile_unseen_col, tile_floor_col, tile_wall_col,
+ tile_mapped_wall_col, tile_door_col, tile_downstairs_col,
+ tile_upstairs_col, tile_feature_col, tile_trap_col,
+ tile_water_col, tile_lava_col, tile_excluded_col,
+ tile_excl_centre_col, tile_key_repeat, tile_tooltip_ms,
+ tile_window_width, tile_window_height, tile_map_pixels,
+ tile_full_screen, tile_tag_pref
5- Character Dump.
5-a Items and Kills.
kill_map, dump_kill_places, dump_item_origins,
@@ -1570,10 +1570,16 @@ tile_show_items = <glyphs>
inventory. By default, its value is "!?/%=([)x}+\".
Items with glyphs not in the list will be shown last.
-title_screen = true
+tile_title_screen = true
When this is set to true, the graphical title screen will be
displayed.
+tile_menu_icons = true
+ Causes inventory menus and a few other ones to include tiled icons
+ and the menus to be displayed in up to two columns to make up for
+ the reduction of space.
+ If you would rather have the plain menus set this option to false.
+
tile_player_col = white
tile_monster_col = red
tile_neutral_col = red