diff options
author | Adam Borowski <kilobyte@angband.pl> | 2009-11-15 15:12:08 +0100 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-15 15:13:15 +0100 |
commit | a95b106ef7d064e28c297135fda53bf861169098 (patch) | |
tree | df8497d16431a45e197d326e812d92f599bc755b /crawl-ref/settings | |
parent | d391100903b2cd3820b42da63b7841be94b50f6a (diff) | |
download | crawl-ref-a95b106ef7d064e28c297135fda53bf861169098.tar.gz crawl-ref-a95b106ef7d064e28c297135fda53bf861169098.zip |
Fix CRLF line ends in the config files.
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r-- | crawl-ref/settings/init.txt | 818 | ||||
-rw-r--r-- | crawl-ref/settings/menu_colours.txt | 124 |
2 files changed, 471 insertions, 471 deletions
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt index c7bd57c7eb..73e317e72d 100644 --- a/crawl-ref/settings/init.txt +++ b/crawl-ref/settings/init.txt @@ -1,409 +1,409 @@ -# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
-#
-# DCSS 0.4 introduces several rather drastic changes to the interface;
-# read 034_changes.txt for details. Uncomment these options if you want
-# to disable them and go back to the old state:
-# monster colours, command keys, order on the character selection screen,
-# item colours, appearance of the stat section, butchering interface,
-# targeting interface.
-# The options for monster glyphs and item colours don't matter for Tiles.
-# (New players should just ignore these lines.)
-#
-# include = 034_monster_glyphs.txt
-# include = 034_command_keys.txt
-# classic_item_colours = true
-# classic_hud = true
-# use_old_selection_order = true
-# always_confirm_butcher = true
-# target_unshifted_dirs = true
-
-
-# Crawl Init file
-#
-# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
-# init.txt to ~/.crawlrc as:
-# cp init.txt ~/.crawlrc
-#
-# Lines beginning with '#' are comments. The basic syntax is:
-#
-# field = value or field.subfield = value
-#
-# Only one specification is allowed per line.
-#
-# The terms are typically case-insensitive except in the fairly obvious
-# cases (the character's name and specifying files or directories when
-# on a system that has case-sensitive filenames).
-#
-# White space is stripped from the beginning and end of the line, as
-# well as immediately before and after the '='. If the option allows
-# multiple comma/semicolon-separated terms (such as
-# autopickup_exceptions), all whitespace around the separator is also
-# trimmed. All other whitespace is left intact.
-#
-# For descriptions concerning an option consult the file
-# options_guide.txt
-# in your /docs directory. Also note that the ordering of the options
-# is taken from that file; this is for presentational reasons only.
-#
-# Note that all boolean options (i.e. values of 'true' or 'false') have
-# their non-default value commented out. You can toggle these by just
-# uncommenting.
-# Options with several values, e.g. drop_mode = (multi | single),
-# usually have the first value as default.
-
-##### 1- Starting Screen ############################################
-#
-# name = Delilah
-# remember_name = false
-# use_old_selection_order = true
-# weapon = (short sword | hand axe | spear | mace | trident | random)
-# book = (fire | ice | summ | random)
-# wand = (enslavement | confusion | magic darts | frost | flame | striking | random)
-# chaos_knight = (Xom | Makhleb | random)
-# death_knight = (necromancy | Yredelemnul | random)
-# priest = (Zin | Yredelemnul | Beogh | random)
-# species = (Human |...| Vampire | random)
-# job = (Fighter |...| Wanderer | random)
-# random_pick = true
-# good_random = false
-
-##### 2- File System ###############################################
-#
-# crawl_dir = <path>
-# morgue_dir = morgue
-# save_dir = saves
-macro_dir = settings/
-# sound = <regex>:<path to sound file>
-
-##### 3- Lua Files #################################################
-#
-lua_file = lua/stash.lua
-lua_file = lua/wield.lua
-lua_file = lua/runrest.lua
-lua_file = lua/gearset.lua
-lua_file = lua/trapwalk.lua
-lua_file = lua/pickup.lua
-
-# kills.lua yields more information at the cost of huge dumps.
-# lua_file = lua/kills.lua
-
-##### 4- Interface #################################################
-#
-##### 4-a Picking up and Dropping ###############
-#
-autopickup = $?!+"/%
-
-# There is a long list of autopickup exceptions in
-include = autopickup_exceptions.txt
-
-drop_filter = useless_item
-
-# default_autopickup = false
-# autopickup_no_burden = true
-# pickup_thrown = false
-# pickup_dropped = true
-# chunks_autopickup = false
-# assign_item_slot = (forward | backward)
-#
-# drop_mode = (multi | single)
-# pickup_mode = (single | multi | auto:5)
-# drop_filter = skeleton, rotting, corpse
-# default_friendly_pickup = (none | friend | player | all)
-
-##### 4-b Targetting ############################
-#
-# target_zero_exp = true
-# target_oos = false
-# target_los_first = false
-# default_target = false
-# target_unshifted_dirs = true
-# darken_beyond_range = false
-
-##### 4-c Passive Sightings #####################
-#
-# detected_monster_colour = lightred
-# detected_item_colour = green
-# remembered_monster_colour = darkgrey
-# colour_map = false
-# clean_map = true
-
-##### 4-d Branding ##############################
-#
-# friend_brand = hi:green
-# neutral_brand = hi:lightgrey
-# stab_brand = hi:blue
-# may_stab_brand = hi:yellow
-# heap_brand = reverse
-# feature_item_brand = reverse
-# trap_item_brand = reverse
-# verbose_monster_pane = false
-
-##### 4-e Level Map Functions ###################
-#
-# level_map_cursor_step = 7
-# level_map_title = false
-# item_colour = false
-
-##### 4-f Viewport Options ###################
-#
-# view_max_width = 33
-# view_max_height = 21
-# view_lock_x = false
-# view_lock_y = false
-# view_lock = false
-# center_on_scroll = true
-# symmetric_scroll = false
-# scroll_margin_x = 2
-# scroll_margin_y = 2
-# scroll_margin = 2
-
-##### 4-g Travel and Exploration #################
-#
-# travel_delay = 20
-# explore_delay = -1
-# travel_avoid_terrain = shallow water
-#
-# explore_greedy = false
-# explore_stop = items,greedy_items,stairs,shops,altars,gates
-# explore_improved = true
-auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue
-auto_exclude = curse skull,roxanne
-
-# tc_reachable = blue
-# tc_dangerous = cyan
-# tc_disconnected = darkgrey
-# tc_excluded = lightmagenta
-# tc_exclude_circle = red
-
-# The following options are not default.
-#
-runrest_ignore_message = pray:
-runrest_ignore_message = You feel.*sick
-runrest_ignore_message = disappears in a puff of smoke
-runrest_ignore_message = engulfed in a cloud of smoke
-runrest_ignore_message = safely over a trap
-runrest_ignore_message = You feel.*sick
-runrest_ignore_message = A.*toadstool withers and dies
-runrest_ignore_message = toadstools? grows
-runrest_ignore_message = You walk carefully through the
-runrest_ignore_poison = 2:30
-runrest_ignore_monster = butterfly:1
-# runrest_ignore_monster = swamp worm:3
-
-# trap_prompt = false
-trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
-
-#rest_wait_both = true
-
-# The file (travel_stoppers.txt) contains a list of travel_stop_message
-# settings, with brief descriptions of what they do.
