diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-26 16:14:20 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-26 16:14:20 +0000 |
commit | 342d93c81d1189ead083ff972eb6e874f041d9a3 (patch) | |
tree | 23de5d1149cee70fa7a41567e9aec645e95a32ce /crawl-ref/docs | |
parent | 2c81407fbf68a2cb42edc599ccfd050987b8fcbe (diff) | |
download | crawl-ref-342d93c81d1189ead083ff972eb6e874f041d9a3.tar.gz crawl-ref-342d93c81d1189ead083ff972eb6e874f041d9a3.zip |
* Add tiles for Eustachio and Roxanne. This leaves Sonja, Azrael,
Nergalle, and Saint Roka, for none of which I've got a clear image I can
reconcile with the depiction of the base monster. :p
* Add quiver backwards key to keybind.txt.
(Some other newer commands may still be missing, I don't know.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 21 | ||||
-rw-r--r-- | crawl-ref/docs/keybind.txt | 15 |
2 files changed, 21 insertions, 15 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index e9ed7417c2..16f8eacd37 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -8,7 +8,8 @@ Breaks saves compatibility. 0.5 Highlights -------------- -* Several new uniques and other monsters. +* New species and class: Deep Dwarf, Artificer. +* Several cool new uniques and other monsters. * Several great new portal vaults. * Cooler labyrinths. * Much more useful monster descriptions. @@ -38,7 +39,7 @@ Monsters * Polymorphed uniques retain their spells and speech. * Reintroduce chance of orc wizards and priests in early orc bands. * Most monsters of the same genus will now attempt to surround the player. -* Implemented monster miscasts: caused by Zot traps or mummy curses. +* Implemented monster miscasts caused by Zot traps or mummy curses. * Make all allies (including zombies) avoid Zot traps known to the player. * Ghosts don't get holy wrath branded attacks anymore. * Monsters will now drink !healing to cure confusion etc. @@ -49,11 +50,11 @@ Monsters * Account for randart shields when scanning monsters' inventories for randarts. * Fixed monsters getting stuck in deep water after entering it while confused. * Monsters behind glass but with a path to the player interrupt rest/travel. -* Monsters raised from the dead are now equipped with equipment from the pile. +* Monsters raised from the dead are now equipped with their original equipment. * Zombies/skeletons no longer drown, but will still avoid water. * Fixed summoned monsters taking non-summoned items with them. * Make abominations resist poison. -* Better handling of amphibious monsters in the code. +* Butchered corpses sometimes leave skeletons. Interface --------- @@ -69,7 +70,7 @@ Interface * Added stat_colour option to highlight dangerously low stats. * Pressing Esc at -More- automatically clears all queued -More- prompts. * Greatly improved the monster view command ('V'). -* Add FAQ to help screen. +* Add FAQ to help screen ('?Q'). * Purchases and donations are now noted. * The database search now also prints armour base AC/EV and weapon plusses. * Add spells and books to book/spell descriptions when searching the database. @@ -80,8 +81,8 @@ Items ----- * New scroll: ?vulnerability, applying to all creatures in LoS including you. * Introduce randart spellbooks with random spell selections. -* Book acquirements are now more random and may yield manuals. -* Make missile enchantment decrease chance of item destruction. +* Book acquirements are now much more random and may yield manuals. +* Make missile enchantment decrease