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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-08 00:51:16 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-08 00:51:16 +0000
commite94375e1a0ecdbfa3032609c29a42eb071d3682a (patch)
tree5661093954d268b21c9c05863536f1ee272bd2f7 /crawl-ref/docs
parent6a9d2c4e4557186178402684f6c443b18d4f1a82 (diff)
downloadcrawl-ref-e94375e1a0ecdbfa3032609c29a42eb071d3682a.tar.gz
crawl-ref-e94375e1a0ecdbfa3032609c29a42eb071d3682a.zip
Apply tutorial fixes as well as the macro/wininit path to 0.4.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6448 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/options_guide.txt12
1 files changed, 9 insertions, 3 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index 9e708949d5..421fdc9d90 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -17,7 +17,7 @@ The contents of this text are:
weapon, book, chaos_knight, death_knight, priest,
race, class, random_pick, good_random
2- File System and Sound.
- crawl_dir, morgue_dir, save_dir, sound
+ crawl_dir, morgue_dir, save_dir, macro_dir, sound
3- Lua files.
stash.lua, wield.lua, kills.lua, runrest.lua,
gearset.lua, eat.lua, pickup.lua, trapwalk.lua
@@ -280,8 +280,9 @@ good_random = true
================
crawl_dir = <path>
- Directory for reading macro.txt.
- It should end with the path delimiter.
+ The path used for the relative paths when looking for other
+ files. Defaults to the directory that contains the Crawl
+ executable.
morgue_dir = morgue
Directory where morgue dumps files (morgue*.txt and
@@ -292,6 +293,11 @@ save_dir = saves
ignored depending on the settings used to compile Crawl, but
should be honoured for the official Crawl binaries.
+macro_dir = settings/
+ Directory for reading macro.txt.
+ For tile games, wininit.txt will also be stored here.
+ It should end with the path delimiter.
+
sound = <regex>:<path to sound file>
Plays the sound file if a message contains regex. The regex
should not include commas or colons. For example