summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs
diff options
context:
space:
mode:
authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 19:11:12 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 19:11:12 +0000
commit0ed35f5f3a3d162d3aba680b6c65359bb05f4309 (patch)
treefae478b3c13a8a5cb992f9c8b923c5e3b5f021b1 /crawl-ref/docs
parent209fbb5864b795408609d38fbb97eb77e41705f8 (diff)
downloadcrawl-ref-0ed35f5f3a3d162d3aba680b6c65359bb05f4309.tar.gz
crawl-ref-0ed35f5f3a3d162d3aba680b6c65359bb05f4309.zip
Adapted class descriptions to the new design.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6299 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/crawl_manual.txt14
1 files changed, 8 insertions, 6 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index b2ab6491f0..e44348df44 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1821,7 +1821,7 @@ some characters start with a different inventory.
Fighters:
---------
-Fighters start with a decent weapon, a suit of armour, and a shield.
+Fighters start with a decent weapon, a suit of heavy armour, and a shield.
They have a good general grounding in the arts of fighting.
Gladiators:
@@ -1844,13 +1844,13 @@ Berserkers:
Berserkers are hardy warriors who worship Trog the Wrathful, from whom
they get the power to go berserk (as well as a number of other powers,
should they prove worthy), but who forbids the use of spell magic. They
-enter the dungeon with an axe, some spears, and a set of leather armour.
+enter the dungeon with an axe and a set of leather armour.
Paladins:
---------
The Paladin is a servant of the Shining One, and has many of the
abilities of the Fighter and the Priest. He or she enters the dungeon
-with a sword, a shield, a robe, and a healing potion.
+with a long sword, a shield, a robe, and a healing potion.
Priests:
--------
@@ -1880,7 +1880,9 @@ the fearsome arts of necromancy.
Healers:
--------
The Healer is a priest of Elyvilon. Healers begin with minor healing
-powers, but can gain far greater abilities in the long run.
+powers, but can gain far greater abilities in the long run. They are
+able to persuade monsters into abstaining from the bloodshed, gaining
+both piety and experience that way.
Crusaders:
----------
@@ -1897,7 +1899,7 @@ complement their deadliness in hand combat.
Magicians: These are not a class, but a type of class, including
Wizards, Conjurers, Enchanters, Summoners, Necromancers, various
Elementalists, Venom Mages, Transmuters and Warpers. Magicians are
-the best at using magic. They start with a dagger, a robe, and a book
+the best at using magic. They start with a knife, a robe, and a book
of spells which should see them through the first several levels.
Wizard:
@@ -1989,7 +1991,7 @@ Hunters:
--------
The Hunter is a type of fighter who specialises in missile weapons. A
Hunter starts with a ranged weapon and some ammunition, as well as a
-hunting knife and a set of leathers.
+edged weapon and a set of leathers.
Wanderers:
----------