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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-07 01:20:31 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-07 01:20:31 +0100
commit0af1253c30f2fecd127657f607a43971077a0911 (patch)
tree6e0b9f9ff8a86e90ec81ed2533de64df6659ab61 /crawl-ref/docs
parentb2f811ae50fa6fb83645ea1dbfd693778bc20fc2 (diff)
downloadcrawl-ref-0af1253c30f2fecd127657f607a43971077a0911.tar.gz
crawl-ref-0af1253c30f2fecd127657f607a43971077a0911.zip
Add more stuff to the change log, drawing on the wordpress Playtesting posts.
Still doesn't include everything (for which I'll check the change log later) but does include some changes that are too minor to be included in the release notes. As usual, the "Highlights" are extremely subjective.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt56
1 files changed, 46 insertions, 10 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index d3fda62e8e..2b7cd6b1e1 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -5,19 +5,34 @@ Also, list and features are still a work in progress.
Breaks saves compatibility.
+
+0.6 Highlights
+--------------
+* Three new gods.
+* Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple.
+* New water based branch: the Shoals, sometimes replacing the Swamp.
+* Strength has a much greater effect on carrying capacity.
+* Nerf Summon Small Mammals, amulet of resist slowing, and gold dragon armour.
+* Slime creatures and ugly things are more interesting and dangerous.
+* Many cool new monsters, portal vaults and ammunition brands.
+
Gods
----
* New god: Jiyva, god of slime.
* New god: Fedhas, god of plants.
* New god: Cheibriados, god of slowness.
+* Vehumet reduces mana cost and increases ranges of Conjurations spells.
+* Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand.
* Ecumenical Temple may randomly contain 3 to 14 altars.
* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9.
* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc').
Levels
------
+* New branch: the Shoals, with a 50% chance of replacing the Swamp.
* Shorten Lair to eight levels.
-* New portal vaults: Bailey and Trove.
+* New portal vaults: Bailey, Trove, Volcanoes.
+* Most escape hatches are replaced by (single-use) shafts.
* New wall type "trees". You can see through one tree, but two trees
in a row block vision.
* Many new vaults.
@@ -26,6 +41,10 @@ Items
-----
* Added scroll of silence.
* Added potions of brilliance and agility.
+* Added shields of reflection.
+* New ammunition material: silver, steel.
+* New ammunition brands: dispersal, electric, exploding, penetrating, reaping.
+* Added amulet of the guardian spirit, making you take damage from mp, not hp.
* Lowered gold dragon armour's AC value.
* Post-berserk exhaustion cancels Haste, even with an amulet of remove slowing.
* Armour acquirement is more likely to fill secondary slots.
@@ -39,33 +58,41 @@ Items
Monsters
--------
+* New monster: ballistomycete, spawned by and spawning giant spores.
+* New monster: giant leech, a worm with a vampiric attack.
+* New monster: golden eye, can blink and cause confusion.
+* New monster: toadstool, growing on corpses.
+* New monster "bush":
+ * Two or more in a row block vision.
+ * You can fire ammo and spells through them.
+ * If they catch on fire, fire may spread to adjacent bushes.
+* Several new monsters for the Shoals.
* (Very) ugly things get random resistances and attack flavours.
+* Slime creatures can merge to become larger and more powerful.
* All spectral things can use stairs again.
* Several new uniques.
* Detected secret doors now remain unknown to stupid monsters.
-* Let toadstools grow on corpses.
* Hungry ghosts eat corpses.
* Bears can go berserk.
* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1.
* Upgrade equipment of Sonja, Psyche and Terence.
* Jessica casts Pain and is considered evil by the good gods.
-* New monster "bush":
- * Two or more in a row block vision.
- * You can fire ammo and spells through them.
- * If they catch on fire, fire may spread to adjacent bushes.
Characters
----------
-* Base carrying capacity depends on weight of the player species.
+* New profession: Arcane Marksman, combining Crusader, Warper and Hunter.
* Strength effect on carrying capacity doubled.
+* Base carrying capacity depends on weight of the player species.
+* Demonspawn have been overhauled, mutations no longer depend on skill sets.
+* Wanderers have been overhauled and are much stronger now.
* Starting stats and equipment are no longer assigned randomly.
* Gain of Health and Magic Points on level up is no longer random.
* Round all aptitudes to multiples of 10.
-* Overhaul Wanderers.
-* Healers now start unarmed.
-* Swapped Kobolds' aptitudes for Bows and Crossbows.
* Miasma resistance is no longer tied to negative energy resistance; rotting
resistance now implies both disease and miasma resistance.
+* Hunter starting ammunition starts out at +1, leading to decreased mulching.
+* Healers now start unarmed.
+* Swapped Kobolds' aptitudes for Bows and Crossbows.
Interface
---------
@@ -75,8 +102,12 @@ Interface
* Autoexclusions get removed again once the trigger monster is no longer there.
* Dangerous clouds that are generated by the dungeon itself ("fog machines")
generate autoexclusions when seen by player.
+* Allow viewing off-level maps from the 'X' overmap with '[' and ']'.
+* Level features (e.g. stairs, gates, altars) are listed in the 'X' map.
+* delay_message_clear defaults to true.
* Add !a inscription to prompt when attacking with this wielded item.
* Abort some teleportation attempts with -TELE without losing the turn.
+* Food and potions are never autoassigned to slots 'e' and 'y', respectively.
* Added option explore_delay, which can be used to make the delay
between auto-explore moves different from the delay between other
types of travel moves.
@@ -84,6 +115,9 @@ Interface
Spells
------
* Limit Summon Small Mammals to a maximum of two mammals per casting.
+* Summon Small Mammals doesn't summon green or orange rats anymore.
+* Tukima's Dance weapon strength depends on spell power and weapon weight.
+* Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell.
* Call Canine Familiar only calls friendly canines.
* Controlled blink causes glowing.
@@ -99,6 +133,8 @@ Tiles
Code cleanup
------------
+* Overhauled and improved the line of sight code.
+* Many new lua wrappers to make lua much more powerful in e.g. map creation.
* Unrandarts and fixedarts share the same, cleaner coding structure.