-include = travel_stoppers.txt
-
-##### 4-h Stashes ###############################
-#
-
-# 14 filters out corpses
-# stash_filter = 14
-
-stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise
-stash_filter = scroll of immolation, scroll of random uselessness
-stash_filter = scroll of paper
-
-stash_filter = ring of hunger, amulet of inaccuracy
-
-# annotate_item_class = true
-# annotate_item_dropped = true
-
-##### 4-i Command Enhancements ##################
-#
-# auto_list = false
-# easy_open = false
-# easy_unequip = false
-# equip_unequip = true
-# easy_confirm = (none | safe)
-# allow_self_target = (yes | no | prompt)
-# easy_butcher = false
-# always_confirm_butcher = true
-# prefer_safe_chunks = false
-# easy_eat_chunks = true
-# easy_eat_gourmand = true
-# easy_eat_contaminated = true
-# prompt_for_swap = false
-# easy_quit_item_prompts = false
-# easy_exit_menu = false
-# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
-sort_menus = inv: true : equipped, freshness, charged
-
-
-##### 4-j Messages and Display Enhancements #####
-#
-# hp_warning = 10
-# mp_warning = 0
-# hp_colour = 50:yellow, 25:red
-# mp_colour = 50:yellow, 25:red
-# stat_colour = 1:lightred, 3:red
-
-# status_caption_colour = yellow
-# classic_hud = true
-# mlist_min_height = 5
-# msg_max_height = 10
-# mlist_allow_alternate_layout = true
-# mlist_targetting = true
-# show_gold_turns = true
-
-# delay_message_clear = true
-# show_inventory_weights = true
-# item_stack_summary_minimum = 5
-# list_rotten = false
-# show_beam = false
-# msg_condense_repeats = false
-
-##### Colours (messages and menus) #####
-#
-# menu_colour_prefix_class = false
-# menu_colour_shops = false
-
-# Food is colour coded in standard_colours.txt as follows:
-include = standard_colours.txt
-#
-# yellow = preferred food ($preferred)
-# darkgrey = cannot be eaten at all ($inedible)
-# lightred = causes rot ($rot-inducing)
-# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
-# red = considered "evil" by your deity ($evil)
-# lightgreen = poisonous ($poisonous)
-# brown = contaminated, may cause sickness ($contaminated)
-#
-# You can change colours by using something like
-# $contaminated := magenta
-
-include = food_colouring.txt
-
-# There is elaborate colouring of items in the inventory (and other menus)
-# depending on their usefulness, taking species and other criteria into account.
-include = menu_colours.txt
-
-# Colouring of autoinscribed god gifts
-menu_colour = pickup:green:god gift
-
-# Highlight (partly) selected items
-menu_colour = inventory:white:\w \+\s
-menu_colour = inventory:white:\w \#\s
-
-# Colouring of messages
-# Messages are colour coded in standard_colours.txt as follows:
-#
-# lightred = really important messages ($danger)
-# yellow = significant messages ($warning)
-# lightred = item damaged/destryoed ($item_dmg [same as $danger])
-# darkgrey = boring, message clutter ($boring)
-#
-include = messages.txt
-
-# Colouring for the notes
-menu_colour = notes:white:Reached XP level
-
-# These lines will suppress extra feedback messages from travel/shift-running.
-#
-# message_colour = mute:warning:comes into view
-# message_colour = mute:You start (searching|resting)
-# message_colour = mute:Done searching
-# message_colour = mute:(HP|Magic) restored
-# message_colour = mute:warning:Not with.*(in view|monsters around)
-
-# You can also enforce a --more-- prompt for messages
-# force_more_message = You are starting to lose your buoyancy
-force_more_message = You fall through a shaft
-
-##### 4-k Firing Commands #######################
-#
-# fire_items_start = a
-# fire_order = launcher, return
-# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
-# fire_order += inscribed
-
-##### 4-l Channels ##############################
-#
-# channel.multiturn = mute
-
-##### 4-m Inscriptions ##########################
-#
-autoinscribe = distortion:!w
-# autoinscribe = potion.*mutation:!q
-# autoinscribe = royal jell:=g
-# autoinscribe_artefacts = false
-
-##### 4-n Macro related Options #################
-#
-# flush.failure = false
-# flush.command = true
-# flush.message = true
-# macro_meta_entry = false
-
-##### 4-t Tile related Options ##################
-
-# All tiles specific options are in the external file
-include = tiles_options.txt
-
-
-##### 5- Dump File #################################################
-#
-##### 5-a Items and Kill List ###################
-#
-# kill_map = friend:you, other:you
-# dump_kill_places = (single | all | none)
-# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
-# dump_item_origin_price = -1
-# dump_message_count = 20
-# dump_order = header, hiscore, stats, misc, notes, inventory,