chance of destruction on impact. * Freezing weapons can now slow cold-blooded monsters. * The staff of channeling now trains Evocations. * Item descriptions now mention enchantment/charging limits. @@ -107,7 +108,7 @@ Characters * Vampires can no longer heal via potions of blood or non-fresh corpses. * Overhaul nutrition values and duration for Vampires feeding on corpses. * Draining of the experience pool is now reduced by life protection. -* Player and monster naga no longer flounder or lose stealth in shallow water. +* Player and monster nagas no longer flounder or lose stealth in shallow water. * Secondary unarmed attacks now wake sleeping monsters. * Pure spellcasters don't start with a knife anymore. * Tweak starting choice restrictions. @@ -129,7 +130,7 @@ Gods Tiles ----- * Overhauled and improved tiles code, now using SDL. -* Adding auto-sizing for font, map, and window sizes. +* Added auto-sizing for font, map, and window sizes. * Graphical menu improvements: some menus are now clickable and show icons. * Mouse clicks on the map when unsafe now travel one square in that direction. * Improved a number of tiles, and added some new ones. (Pandemonium lords!) @@ -143,13 +144,11 @@ Miscellaneous * Crashes now leave highly informative crash dumps. * Poison Weapon is now a level 2 spell. * Extension will now also extend temporary weapon brands. -* Butchered corpses sometimes leave skeletons. * Lua errors now report the line numbers of the actual code. * Flying can now be cancelled. * Petrify is now an Enchantment/Earth spell. * Lee's Rapid Deconstruction deals great damage to petrified monsters. * Rewrite and clean up of (among others) beam and trap code. -* Increased Silence range from 6+0 to 6+1. * Store code revision in save files for easier bug tracking. * Many useful new wizard commands. diff --git a/crawl-ref/docs/keybind.txt b/crawl-ref/docs/keybind.txt index 080930478f..f8b3284f7d 100644 --- a/crawl-ref/docs/keybind.txt +++ b/crawl-ref/docs/keybind.txt @@ -1,5 +1,5 @@ -Here's a list of all commands, in the form they are parsed by the -bindkey option, with their default key and a short explanation +Here's a list of all commands, in the form they are parsed by the +bindkey option, with their default key and a short explanation (where necessary). Movement @@ -56,6 +56,7 @@ Z CMD_ZAP_WAND = CMD_ADJUST_INVENTORY { CMD_INSCRIBE_ITEM ( CMD_CYCLE_QUIVER_FORWARD +) CMD_CYCLE_QUIVER_BACKWARD ' CMD_WEAPON_SWAP Dungeon interaction @@ -66,6 +67,7 @@ s, . CMD_SEARCH, CMD_MOVE_NOWHERE (same command) 5 CMD_REST (rest/search 100 turns) t CMD_SHOUT x CMD_LOOK_AROUND +V CMD_FULL_VIEW z CMD_CAST_SPELL C CMD_CLOSE_DOOR ^E CMD_FORGET_STASH @@ -97,7 +99,7 @@ I CMD_DISPLAY_SPELLS " CMD_LIST_JEWELLERY [ CMD_LIST_ARMOUR ] CMD_LIST_EQUIPMENT -) CMD_LIST_WEAPONS +} CMD_LIST_WEAPONS $ CMD_LIST_GOLD \ CMD_DISPLAY_KNOWN_OBJECTS # CMD_CHARACTER_DUMP @@ -158,7 +160,7 @@ _ CMD_TARGET_FIND_ALTAR ^L CMD_TARGET_TOGGLE_MLIST (non-Tiles only) p CMD_TARGET_PREV_TARGET f, t CMD_TARGET_MAYBE_PREV_TARGET -- CMD_TARGET_CYCLE_BACK}, +- CMD_TARGET_CYCLE_BACK, +, = CMD_TARGET_CYCLE_FORWARD / CMD_TARGET_OBJ_CYCLE_BACK *, ' CMD_TARGET_OBJ_CYCLE_FORWARD @@ -217,3 +219,8 @@ s CMD_TARGET_WIZARD_MAKE_SHOUT w CMD_TARGET_WIZARD_PATHFIND F CMD_TARGET_WIZARD_MAKE_FRIENDLY P CMD_TARGET_WIZARD_BLESS_MONSTER +G CMD_TARGET_WIZARD_GAIN_LEVEL +M CMD_TARGET_WIZARD_MISCAST +S CMD_TARGET_WIZARD_MAKE_SUMMONED +~ CMD_TARGET_WIZARD_POLYMORPH +T CMD_MAP_WIZARD_TELEPORT |