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authorAdam Borowski <kilobyte@angband.pl>2009-11-15 15:12:08 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-15 15:13:15 +0100
commita95b106ef7d064e28c297135fda53bf861169098 (patch)
treedf8497d16431a45e197d326e812d92f599bc755b /crawl-ref/settings
parentd391100903b2cd3820b42da63b7841be94b50f6a (diff)
downloadcrawl-ref-a95b106ef7d064e28c297135fda53bf861169098.tar.gz
crawl-ref-a95b106ef7d064e28c297135fda53bf861169098.zip
Fix CRLF line ends in the config files.
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r--crawl-ref/settings/init.txt818
-rw-r--r--crawl-ref/settings/menu_colours.txt124
2 files changed, 471 insertions, 471 deletions
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt
index c7bd57c7eb..73e317e72d 100644
--- a/crawl-ref/settings/init.txt
+++ b/crawl-ref/settings/init.txt
@@ -1,409 +1,409 @@
-# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
-#
-# DCSS 0.4 introduces several rather drastic changes to the interface;
-# read 034_changes.txt for details. Uncomment these options if you want
-# to disable them and go back to the old state:
-# monster colours, command keys, order on the character selection screen,
-# item colours, appearance of the stat section, butchering interface,
-# targeting interface.
-# The options for monster glyphs and item colours don't matter for Tiles.
-# (New players should just ignore these lines.)
-#
-# include = 034_monster_glyphs.txt
-# include = 034_command_keys.txt
-# classic_item_colours = true
-# classic_hud = true
-# use_old_selection_order = true
-# always_confirm_butcher = true
-# target_unshifted_dirs = true
-
-
-# Crawl Init file
-#
-# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
-# init.txt to ~/.crawlrc as:
-# cp init.txt ~/.crawlrc
-#
-# Lines beginning with '#' are comments. The basic syntax is:
-#
-# field = value or field.subfield = value
-#
-# Only one specification is allowed per line.
-#
-# The terms are typically case-insensitive except in the fairly obvious
-# cases (the character's name and specifying files or directories when
-# on a system that has case-sensitive filenames).
-#
-# White space is stripped from the beginning and end of the line, as
-# well as immediately before and after the '='. If the option allows
-# multiple comma/semicolon-separated terms (such as
-# autopickup_exceptions), all whitespace around the separator is also
-# trimmed. All other whitespace is left intact.
-#
-# For descriptions concerning an option consult the file
-# options_guide.txt
-# in your /docs directory. Also note that the ordering of the options
-# is taken from that file; this is for presentational reasons only.
-#
-# Note that all boolean options (i.e. values of 'true' or 'false') have
-# their non-default value commented out. You can toggle these by just
-# uncommenting.
-# Options with several values, e.g. drop_mode = (multi | single),
-# usually have the first value as default.
-
-##### 1- Starting Screen ############################################
-#
-# name = Delilah
-# remember_name = false
-# use_old_selection_order = true
-# weapon = (short sword | hand axe | spear | mace | trident | random)
-# book = (fire | ice | summ | random)
-# wand = (enslavement | confusion | magic darts | frost | flame | striking | random)
-# chaos_knight = (Xom | Makhleb | random)
-# death_knight = (necromancy | Yredelemnul | random)
-# priest = (Zin | Yredelemnul | Beogh | random)
-# species = (Human |...| Vampire | random)
-# job = (Fighter |...| Wanderer | random)
-# random_pick = true
-# good_random = false
-
-##### 2- File System ###############################################
-#
-# crawl_dir = <path>
-# morgue_dir = morgue
-# save_dir = saves
-macro_dir = settings/
-# sound = <regex>:<path to sound file>
-
-##### 3- Lua Files #################################################
-#
-lua_file = lua/stash.lua
-lua_file = lua/wield.lua
-lua_file = lua/runrest.lua
-lua_file = lua/gearset.lua
-lua_file = lua/trapwalk.lua
-lua_file = lua/pickup.lua
-
-# kills.lua yields more information at the cost of huge dumps.
