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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 22:16:50 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-24 22:16:50 +0000
commit7ee1dfa39e789e7b631ff2883ee32b70b104a429 (patch)
tree384b9658812feaacf8951d6a12040e6d01f2f9b5 /crawl-ref/settings
parentdefa394ffdf8aac28836530ed7b31455a8059345 (diff)
downloadcrawl-ref-7ee1dfa39e789e7b631ff2883ee32b70b104a429.tar.gz
crawl-ref-7ee1dfa39e789e7b631ff2883ee32b70b104a429.zip
Apply patch 1952761 by jarpian (wasp): targetting with the monster list.
I've updated the patch to the current mlist code, but there are still a couple of bugs that will need to be ironed out. For example, monsters are picked by comparing their attitude and type, which is not sufficient in the case of (non-collapsed) zombies, as well as mimics or ghosts. Also if the number of monsters in the visible list is greater than its rows (because some appear in the same row) then monsters outside of the visible list can be targetted. I guess this is an unintended feature. :) I'm certain there'll be more bugs, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6129 c06c8d41-db1a-0410-9941-cceddc491573
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