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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 16:36:43 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 16:36:43 +0000
commita20addc5d92d362f113a446e989c6a34cccd3c6c (patch)
treeba0466427ba6acf82326db57ea37840cf2929b3b /crawl-ref/settings/init.txt
parenta1daeea25c5d2187028661b6cd835ed3fee771e7 (diff)
downloadcrawl-ref-a20addc5d92d362f113a446e989c6a34cccd3c6c.tar.gz
crawl-ref-a20addc5d92d362f113a446e989c6a34cccd3c6c.zip
Moved all option files to settings directory.
Crawl loads init.txt from data file path if it can't find any other .crawlrc. makefile changes to copy settings directory to install dir. Tested only on Linux/tty. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5258 c06c8d41-db1a-0410-9941-cceddc491573
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+# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
+#
+# DCSS 0.4 introduces several rather drastic changes to the interface;
+# read 034_changes.txt for details. Uncomment these options if you want
+# to disable them and go back to the old state:
+# monster colours, command keys, order on the character selection screen,
+# item colours, appearance of the stat section, butchering interface,
+# targeting interface.
+# The options for monster glyphs and item colours don't matter for Tiles.
+# (New players should just ignore these lines.)
+#
+# include docs/034_monster_glyphs.txt
+# additional_macro_file = docs/034_command_keys.txt
+# classic_item_colours = true
+# classic_hud = true
+# use_old_selection_order = true
+# always_confirm_butcher = true
+# target_unshifted_dirs = true
+
+
+# Crawl Init file
+#
+# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
+# init.txt to ~/.crawlrc as:
+# cp init.txt ~/.crawlrc
+#
+# Lines beginning with '#' are comments. The basic syntax is:
+#
+# field = value or field.subfield = value
+#
+# Only one specification is allowed per line.
+#
+# The terms are typically case-insensitive except in the fairly obvious
+# cases (the character's name and specifying files or directories when
+# on a system that has case-sensitive filenames).
+#
+# White space is stripped from the beginning and end of the line, as
+# well as immediately before and after the '='. If the option allows
+# multiple comma/semicolon-separated terms (such as
+# autopickup_exceptions), all whitespace around the separator is also
+# trimmed. All other whitespace is left intact.
+#
+# For descriptions concerning an option consult the file
+# options_guide.txt
+# in your /docs directory. Also note that the ordering of the options
+# is taken from that file; this is for presentational reasons only.
+#
+# Note that all boolean options (i.e. values of 'true' or 'false') have
+# their non-default value commented out. You can toggle these by just
+# uncommenting.
+# Options with several values, e.g. drop_mode = (multi | single),
+# usually have the first value as default.
+
+##### 1- Starting Screen ############################################
+#
+# name = Delilah
+# remember_name = false
+# use_old_selection_order = true
+# weapon = (random | short sword | hand axe | spear | mace | trident)
+# book = (fire | ice | summ | random)
+# chaos_knight = (Xom | Makhleb | random)
+# death_knight = (necromancy | Yredelemnul | random)
+# priest = (Zin | Yredelemnul | Beogh | random)
+# race = (Human |...| Merfolk | random)
+# class = (Fighter |...| Wanderer | random)
+# random_pick = true
+
+##### 2- File System ###############################################
+#
+# crawl_dir = <path>
+# morgue_dir = morgue
+# save_dir = saves
+# sound = <regex>:<path to sound file>
+
+##### 3- Lua Files #################################################
+#
+lua_file = lua/stash.lua
+lua_file = lua/wield.lua
+lua_file = lua/runrest.lua
+lua_file = lua/gearset.lua
+lua_file = lua/eat.lua
+lua_file = lua/trapwalk.lua
+lua_file = lua/pickup.lua
+
+# kills.lua yields more information at the cost of huge dumps.
