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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-27 11:10:13 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-27 11:10:13 +0000
commit5d0c0426d72ca2d47dc0ea21721f18e052978c24 (patch)
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parenta5f48b90bfa5f11717385652e57aca472c8b38b7 (diff)
downloadcrawl-ref-5d0c0426d72ca2d47dc0ea21721f18e052978c24.tar.gz
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Updated level-design.txt for COLOUR.
Fixed map_lines::clear() not cleaning colour overlay. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2228 c06c8d41-db1a-0410-9941-cceddc491573
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-rw-r--r--crawl-ref/docs/level-design.txt15
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diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt
index 6717d74991..188c7dd41d 100644
--- a/crawl-ref/docs/level-design.txt
+++ b/crawl-ref/docs/level-design.txt
@@ -475,6 +475,21 @@ MONS: (list of monsters)
Note that 8, 9, 0 also place monsters (see the table).
+COLOUR: . = green / blue:5 / red / none
+ COLOUR: allows you to attach explicit colours to any feature.
+ Explicit colours will override the default colour for that
+ feature. The example shown above colours all . (floor) in the
+ map green, blue, red, or unchanged (use the default colour).
+
+ You can use : to specify that all glyphs get the same colour:
+ COLOUR: x : red / blue
+ will colour all rock walls in the map red, or all rock
+ walls blue.
+
+ COLOUR: should be used very sparingly, and only for features
+ where it won't cause confusion (i.e.: never re-colour features
+ like lava!)
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: