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author | Jude Brown <bookofjude@users.sourceforge.com> | 2009-10-14 19:15:04 +1000 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-10-14 11:27:30 +0200 |
commit | 81cda2940344e7c89210f049dfb810b83e241048 (patch) | |
tree | 15bf1d5e2aab867b3d405e92bd569187041ea61c /crawl-ref/docs | |
parent | fe21b85ab4b30fa0a7ceea51358dde4aa4145eb4 (diff) | |
download | crawl-ref-81cda2940344e7c89210f049dfb810b83e241048.tar.gz crawl-ref-81cda2940344e7c89210f049dfb810b83e241048.zip |
List available colours in level_design.txt, including "elemental".
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/level_design.txt | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt index 0ddde1d32b..6e8d63312f 100644 --- a/crawl-ref/docs/develop/level_design.txt +++ b/crawl-ref/docs/develop/level_design.txt @@ -708,6 +708,20 @@ COLOUR: . = green / blue:5 / red / none If you apply COLOUR to a glyph and then apply a SUBST, the COLOUR will transfer to the resulting transformed glyph. + There are two types of colour available: base and "elemental". + Available base colours are as follows: blue, green, cyan, + red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, + lightcyan, lightred, lightmagenta, yellow and white. + + Elemental colours are: fire, ice, earth, electricity, air, poison, + water, magic, mutagenic, warp, enchant, heal, holy, dark, death, + necro, unholy, vehumet, beogh, crystal, blood, smoke, slime, jewel, + elven, dwarven, orcish, gila, mist, shimmer_blue, decay, silver, + gold, iron, bone, random. See view.h for comments on each. + + Even more so than base colours, elemental colours should be used + very, very, very sparingly. + FTILE: . = floor_grass:20 / floor_dirt / none Similar to COLOUR, FTILE allows you to attach explicit floor tiles to any glyph. In non-tiles builds, this does nothing. |