+# lua_file = lua/kills.lua
+
+##### 4- Interface #################################################
+#
+##### 4-a Picking up and Dropping ###############
+#
+# autopickup = $?!+"/%
+# autopickup_exceptions = scrolls? of random uselessness
+# autopickup_exceptions = <deck of cards
+#
+# default_autopickup = false
+# autopickup_no_burden = true
+# pickup_thrown = false
+# pickup_dropped = true
+# assign_item_slot = (forward | backward)
+#
+# drop_mode = (multi | single)
+# pickup_mode = (single | multi | auto:5)
+# drop_filter = skeleton, rotting, corpse
+# default_friendly_pickup = (none | friend | all)
+
+##### 4-b Targetting ############################
+#
+# target_zero_exp = true
+# target_oos = false
+# target_los_first = false
+# default_target = false
+# target_unshifted_dirs = true
+
+##### 4-c Passive Sightings #####################
+#
+# detected_monster_colour = lightred
+# detected_item_colour = green
+# remembered_monster_colour = darkgrey
+# colour_map = false
+# clean_map = true
+
+##### 4-d Branding ##############################
+#
+friend_brand = hi:green
+neutral_brand = hi:lightgrey
+stab_brand = hi:blue
+may_stab_brand = hi:yellow
+heap_brand = reverse
+feature_item_brand = reverse
+trap_item_brand = reverse
+
+##### 4-e Level Map Functions ###################
+#
+# level_map_cursor_step = 7
+# level_map_title = false
+# item_colour = false
+
+##### 4-f Viewport Options ###################
+#
+# view_max_width = 33
+# view_max_height = 21
+# view_lock_x = false
+# view_lock_y = false
+# view_lock = false
+# center_on_scroll = true
+# symmetric_scroll = false
+# scroll_margin_x = 2
+# scroll_margin_y = 2
+# scroll_margin = 2
+
+##### 4-g Travel and Exploration #################
+#
+# travel_delay = 20
+# travel_avoid_terrain = shallow water
+#
+# explore_greedy = false
+# explore_stop = items,greedy_items,stairs,shops,altars,gates
+# explore_improved = true
+
+# tc_reachable = blue
+# tc_dangerous = cyan
+# tc_disconnected = darkgrey
+# tc_excluded = lightmagenta
+# tc_exclude_circle = red
+
+# trap_prompt = false
+
+# The following options are not default.
+#
+runrest_ignore_message = prayer ends
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = disappears in a puff of smoke
+runrest_ignore_message = engulfed in a cloud of smoke
+runrest_ignore_message = safely over a trap
+runrest_ignore_message = You feel.*sick
+runrest_ignore_poison = 2:30
+runrest_ignore_monster = fish:2
+runrest_ignore_monster = butterfly:1
+# runrest_ignore_monster = swamp worm:3
+
+trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
+
+# You can use travel_stop_message to make autotravel stop for situations that
+# warrant your attention. This file (travel_stoppers.txt) contains a list of
+# travel_stop_message settings, with brief descriptions of what they do.
+
+include docs/travel_stoppers.txt
+
+##### 4-h Stashes ###############################
+#
+# stash_tracking = (all | explicit | dropped)
+# stash_filter = 14, 4:21
+# annotate_item_class = true
+
+##### 4-i Command Enhancements ##################
+#
+# auto_list = false
+# easy_open = false
+# easy_unequip = false
+# easy_confirm = (none | safe)
+# easy_butcher = false
+# always_confirm_butcher = true
+# easy_quit_item_prompts = false
+# easy_exit_menu = false
+# default_autoprayer = true
+# sort_menus = pickup: true : basename, qualname, curse, qty
+
+##### 4-j Messages and Display Enhancements #####
+#
+# hp_warning = 10
+# mp_warning = 0
+
+# hp_colour = 50:yellow, 25:red
+# mp_colour = 50:yellow, 25:red
+# status_caption_colour = yellow
+# delay_message_clear = true
+# show_inventory_weights = true
+# show_gold_turns = true
+# show_beam = true
+# item_stack_summary_minimum = 5
+# list_rotten = false
+# mlist_min_height = 5
+# msg_max_height = 10
+# mlist_allow_alternate_layout = true
+# classic_hud = true
+
+# Colouring for the inventory
+menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)\)
+menu_colour = inventory:green:(worn|neck|hand|weapon)\)
+menu_colour = inventory:red: cursed
+menu_colour = inventory:red: rotting
+
+# Colouring of autoinscribed god gifts
+menu_colour = pickup:green:god gift
+
+# Identified artefacts
+menu_colour = inventory:white:( [-+] the)
+
+# This block colours ego items; it requires annotate_item_class = true
+# menu_colour_prefix_id = true
+# menu_colour_prefix_class = true
+# menu_colour_prefix_id = true
+# menu_colour_prefix_class = true
+# menu_colour = inventory:green:(^identified armour .* pair of .* of )
+# menu_colour = inventory:lightgrey:(^identified armour .* pair of )
+# menu_colour = inventory:green:(^identified (weapon|armour) .* of )
+
+# Colouring for the notes
+menu_colour = notes:white:Reached XP level
+
+# Message colours
+message_colour = lightcyan:LOW MAGIC WARNING
+# for weapons of returning not returning to your pack
+message_colour = yellow:fails to return
+
+# These lines will suppress extra feedback messages from
+# travel/shift-running.