-# dump_order += turns_by_place, skills, spells, overview, mutations,
-# dump_order += messages, screenshot, monlist, kills_by_place, kills
-# dump_book_spells = false
-
-##### 5-b Notes #################################
-#
-# user_note_prefix=@@@
-ood_interesting = 8
-note_hp_percent = 5
-note_skill_levels = 1,5,10,15,27
-#note_all_skill_levels = true
-#note_skill_max = false
-#note_all_spells = false
-#note_xom_effects = false
-note_items = rod of, acquirement, preservation, running, of Zot
-note_messages = You pass through the gate
-note_messages = cast .* Abyss
-note_messages = Your scales start
-note_messages = protects you from harm
-note_messages = You fall through a shaft
-note_monsters = orb of fire, ancient lich, Sigmund
-
-##### 6- Miscellaneous #############################################
-#
-##### 6-a All OS ################################
-#
-# mouse_input = true
-# wiz_mode = no
-# char_set = ascii
-#
-# classic_item_colours = true
-#
-# colour.lightgray = black
-# colour.lightcyan = cyan
-# colour.yellow = brown
-#
-# pizza = Sausage
-
-# See options_guide.txt for the options
-# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
-# feature, mon_glyph
-
-##### 6-b DOS and Windows #######################
-#
-# dos_use_background_intensity = true
-# background = black
-
-
-##### 6-c Unix ##################################
-#
-# use_fake_cursor = false
+# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): +# +# DCSS 0.4 introduces several rather drastic changes to the interface; +# read 034_changes.txt for details. Uncomment these options if you want +# to disable them and go back to the old state: +# monster colours, command keys, order on the character selection screen, +# item colours, appearance of the stat section, butchering interface, +# targeting interface. +# The options for monster glyphs and item colours don't matter for Tiles. +# (New players should just ignore these lines.) +# +# include = 034_monster_glyphs.txt +# include = 034_command_keys.txt +# classic_item_colours = true +# classic_hud = true +# use_old_selection_order = true +# always_confirm_butcher = true +# target_unshifted_dirs = true + + +# Crawl Init file +# +# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy +# init.txt to ~/.crawlrc as: +# cp init.txt ~/.crawlrc +# +# Lines beginning with '#' are comments. The basic syntax is: +# +# field = value or field.subfield = value +# +# Only one specification is allowed per line. +# +# The terms are typically case-insensitive except in the fairly obvious +# cases (the character's name and specifying files or directories when +# on a system that has case-sensitive filenames). +# +# White space is stripped from the beginning and end of the line, as +# well as immediately before and after the '='. If the option allows +# multiple comma/semicolon-separated terms (such as +# autopickup_exceptions), all whitespace around the separator is also +# trimmed. All other whitespace is left intact. +# +# For descriptions concerning an option consult the file +# options_guide.txt +# in your /docs directory. Also note that the ordering of the options +# is taken from that file; this is for presentational reasons only. +# +# Note that all boolean options (i.e. values of 'true' or 'false') have +# their non-default value commented out. You can toggle these by just +# uncommenting. +# Options with several values, e.g. drop_mode = (multi | single), +# usually have the first value as default. + +##### 1- Starting Screen ############################################ +# +# name = Delilah +# remember_name = false +# use_old_selection_order = true +# weapon = (short sword | hand axe | spear | mace | trident | random) +# book = (fire | ice | summ | random) +# wand = (enslavement | confusion | magic darts | frost | flame | striking | random) +# chaos_knight = (Xom | Makhleb | random) +# death_knight = (necromancy | Yredelemnul | random) +# priest = (Zin | Yredelemnul | Beogh | random) +# species = (Human |...| Vampire | random) +# job = (Fighter |...| Wanderer | random) +# random_pick = true +# good_random = false + +##### 2- File System ############################################### +# +# crawl_dir = <path> +# morgue_dir = morgue +# save_dir = saves +macro_dir = settings/ +# sound = <regex>:<path to sound file> + +##### 3- Lua Files ################################################# +# +lua_file = lua/stash.lua +lua_file = lua/wield.lua +lua_file = lua/runrest.lua +lua_file = lua/gearset.lua +lua_file = lua/trapwalk.lua +lua_file = lua/pickup.lua + +# kills.lua yields more information at the cost of huge dumps. +# lua_file = lua/kills.lua + +##### 4- Interface ################################################# +# +##### 4-a Picking up and Dropping ############### +# +autopickup = $?!+"/% + +# There is a long list of autopickup exceptions in +include = autopickup_exceptions.txt + +drop_filter = useless_item + +# default_autopickup = false +# autopickup_no_burden = true +# pickup_thrown = false +# pickup_dropped = true +# chunks_autopickup = false +# assign_item_slot = (forward | backward) +# +# drop_mode = (multi | single) +# pickup_mode = (single | multi | auto:5) +# drop_filter = skeleton, rotting, corpse +# default_friendly_pickup = (none | friend | player | all) + +##### 4-b Targetting ############################ +# +# target_zero_exp = true +# target_oos = false +# target_los_first = false +# default_target = false +# target_unshifted_dirs = true +# darken_beyond_range = false + +##### 4-c Passive Sightings ##################### +# +# detected_monster_colour = lightred +# detected_item_colour = green +# remembered_monster_colour = darkgrey +# colour_map = false +# clean_map = true + +##### 4-d Branding ############################## +# +# friend_brand = hi:green +# neutral_brand = hi:lightgrey +# stab_brand = hi:blue +# may_stab_brand = hi:yellow +# heap_brand = reverse +# feature_item_brand = reverse +# trap_item_brand = reverse +# verbose_monster_pane = false + +##### 4-e Level Map Functions ################### +# +# level_map_cursor_step = 7 +# level_map_title = false +# item_colour = false + +##### 4-f Viewport Options ################### +# +# view_max_width = 33 +# view_max_height = 21 +# view_lock_x = false +# view_lock_y = false +# view_lock = false +# center_on_scroll = true +# symmetric_scroll = false +# scroll_margin_x = 2 +# scroll_margin_y = 2 +# scroll_margin = 2 + +##### 4-g Travel and Exploration ################# +# +# travel_delay = 20 +# explore_delay = -1 +# travel_avoid_terrain = shallow water +# +# explore_greedy = false +# explore_stop = items,greedy_items,stairs,shops,altars,gates +# explore_improved = true +auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue +auto_exclude = curse skull,roxanne + +# tc_reachable = blue +# tc_dangerous = cyan +# tc_disconnected = darkgrey +# tc_excluded = lightmagenta +# tc_exclude_circle = red + +# The following options are not default. +# +runrest_ignore_message = pray: +runrest_ignore_message = You feel.*sick +runrest_ignore_message = disappears in a puff of smoke +runrest_ignore_message = engulfed in a cloud of smoke +runrest_ignore_message = safely over a trap +runrest_ignore_message = You feel.*sick +runrest_ignore_message = A.*toadstool withers and dies +runrest_ignore_message = toadstools? grows +runrest_ignore_message = You walk carefully through the +runrest_ignore_poison = 2:30 +runrest_ignore_monster = butterfly:1 +# runrest_ignore_monster = swamp worm:3 + +# trap_prompt = false +trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 + +#rest_wait_both = true + +# The file (travel_stoppers.txt) contains a list of travel_stop_message +# settings, with brief descriptions of what they do. +include = travel_stoppers.txt + +##### 4-h Stashes ############################### +# + +# 14 filters out corpses +# stash_filter = 14 + +stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise +stash_filter = scroll of immolation, scroll of random uselessness +stash_filter = scroll of paper + +stash_filter = ring of hunger, amulet of inaccuracy + +# annotate_item_class = true +# annotate_item_dropped = true + +##### 4-i Command Enhancements ################## +# +# auto_list = false +# easy_open = false +# easy_unequip = false +# equip_unequip = true +# easy_confirm = (none | safe) +# allow_self_target = (yes | no | prompt) +# easy_butcher = false +# always_confirm_butcher = true +# prefer_safe_chunks = false +# easy_eat_chunks = true +# easy_eat_gourmand = true +# easy_eat_contaminated = true +# prompt_for_swap = false +# easy_quit_item_prompts = false +# easy_exit_menu = false +# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty +sort_menus = inv: true : equipped, freshness, charged + + +##### 4-j Messages and Display Enhancements ##### +# +# hp_warning = 10 +# mp_warning = 0 +# hp_colour = 50:yellow, 25:red +# mp_colour = 50:yellow, 25:red +# stat_colour = 1:lightred, 3:red + +# status_caption_colour = yellow +# classic_hud = true +# mlist_min_height = 5 +# msg_max_height = 10 +# mlist_allow_alternate_layout = true +# mlist_targetting = true +# show_gold_turns = true + +# delay_message_clear = true +# show_inventory_weights = true +# item_stack_summary_minimum = 5 +# list_rotten = false +# show_beam = false +# msg_condense_repeats = false + +##### Colours (messages and menus) ##### +# +# menu_colour_prefix_class = false +# menu_colour_shops = false + +# Food is colour coded in