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authorJesse Luehrs <doy@tozt.net>2009-11-21 05:27:31 -0600
committerJesse Luehrs <doy@tozt.net>2009-11-21 05:27:31 -0600
commit15d9b8789849cf5f514d5ae32e59d85a92d8ff51 (patch)
tree17ea06355c3737fb79f1c40bbe9cacf8498f35fb /crawl-ref/docs
parent98bd91125d5757d245de4fe0a0c9698c4cab89d1 (diff)
downloadcrawl-ref-15d9b8789849cf5f514d5ae32e59d85a92d8ff51.tar.gz
crawl-ref-15d9b8789849cf5f514d5ae32e59d85a92d8ff51.zip
typo fixes
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/testing.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/docs/develop/testing.txt b/crawl-ref/docs/develop/testing.txt
index aae8c106cd..0302632ee0 100644
--- a/crawl-ref/docs/develop/testing.txt
+++ b/crawl-ref/docs/develop/testing.txt
@@ -16,7 +16,7 @@ to run the unit tests. To run paricular unit tests, you can do
and that will run all unit tests which have "foo" in their file name.
If you want to write your own unit tests, take a look at the files in
-source/test for example. test/los_maps.lua and test/bounce.lua have
+source/test for examples. test/los_maps.lua and test/bounce.lua have
examples which use vaults (maps) which are located in test/des. You
might need to create new Lua functions in the source/l_*.cc files if none of
the crawl.foo()/dgn.foo()/etc functions do what you need.
@@ -58,7 +58,7 @@ Using the arena to test problems with specific monsters is rather easy:
For specific ego items is not much harder. Say you had a problem with chaos
branded melee items. You could do
- crawl -arena "10 vault guard; long sword ego:chaos v
+ crawl -arena "10 vault guard; long sword ego:chaos v
10 vault guard; long sword ego:chaos"
to pit two groups of 10 vault guards against each other, all armed with chaos
@@ -116,7 +116,7 @@ can forbid monsters with certain glyphs from being randomly generated:
B.3 Getting the arena to run for a long time
==============================================
-By default the arena exits when all the monsters on one team dies, ending the
+By default the arena exits when all the monsters on one team die, ending the
round. You can specify that multiple rounds happen by adding "t:num", but
that's limited to 99 rounds. A way to make it so that the arena will run
forever (or until you press ESC to exit it) is to add the "respawn" tag to the
@@ -126,7 +126,7 @@ long enough.
For example:
- crawl -arena "respwan rat v kobold"
+ crawl -arena "respawn rat v kobold"
Will make it so that whenever the rat dies it's replaced by a new rat, and the
same for the kobold.