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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 10:39:53 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-07 10:39:53 +0000
commit90c880b4184dc3705faffa4815b18dd22b88c588 (patch)
treeb8f20b9c6081cf1b7ce35b365d372bd484371871 /crawl-ref/readme.txt
parent56e74bf761ad5b73de543c2a331c26f1b40c0b12 (diff)
downloadcrawl-ref-90c880b4184dc3705faffa4815b18dd22b88c588.tar.gz
crawl-ref-90c880b4184dc3705faffa4815b18dd22b88c588.zip
Updated readme.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5534 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/readme.txt')
-rw-r--r--crawl-ref/readme.txt30
1 files changed, 16 insertions, 14 deletions
diff --git a/crawl-ref/readme.txt b/crawl-ref/readme.txt
index 6d3e14c6ea..b03b1a098c 100644
--- a/crawl-ref/readme.txt
+++ b/crawl-ref/readme.txt
@@ -39,14 +39,10 @@ The following files in the Crawl's main folder are essential:
* crawl These start the game. (The actual name depends on your
* crawl.exe operating system.)
-* init.txt These contain the options for the game. The defaults
-* .crawlrc play well, so don't bother with this in the beginning.
- Permanent death is not an option, but a feature!
-
* macro.txt Playing Crawl can be made even more convenient by
redefining keys and assigning macros. Ignore early on.
-The /docs folder contains the following helpful texts (all of which can be
+The docs/ folder contains the following helpful texts (all of which can be
read in-game by bringing up the help menu with '?'):
* crawl_manual.txt The complete manual; describing all aspects in detail.
@@ -62,6 +58,12 @@ read in-game by bringing up the help menu with '?'):
* keys.pdf A printable document, listing all commands and it also
contains a very short guide for new players.
+The settings/ folder contains, among others, the following files:
+
+* init.txt These contain the options for the game. The defaults
+* .crawlrc play well, so don't bother with this in the beginning.
+ Permanent death is not an option, but a feature!
+
3. Contact and reporting bugs
-----------------------------
@@ -102,12 +104,13 @@ compile and run on any reasonably modern Unix.
Stone Soup features both ASCII and graphical (Tiles) display.
Crawl gladly and gratiously uses the following open-source packages:
-* The Lua script language, see /docs/lualicense.txt.
-* The PCRE library for regular expressions, see /docs/pcre_license.txt.
-* The Mersenne Twister for random number generation, /docs/mt19937.txt.
+* The Lua script language, see docs/lualicense.txt.
+* The PCRE library for regular expressions, see docs/pcre_license.txt.
+* The Mersenne Twister for random number generation, docs/mt19937.txt.
* The SQLite library as database engine; it is properly public domain.
* The ReST light markup language for the documentation.
+
5. How you can help
-------------------
If you like the game and you want to help making it better, there are a number
@@ -122,8 +125,8 @@ improve interface or gameplay are welcome as well.
* Vault making.
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and
easy. It's best to start with simple entry vaults (glance through
-/dat/entry.des for a first impression). Later, you may want to read
-/docs/level_design.txt for the full power. If you're ambitious, new maps for
+dat/entry.des for a first impression). Later, you may want to read
+docs/level_design.txt for the full power. If you're ambitious, new maps for
branch ends are possible, as well.
If you've made some maps, you can test them on your system (no compiling
needed) and then just mail them to the mailing list.
@@ -132,13 +135,13 @@ needed) and then just mail them to the mailing list.
Monster talking provides a lot of flavour. Just like vaults, speech depends
upon a large set of entries. Since most of the speech has been outsourced, you
can add new prose. The syntax is effective, but slightly strange, so you may
-want to read /docs/monster_speech.txt.
+want to read docs/monster_speech.txt.
Again, changing or adding speech is possible on your local game. If you
have added something, send the files to the list.
* Monster descriptions.
You can look up the current monster descriptions in-game with '?/' or just read
-them in /dat/descript/monsters.txt. The following conventions should be more or
+them in dat/descript/monsters.txt. The following conventions should be more or
less obeyed: descriptions ought to contain flavour text, ideally pointing out
major weaknesses/strenghts. No numbers, please. Citations are okay, but try to
stay away from the most generic ones.
@@ -154,7 +157,6 @@ contact us via the mailing list.
If you like to, you can download the source code and apply patches. Both
patches for bug fixes as well as implementation of new features are very much
welcome.
-Please be sure to read /docs/coding_conventions.txt first.
+Please be sure to read docs/coding_conventions.txt first.
Thank you, and have fun crawling!
-