standard_colours.txt as follows: +include = standard_colours.txt +# +# yellow = preferred food ($preferred) +# darkgrey = cannot be eaten at all ($inedible) +# lightred = causes rot ($rot-inducing) +# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) +# red = considered "evil" by your deity ($evil) +# lightgreen = poisonous ($poisonous) +# brown = contaminated, may cause sickness ($contaminated) +# +# You can change colours by using something like +# $contaminated := magenta + +include = food_colouring.txt + +# There is elaborate colouring of items in the inventory (and other menus) +# depending on their usefulness, taking species and other criteria into account. +include = menu_colours.txt + +# Colouring of autoinscribed god gifts +menu_colour = pickup:green:god gift + +# Highlight (partly) selected items +menu_colour = inventory:white:\w \+\s +menu_colour = inventory:white:\w \#\s + +# Colouring of messages +# Messages are colour coded in standard_colours.txt as follows: +# +# lightred = really important messages ($danger) +# yellow = significant messages ($warning) +# lightred = item damaged/destryoed ($item_dmg [same as $danger]) +# darkgrey = boring, message clutter ($boring) +# +include = messages.txt + +# Colouring for the notes +menu_colour = notes:white:Reached XP level + +# These lines will suppress extra feedback messages from travel/shift-running. +# +# message_colour = mute:warning:comes into view +# message_colour = mute:You start (searching|resting) +# message_colour = mute:Done searching +# message_colour = mute:(HP|Magic) restored +# message_colour = mute:warning:Not with.*(in view|monsters around) + +# You can also enforce a --more-- prompt for messages +# force_more_message = You are starting to lose your buoyancy +force_more_message = You fall through a shaft + +##### 4-k Firing Commands ####################### +# +# fire_items_start = a +# fire_order = launcher, return +# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club +# fire_order += inscribed + +##### 4-l Channels ############################## +# +# channel.multiturn = mute + +##### 4-m Inscriptions ########################## +# +autoinscribe = distortion:!w +# autoinscribe = potion.*mutation:!q +# autoinscribe = royal jell:=g +# autoinscribe_artefacts = false + +##### 4-n Macro related Options ################# +# +# flush.failure = false +# flush.command = true +# flush.message = true +# macro_meta_entry = false + +##### 4-t Tile related Options ################## + +# All tiles specific options are in the external file +include = tiles_options.txt + + +##### 5- Dump File ################################################# +# +##### 5-a Items and Kill List ################### +# +# kill_map = friend:you, other:you +# dump_kill_places = (single | all | none) +# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes +# dump_item_origin_price = -1 +# dump_message_count = 20 +# dump_order = header, hiscore, stats, misc, notes, inventory, +# dump_order += turns_by_place, skills, spells, overview, mutations, +# dump_order += messages, screenshot, monlist, kills_by_place, kills +# dump_book_spells = false + +##### 5-b Notes ################################# +# +# user_note_prefix=@@@ +ood_interesting = 8 +note_hp_percent = 5 +note_skill_levels = 1,5,10,15,27 +#note_all_skill_levels = true +#note_skill_max = false +#note_all_spells = false +#note_xom_effects = false +note_items = rod of, acquirement, preservation, running, of Zot +note_messages = You pass through the gate +note_messages = cast .* Abyss +note_messages = Your scales start +note_messages = protects you from harm +note_messages = You fall through a shaft +note_monsters = orb of fire, ancient lich, Sigmund + +##### 6- Miscellaneous ############################################# +# +##### 6-a All OS ################################ +# +# mouse_input = true +# wiz_mode = no +# char_set = ascii +# +# classic_item_colours = true +# +# colour.lightgray = black +# colour.lightcyan = cyan +# colour.yellow = brown +# +# pizza = Sausage + +# See options_guide.txt for the options +# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, +# feature, mon_glyph + +##### 6-b DOS and Windows ####################### +# +# dos_use_background_intensity = true +# background = black + + +##### 6-c Unix ################################## +# +# use_fake_cursor = false diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt index d35b6a83c9..fcf82e89e4 100644 --- a/crawl-ref/settings/menu_colours.txt +++ b/crawl-ref/settings/menu_colours.txt @@ -1,62 +1,62 @@ -# Changing colours of items in the inventory and other menus
-
-menu := menu_colour
-ae := autopickup_exceptions
-
-# Items currently not affecting you.
