diff options
author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-06 00:13:15 +0100 |
---|---|---|
committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-06 08:07:19 +0100 |
commit | 8535e71feb319eb58304b0426169cff31676758a (patch) | |
tree | e28c283ed2339ef71d58491445b7969eb3a03fc4 /crawl-ref/docs | |
parent | 7b3d5521603449ce961cc1b662a6e4f8305ff4c7 (diff) | |
download | crawl-ref-8535e71feb319eb58304b0426169cff31676758a.tar.gz crawl-ref-8535e71feb319eb58304b0426169cff31676758a.zip |
Fix a typo, remove some of the more minor changes from the change log.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 09f477c3ec..6975ef4e77 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -38,7 +38,7 @@ Levels ------ * New branch: the Shoals, with a 50% chance of replacing the Swamp. * Shorten Lair to eight levels. -* New portal vaults: Bailey, Trove, Volcanoes. +* New portal vaults: Bailey, Trove, Volcanoes, Wizard Laboratory. * Most escape hatches are replaced by (single-use) shafts. * New wall type "tree"; two trees in a row block vision. * Seal hell portals rather than Vestibule when the player picks up the orb. @@ -49,7 +49,7 @@ Levels * Trap disarming prompts if you have less hp than the trap's maximum damage. * Lua maps are much more customizable. * Alternate branch endings for Hells, Hive, Swamp, Vaults. -* The pandemonium lord's levels get special announcements. +* The pandemonium lords' levels get special announcements. * Many new vaults. Items @@ -57,7 +57,7 @@ Items * Removed hand crossbows and Darts skill. * Fixed occasional permanent stat loss/gain with stat-modifying equipment. * Fixed wall-stopped item beams getting two chances to hit their target. -* Added scroll of silence. +* Added scroll of silence, * Added potions of brilliance and agility. * Added shields of reflection. * New missile materials: silver, steel. @@ -122,8 +122,6 @@ Monsters * Bears go berserk, but mindless monsters can't. * Hungry ghosts eat corpses. * Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. -* Upgrade equipment of Sonja, Psyche and Terence. -* Jessica casts Pain and is considered evil by the good gods. * Glyph changes for minotaurs and some insects. See 052_monster_glyphs.txt. Characters @@ -146,11 +144,7 @@ Characters * Shield value SH transparently reflects blocking chance. * Changed Magic mapping mutation to work passively. * Sticky flame negates invisibility. -* Hunter starting ammunition starts out at +1, leading to decreased mulching. -* Healers start out unarmed. -* Hill Orcs get good Stabbing aptitudes. -* Swapped Kobolds' aptitudes for Bows and Crossbows. -* Sling-based Hunters generate with bucklers. +* Hunter starting ammunition starts out at +1; sling-based Hunters get bucklers. Interface --------- @@ -178,7 +172,6 @@ Interface * Allow more than 8 colours in Mac builds if the terminal supports it. * Disable autoexplore in labyrinths. * Colour experience pool according to fullness. -* Remove superfluous --more-- prompt after purchase. Spells ------ @@ -225,10 +218,9 @@ Code cleanup * Unique placement code has been moved to lua and is directed via uniques.des. * Add property hash to monsters, and use it generously for various monsters. * The documentation file aptitudes.txt is autogenerated from the aptitudes code. -* Consolidate similar functions. * Cleanup of included header files, reducing compilation time. * Unrandarts and fixedarts share the same, cleaner coding structure. -* Removed some dead code. +* Consolidate similar functions. Stone Soup 0.5.2 (20091008) |