-# lua_file = lua/kills.lua
-
-##### 4- Interface #################################################
-#
-##### 4-a Picking up and Dropping ###############
-#
-autopickup = $?!+"/%
-
-# There is a long list of autopickup exceptions in
-include = autopickup_exceptions.txt
-
-drop_filter = useless_item
-
-# default_autopickup = false
-# autopickup_no_burden = true
-# pickup_thrown = false
-# pickup_dropped = true
-# chunks_autopickup = false
-# assign_item_slot = (forward | backward)
-#
-# drop_mode = (multi | single)
-# pickup_mode = (single | multi | auto:5)
-# drop_filter = skeleton, rotting, corpse
-# default_friendly_pickup = (none | friend | player | all)
-
-##### 4-b Targetting ############################
-#
-# target_zero_exp = true
-# target_oos = false
-# target_los_first = false
-# default_target = false
-# target_unshifted_dirs = true
-# darken_beyond_range = false
-
-##### 4-c Passive Sightings #####################
-#
-# detected_monster_colour = lightred
-# detected_item_colour = green
-# remembered_monster_colour = darkgrey
-# colour_map = false
-# clean_map = true
-
-##### 4-d Branding ##############################
-#
-# friend_brand = hi:green
-# neutral_brand = hi:lightgrey
-# stab_brand = hi:blue
-# may_stab_brand = hi:yellow
-# heap_brand = reverse
-# feature_item_brand = reverse
-# trap_item_brand = reverse
-# verbose_monster_pane = false
-
-##### 4-e Level Map Functions ###################
-#
-# level_map_cursor_step = 7
-# level_map_title = false
-# item_colour = false
-
-##### 4-f Viewport Options ###################
-#
-# view_max_width = 33
-# view_max_height = 21
-# view_lock_x = false
-# view_lock_y = false
-# view_lock = false
-# center_on_scroll = true
-# symmetric_scroll = false
-# scroll_margin_x = 2
-# scroll_margin_y = 2
-# scroll_margin = 2
-
-##### 4-g Travel and Exploration #################
-#
-# travel_delay = 20
-# explore_delay = -1
-# travel_avoid_terrain = shallow water
-#
-# explore_greedy = false
-# explore_stop = items,greedy_items,stairs,shops,altars,gates
-# explore_improved = true
-auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue
-auto_exclude = curse skull,roxanne
-
-# tc_reachable = blue
-# tc_dangerous = cyan
-# tc_disconnected = darkgrey
-# tc_excluded = lightmagenta
-# tc_exclude_circle = red
-
-# The following options are not default.
-#
-runrest_ignore_message = pray:
-runrest_ignore_message = You feel.*sick
-runrest_ignore_message = disappears in a puff of smoke
-runrest_ignore_message = engulfed in a cloud of smoke
-runrest_ignore_message = safely over a trap
-runrest_ignore_message = You feel.*sick
-runrest_ignore_message = A.*toadstool withers and dies
-runrest_ignore_message = toadstools? grows
-runrest_ignore_message = You walk carefully through the
-runrest_ignore_poison = 2:30
-runrest_ignore_monster = butterfly:1
-# runrest_ignore_monster = swamp worm:3
-
-# trap_prompt = false
-trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
-
-#rest_wait_both = true
-
-# The file (travel_stoppers.txt) contains a list of travel_stop_message
-# settings, with brief descriptions of what they do.
