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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-04 08:06:29 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-04 08:06:29 +0000
commit2200f464de73650d60933522ff6630d0fd45472c (patch)
tree3d9807c4fb02c067f8e4cd6ba1d3991bd8cf3670 /crawl-ref/docs
parentb8b2bb9e384433b4f29951621b1a159fb7ee1a60 (diff)
downloadcrawl-ref-2200f464de73650d60933522ff6630d0fd45472c.tar.gz
crawl-ref-2200f464de73650d60933522ff6630d0fd45472c.zip
Tweak change log a bit and add new commands to 034_changes.txt. Are
there more new commands I've forgotten? Please don't include wizmode commands as they don't matter during normal game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6387 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/034_changes.txt15
-rw-r--r--crawl-ref/docs/changes.stone_soup21
2 files changed, 23 insertions, 13 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt
index 5f472f6e7f..bf7688cafc 100644
--- a/crawl-ref/docs/034_changes.txt
+++ b/crawl-ref/docs/034_changes.txt
@@ -15,10 +15,23 @@ them:
c chop up (was D, dissect)
E show experience (was C)
v evoke (was E)
- F fire/throw (was t)
+ f, F fire/throw (was t)
t tell/yell (was !)
Ctrl-V Tiles settings (was Ctrl-Q)
Ctrl-Q quit (was Q)
+
+* Added some new commands:
+ ` repeat previous command
+ 0 repeat next command # of times
+ ! annotate dungeon level
+ (If your annotation contains '!' you'll be prompted whenever
+ you attempt to enter the level.)
+ Ctrl-D define macros (synonym to '~')
+ Ctrl-G verbose list of monsters in sight
+ Ctrl-T change your allies' pickup behaviour
+ (only available to some characters)
+ Q quiver an item for firing
+
There is a file called "keys.pdf" in the /docs directory. It should be
printable and contains a reference sheet for all keys used in Crawl.
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 7d21bc5de6..74078c946e 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -1,4 +1,4 @@
-Stone Soup 0.4.0 (2008????)
+Stone Soup 0.4.0 (200807??)
---------------------------
Disclaimer: These are merely the highlights, not an exhaustive list of changes.
@@ -6,8 +6,8 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
Breaks saves and bones compatibility.
-Highlights
-----------
+0.4 Highlights
+--------------
* Many interface improvements.
* Greatly improved Tiles.
* Allow all sensible species/class combinations.
@@ -44,16 +44,15 @@ Interface
* Added harmful effects (poison etc.) to chunk descriptions.
* Evaporate can now be cancelled during potion/direction choice.
* Portaled Projectile now allows choice of ammunition.
+* Stash tracker now tracks decay of corpses/chunks, eventually removing them.
* greedy_explore now defaults to true.
-* Stash tracker now tracks how decayed corpses and flesh chunks become,
- and removes them from the tracker once they rot away completely.
Gods
----
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
* Greatly improved Beogh and Nemelex, and made Xom more interesting.
* Vehumet isn't evil anymore, and all boosts apply without prayer.
-* Increase cost for Lugonu's self-banishment.
+* Switch costs of Lugonu's self-banishment and leaving the Abyss.
* Removed autoprayer and option to stop prayer.
* Removed item sacrifices for all gods except Nemelex, TSO, Zin.
* Upon failed sacrifice hint on accepted item types.
@@ -103,13 +102,13 @@ Monsters
--------
* New glyphs and colours for many monsters.
(See /settings/034_monster_glyphs.txt.)
+* Beefed up demon lords.
* Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
* Ghosts get Dispel Undead, Freezing Cloud, etc.
* Mummy curses now only decay a random amount of a stack of potions.
+* Make Snorg go berserk.
* Angels and Daevas may appear randomly in the Abyss.
* Holy monsters may turn neutral if the player follows a good god.
-* Beefed up demon lords.
-* Make Snorg go berserk.
* Unknown mimics are now consistently treated like items.
* Changed monster resists to have several levels, like the player's.
* Removed electricity resistance from several monsters.
@@ -127,7 +126,7 @@ Monsters
* Monsters won't enter miasma if it harms them.
* Implemented Dispel Undead for monsters.
* Fix nagas/centaurs never being generating with bardings.
-* Monsters may use wands of disintegration and polymorph other (mutates).
+* Monsters may use wands of disintegration/polymorph other (mutate the player).
* Make paralysed monsters stabbable.
* Give a message for kills out of LOS.
* No experience for killing summoned monsters.
@@ -160,11 +159,9 @@ Tiles
* Adapted tutorial for tiles.
* Improved mouse-click inventory/dungeon interaction.
* Show travel exclusion in tile map and mini-map.
-* Fixed ghosts changing icons between saves.
* Fixed Detect creatures revealing exact monster type.
* Mimics posing as autopickable items now get marked as such.
* Clicking on items now respects warning inscriptions.
-* Added item brand for plants.
* General improvement.
Miscellaneous
@@ -183,8 +180,8 @@ Miscellaneous
* Overhaul of ghost structure.
* Overhauled and improved the documentation.
* Outsourced a lot of text into database files.
-* General code clean-up.
* Lots of additional bugs squashed.
+* General code clean-up.
Stone Soup 0.3.4 (20080129)