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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 07:42:11 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 07:42:11 +0000
commitaab5319a5fa4c685f00722c69a3357c64b37ac85 (patch)
tree4b45805cf4bda87f7e41d44b774957028b63b0f6 /crawl-ref/docs/options_guide.txt
parent841912a64cbeb5e4d798a7df3d4c7ee881aaf5fa (diff)
downloadcrawl-ref-aab5319a5fa4c685f00722c69a3357c64b37ac85.tar.gz
crawl-ref-aab5319a5fa4c685f00722c69a3357c64b37ac85.zip
Added "rare_interesting" game option. Like ood_interesting, but for the
value retruned by mons_rarity(). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5917 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt7
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diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index a25cecb21a..04b1228ff8 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -1619,6 +1619,13 @@ ood_interesting = 8
Unique monsters are always noted, regardless of this setting.
OOD monsters are only noted in the main dungeon.
+rare_interesting = 9
+ Monsters which are rare for the location they're in will be
+ noted. Increasing the number causes more common monsters to
+ be noted, while decreasing it causes only the most rare of
+ monsters to be noted; setting it to 0 will turn noting of rare
+ monsters off.
+
note_hp_percent = 5
If your HP falls below a certain note_hp_percentage of your max
hit points, a note will be taken. There is some code to avoid