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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-10-21 16:24:21 +1000 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-10-21 13:56:54 +0200 |
commit | 5de2baeb90336d6c52da32bc06340d8600405d6f (patch) | |
tree | d8895dd5f22f465afeeb938ac6dee4b798dba536 /crawl-ref/docs | |
parent | 2c835d08acebcbdf28db5dbe6c9afcff318e7919 (diff) | |
download | crawl-ref-5de2baeb90336d6c52da32bc06340d8600405d6f.tar.gz crawl-ref-5de2baeb90336d6c52da32bc06340d8600405d6f.zip |
Documentation for KPROP. "force_exclude" for stopping auto-explore and auto-travel across a single square.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/level_design.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt index 8aae316a24..c19a438d41 100644 --- a/crawl-ref/docs/develop/level_design.txt +++ b/crawl-ref/docs/develop/level_design.txt @@ -924,6 +924,19 @@ KMASK: Z = no_monster_gen would make it so that monsters are only randomly generated on shallow water squares. +KPROP: x = bloody + KPROP: allows you to assign a specific property to a feature. Like + KFEAT: and KMONS:, it can be combined with these for the same place- + holder. + + Available properties are: + + * "bloody": Causes features to appear as though splattered with + blood. This should be used very, very sparingly! + * "force_exclude": Forces a single grid square or feature to be an + exclusion in auto-explore and automatic travel. Will be coloured + red in the overmap. + KITEM: ? = potion of healing / potion of restore abilities KITEM: places the specified item at all occurrences of the placeholder. It can be combined with KFEAT: and KMONS: lines for |