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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-22 00:19:13 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-22 00:21:14 -0800
commit722243eb20be246b6042a36deb016f48091bb6aa (patch)
tree65a90ded496dc817c25ba4ff88d4efb7e1a8cb24 /crawl-ref/docs
parent41814e9593b3364fd0bdfae7ecb19d7dbd3ebb98 (diff)
downloadcrawl-ref-722243eb20be246b6042a36deb016f48091bb6aa.tar.gz
crawl-ref-722243eb20be246b6042a36deb016f48091bb6aa.zip
explore_stop: new condition greedy_pickup_thrown
explore_stop condition greedy_pickup_smart no longer stops for items which were thrown by the player. The new condition greedy_pickup_thrown can be used by those who wish to stop auto-explore when thrown items are auto-pickup'd.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/options_guide.txt22
1 files changed, 16 insertions, 6 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index f527db358b..85f32b25b0 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -846,14 +846,21 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates
come into view.
greedy_pickup: stop after you automatically pick up any item
- eligible for autopickup (except for gold). You can make
- certain items *not* trigger this with the option
- explore_stop_pickup_ignore
+ eligible for autopickup, excluding gold, but including
+ items thrown/fired by the player. You can make certain items
+ *not* trigger this with the option explore_stop_pickup_ignore
greedy_pickup_smart: Similar to greedy_pickup, but tries to be
- smart about it, meaning only stopping for thrown items and
- items which aren't similar to any you already have in your
- inventory.
+ smart about it, meaning only stopping for items which aren't
+ similar to any you already have in your inventory. It
+ doesn't stop for automatically picking up items which were
+ thrown/fired by the player; you can add "greedy_pickup_thrown"
+ if you want to stop for those.
+
+ greedy_pickup_thrown: Stops after you pick up any item you've
+ thrown/fired. greedy_pickup automatically does this, but
+ greedy_pickup_smart does not. explore_stop_pickup_ignore
+ does not affect this condition.
glowing_items: like items, but only for items which are
glowing/runed/embroidered/etc.
@@ -871,6 +878,9 @@ explore_stop_pickup_ignore = <regex list>
not stop auto-explore because of this use
"explore_stop_pickup_ignore = curare".
+ This options has no affect on items which were thrown by the
+ player.
+
explore_improved = false
If set to true explore will attempt to reduce zig-zagging during
auto-explore. On average it increases the number of turns taken