-menu = darkgrey:(melded)
-
-# Bad items
-menu = lightred:.*bad_item.*
-
-# Useless items, comes here to override artefacts etc.
-menu = darkgrey:.*useless_item.*
-
-: if you.race() == "Spriggan" then
-menu = darkgrey:.*jewellery.*(sustenance)
-ae = >ring.*(sustenance)
-:end
-
-# Evil items
-menu = $evil:.*evil_item.*
-
-# Important game items
-#
-menu = lightmagenta:.*misc.*rune( of Zot)?
-menu = lightmagenta:.*orb.*Zot
-
-# Artefacts
-#
-menu = white:.*artefact.*
-
-#menu = white:.*identified.*artefact.*
-#menu = lightblue:.*unidentified.*artefact.*
-
-# Ego items
-#
-: if options.menu_colour_prefix_class then
-menu = lightblue:(^identified armour .* pair of .* of )
-menu = lightgrey:(^identified armour .* pair of )
-menu = lightblue:(^identified (weapon|armour) .* of )
-
-# Possible egos
-menu = lightblue:^unidentified .*weapon.*(runed|glowing)
-menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
-:end
-
-# Emergency items
-menu = yellow:.*emergency_item.*
-
-# Good items
-menu = cyan:.*good_item.*
-menu = cyan:.*misc.*[lL]antern
-
-# Dangerous (but still useful) items
-menu = $dangerous:.*dangerous_item.*
-
-# Defaults for normal items
-#
-menu = lightred:.*equipped.* cursed
-menu = inventory:lightgreen:.*equipped.*
-menu = red: cursed
-menu = green:uncursed
+# Changing colours of items in the inventory and other menus + +menu := menu_colour +ae := autopickup_exceptions + +# Items currently not affecting you. +menu = darkgrey:(melded) + +# Bad items +menu = lightred:.*bad_item.* + +# Useless items, comes here to override artefacts etc. +menu = darkgrey:.*useless_item.* + +: if you.race() == "Spriggan" then +menu = darkgrey:.*jewellery.*(sustenance) +ae = >ring.*(sustenance) +:end + +# Evil items +menu = $evil:.*evil_item.* + +# Important game items +# +menu = lightmagenta:.*misc.*rune( of Zot)? +menu = lightmagenta:.*orb.*Zot + +# Artefacts +# +menu = white:.*artefact.* + +#menu = white:.*identified.*artefact.* +#menu = lightblue:.*unidentified.*artefact.* + +# Ego items +# +: if options.menu_colour_prefix_class then +menu = lightblue:(^identified armour .* pair of .* of ) +menu = lightgrey:(^identified armour .* pair of ) +menu = lightblue:(^identified (weapon|armour) .* of ) + +# Possible egos +menu = lightblue:^unidentified .*weapon.*(runed|glowing) +menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) +:end + +# Emergency items +menu = yellow:.*emergency_item.* + +# Good items +menu = cyan:.*good_item.* +menu = cyan:.*misc.*[lL]antern + +# Dangerous (but still useful) items +menu = $dangerous:.*dangerous_item.* + +# Defaults for normal items +# +menu = lightred:.*equipped.* cursed +menu = inventory:lightgreen:.*equipped.* +menu = red: cursed +menu = green:uncursed |