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authorJude Brown <bookofjude@users.sourceforge.com>2009-10-14 19:15:04 +1000
committerAdam Borowski <kilobyte@angband.pl>2009-10-14 11:27:30 +0200
commit81cda2940344e7c89210f049dfb810b83e241048 (patch)
tree15bf1d5e2aab867b3d405e92bd569187041ea61c /crawl-ref/docs
parentfe21b85ab4b30fa0a7ceea51358dde4aa4145eb4 (diff)
downloadcrawl-ref-81cda2940344e7c89210f049dfb810b83e241048.tar.gz
crawl-ref-81cda2940344e7c89210f049dfb810b83e241048.zip
List available colours in level_design.txt, including "elemental".
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/level_design.txt14
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diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
index 0ddde1d32b..6e8d63312f 100644
--- a/crawl-ref/docs/develop/level_design.txt
+++ b/crawl-ref/docs/develop/level_design.txt
@@ -708,6 +708,20 @@ COLOUR: . = green / blue:5 / red / none
If you apply COLOUR to a glyph and then apply a SUBST,
the COLOUR will transfer to the resulting transformed glyph.
+ There are two types of colour available: base and "elemental".
+ Available base colours are as follows: blue, green, cyan,
+ red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen,
+ lightcyan, lightred, lightmagenta, yellow and white.
+
+ Elemental colours are: fire, ice, earth, electricity, air, poison,
+ water, magic, mutagenic, warp, enchant, heal, holy, dark, death,
+ necro, unholy, vehumet, beogh, crystal, blood, smoke, slime, jewel,
+ elven, dwarven, orcish, gila, mist, shimmer_blue, decay, silver,
+ gold, iron, bone, random. See view.h for comments on each.
+
+ Even more so than base colours, elemental colours should be used
+ very, very, very sparingly.
+
FTILE: . = floor_grass:20 / floor_dirt / none
Similar to COLOUR, FTILE allows you to attach explicit floor
tiles to any glyph. In non-tiles builds, this does nothing.