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authorAdam Borowski <kilobyte@angband.pl>2009-10-13 09:56:41 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-13 09:57:09 +0200
commit7cb4b819399d86effcf5890498f3e89dcb8a7178 (patch)
treed591f28e24caaf7196a93dbf7f02deb727413f9f /crawl-ref/docs
parent072864bdfdb2befa0cb865dbe4234f7f0c8dec39 (diff)
parentffa4e38d65ac1f41a20f3820d38c4d54291c9a8f (diff)
downloadcrawl-ref-7cb4b819399d86effcf5890498f3e89dcb8a7178.tar.gz
crawl-ref-7cb4b819399d86effcf5890498f3e89dcb8a7178.zip
Merge branch 'trees'.
There's still the issue of glyph choice, and cutting them down with an axe is not coded yet.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/level_design.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
index 6c973d6220..0ddde1d32b 100644
--- a/crawl-ref/docs/develop/level_design.txt
+++ b/crawl-ref/docs/develop/level_design.txt
@@ -156,6 +156,7 @@ Terrain
v - metal wall - grounds electricity (DNGN_METAL_WALL)
b - crystal wall - reflects cold and fire (DNGN_GREEN_CRYSTAL_WALL)
a - wax wall - can melt (DNGN_WAX_WALL)
+ t - trees - a single square doesn't block LOS (DNGN_TREES)
. - floor (DNGN_FLOOR)
+ - closed door (DNGN_CLOSED_DOOR)