+
+# message_colour = mute:warning:comes into view
+# message_colour = mute:You start (searching|resting)
+# message_colour = mute:Done searching
+# message_colour = mute:(HP|Magic) restored
+# message_colour = mute:warning:Not with.*(in view|monsters around)
+
+##### 4-k Firing Commands #######################
+#
+# fire_items_start = a
+# fire_order = launcher, return
+# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
+# fire_order += inscribed
+
+##### 4-l Channels ##############################
+#
+# channel.multiturn = mute
+
+##### 4-m Inscriptions ##########################
+#
+# autoinscribe = royal jell:=g
+# autoinscribe = distortion:!w
+# autoinscribe = potion.*mutation:!q
+
+##### 4-n Macro related Options #################
+#
+# flush.failure = false
+# flush.command = true
+# flush.message = true
+# macro_meta_entry = false
+
+##### 4-t Tile related Options ##################
+
+tile_show_items = !?/%=([)X}+\_.
+# tile_title_screen = false
+
+# tile_player_col = white
+# tile_monster_col = red
+# tile_neutral_col = red
+# tile_friendly_col = lightred
+# tile_plant_col = darkgreen
+# tile_item_col = green
+# tile_unseen_col = black
+# tile_floor_col = lightgrey
+# tile_wall_col = darkgrey
+# tile_mapped_wall_col = blue
+# tile_door_col = brown
+# tile_downstairs_col = magenta
+# tile_upstairs_col = blue
+# tile_feature_col = cyan
+# tile_trap_col = yellow
+# tile_water_col = grey
+# tile_lava_col = grey
+# tile_excluded_col = darkcyan
+# tile_excl_centre = darkblue
+
+##### 5- Dump File #################################################
+#
+##### 5-a Items and Kill List ###################
+#
+# kill_map = friend:you, other:you
+# dump_kill_places = (single | all | none)
+# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
+# dump_item_origin_price = -1
+# dump_message_count = 7
+# dump_order = header,hiscore,stats,misc,notes,inventory,
+# dump_order += turns_by_place,skills,spells,overview,mutations,
+# dump_order += messages,screenshot,monlist,kills_by_place,kills
+
+##### 5-b Notes #################################
+#
+# user_note_prefix=@@@
+# note_items = rod,book
+# note_monsters = orb of fire
+# ood_interesting = 8
+# note_hp_percent = 5
+# note_skill_levels = 1,5,10,15,27
+# note_all_skill_levels = true
+# note_skill_max = true
+# note_all_spells = true
+# note_all_spells = true
+
+# The following takes a note whenever the Abyss is left:
+# note_messages = You pass through the gate
+
+##### 6- Miscellaneous #############################################
+#
+##### 6-a All OS ################################
+#
+# mouse_input = true
+# wiz_mode = no
+# char_set = ascii
+#
+# classic_item_colours = true
+#
+# colour.lightgray = black
+# colour.lightcyan = cyan
+# colour.yellow = brown
+
+# See options_guide.txt for the options
+# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
+# feature, mon_glyph
+
+##### 6-b DOS and Windows #######################
+#
+# dos_use_background_intensity = true
+# background = black
+
+
+##### 6-c Unix ##################################
+#
+# use_fake_cursor = true