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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-06 00:13:15 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-06 08:07:19 +0100
commit8535e71feb319eb58304b0426169cff31676758a (patch)
treee28c283ed2339ef71d58491445b7969eb3a03fc4 /crawl-ref/docs
parent7b3d5521603449ce961cc1b662a6e4f8305ff4c7 (diff)
downloadcrawl-ref-8535e71feb319eb58304b0426169cff31676758a.tar.gz
crawl-ref-8535e71feb319eb58304b0426169cff31676758a.zip
Fix a typo, remove some of the more minor changes from the change log.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt18
1 files changed, 5 insertions, 13 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 09f477c3ec..6975ef4e77 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -38,7 +38,7 @@ Levels
------
* New branch: the Shoals, with a 50% chance of replacing the Swamp.
* Shorten Lair to eight levels.
-* New portal vaults: Bailey, Trove, Volcanoes.
+* New portal vaults: Bailey, Trove, Volcanoes, Wizard Laboratory.
* Most escape hatches are replaced by (single-use) shafts.
* New wall type "tree"; two trees in a row block vision.
* Seal hell portals rather than Vestibule when the player picks up the orb.
@@ -49,7 +49,7 @@ Levels
* Trap disarming prompts if you have less hp than the trap's maximum damage.
* Lua maps are much more customizable.
* Alternate branch endings for Hells, Hive, Swamp, Vaults.
-* The pandemonium lord's levels get special announcements.
+* The pandemonium lords' levels get special announcements.
* Many new vaults.
Items
@@ -57,7 +57,7 @@ Items
* Removed hand crossbows and Darts skill.
* Fixed occasional permanent stat loss/gain with stat-modifying equipment.
* Fixed wall-stopped item beams getting two chances to hit their target.
-* Added scroll of silence.
+* Added scroll of silence,
* Added potions of brilliance and agility.
* Added shields of reflection.
* New missile materials: silver, steel.
@@ -122,8 +122,6 @@ Monsters
* Bears go berserk, but mindless monsters can't.
* Hungry ghosts eat corpses.
* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1.
-* Upgrade equipment of Sonja, Psyche and Terence.
-* Jessica casts Pain and is considered evil by the good gods.
* Glyph changes for minotaurs and some insects. See 052_monster_glyphs.txt.
Characters
@@ -146,11 +144,7 @@ Characters
* Shield value SH transparently reflects blocking chance.
* Changed Magic mapping mutation to work passively.
* Sticky flame negates invisibility.
-* Hunter starting ammunition starts out at +1, leading to decreased mulching.
-* Healers start out unarmed.
-* Hill Orcs get good Stabbing aptitudes.
-* Swapped Kobolds' aptitudes for Bows and Crossbows.
-* Sling-based Hunters generate with bucklers.
+* Hunter starting ammunition starts out at +1; sling-based Hunters get bucklers.
Interface
---------
@@ -178,7 +172,6 @@ Interface
* Allow more than 8 colours in Mac builds if the terminal supports it.
* Disable autoexplore in labyrinths.
* Colour experience pool according to fullness.
-* Remove superfluous --more-- prompt after purchase.
Spells
------
@@ -225,10 +218,9 @@ Code cleanup
* Unique placement code has been moved to lua and is directed via uniques.des.
* Add property hash to monsters, and use it generously for various monsters.
* The documentation file aptitudes.txt is autogenerated from the aptitudes code.
-* Consolidate similar functions.
* Cleanup of included header files, reducing compilation time.
* Unrandarts and fixedarts share the same, cleaner coding structure.
-* Removed some dead code.
+* Consolidate similar functions.
Stone Soup 0.5.2 (20091008)