-include = travel_stoppers.txt
-
-##### 4-h Stashes ###############################
-#
-
-# 14 filters out corpses
-# stash_filter = 14
-
-stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise
-stash_filter = scroll of immolation, scroll of random uselessness
-stash_filter = scroll of paper
-
-stash_filter = ring of hunger, amulet of inaccuracy
-
-# annotate_item_class = true
-# annotate_item_dropped = true
-
-##### 4-i Command Enhancements ##################
-#
-# auto_list = false
-# easy_open = false
-# easy_unequip = false
-# equip_unequip = true
-# easy_confirm = (none | safe)
-# allow_self_target = (yes | no | prompt)
-# easy_butcher = false
-# always_confirm_butcher = true
-# prefer_safe_chunks = false
-# easy_eat_chunks = true
-# easy_eat_gourmand = true
-# easy_eat_contaminated = true
-# prompt_for_swap = false
-# easy_quit_item_prompts = false
-# easy_exit_menu = false
-# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
-sort_menus = inv: true : equipped, freshness, charged
-
-
-##### 4-j Messages and Display Enhancements #####
-#
-# hp_warning = 10
-# mp_warning = 0
-# hp_colour = 50:yellow, 25:red
-# mp_colour = 50:yellow, 25:red
-# stat_colour = 1:lightred, 3:red
-
-# status_caption_colour = yellow
-# classic_hud = true
-# mlist_min_height = 5
-# msg_max_height = 10
-# mlist_allow_alternate_layout = true
-# mlist_targetting = true
-# show_gold_turns = true
-
-# delay_message_clear = true
-# show_inventory_weights = true
-# item_stack_summary_minimum = 5
-# list_rotten = false
-# show_beam = false
-# msg_condense_repeats = false
-
-##### Colours (messages and menus) #####
-#
-# menu_colour_prefix_class = false
-# menu_colour_shops = false
-
-# Food is colour coded in standard_colours.txt as follows:
-include = standard_colours.txt
-#
-# yellow = preferred food ($preferred)
-# darkgrey = cannot be eaten at all ($inedible)
-# lightred = causes rot ($rot-inducing)
-# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
-# red = considered "evil" by your deity ($evil)
-# lightgreen = poisonous ($poisonous)
-# brown = contaminated, may cause sickness ($contaminated)
-#
-# You can change colours by using something like
-# $contaminated := magenta
-
-include = food_colouring.txt
-
-# There is elaborate colouring of items in the inventory (and other menus)
-# depending on their usefulness, taking species and other criteria into account.
-include = menu_colours.txt
-
-# Colouring of autoinscribed god gifts
-menu_colour = pickup:green:god gift
-
-# Highlight (partly) selected items
-menu_colour = inventory:white:\w \+\s
-menu_colour = inventory:white:\w \#\s
-
-# Colouring of messages
-# Messages are colour coded in standard_colours.txt as follows:
-#
-# lightred = really important messages ($danger)
-# yellow = significant messages ($warning)
-# lightred = item damaged/destryoed ($item_dmg [same as $danger])
-# darkgrey = boring, message clutter ($boring)
-#
-include = messages.txt
-
-# Colouring for the notes
-menu_colour = notes:white:Reached XP level
-
-# These lines will suppress extra feedback messages from travel/shift-running.
-#
-# message_colour = mute:warning:comes into view
-# message_colour = mute:You start (searching|resting)
-# message_colour = mute:Done searching
-# message_colour = mute:(HP|Magic) restored
-# message_colour = mute:warning:Not with.*(in view|monsters around)
-
-# You can also enforce a --more-- prompt for messages
-# force_more_message = You are starting to lose your buoyancy
-force_more_message = You fall through a shaft
-
-##### 4-k Firing Commands #######################
-#
-# fire_items_start = a
-# fire_order = launcher, return
-# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
-# fire_order += inscribed
-
-##### 4-l Channels ##############################
-#
-# channel.multiturn = mute
-
-##### 4-m Inscriptions ##########################
-#
-autoinscribe = distortion:!w
-# autoinscribe = potion.*mutation:!q
-# autoinscribe = royal jell:=g
-# autoinscribe_artefacts = false
-
-##### 4-n Macro related Options #################
-#
-# flush.failure = false
-# flush.command = true
-# flush.message = true
-# macro_meta_entry = false
-
-##### 4-t Tile related Options ##################
-
-# All tiles specific options are in the external file
-include = tiles_options.txt
-
-
-##### 5- Dump File #################################################
-#
-##### 5-a Items and Kill List ###################
-#
-# kill_map = friend:you, other:you
-# dump_kill_places = (single | all | none)
-# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
-# dump_item_origin_price = -1
-# dump_message_count = 20
-# dump_order = header, hiscore, stats, misc, notes, inventory,
-# dump_order += turns_by_place, skills, spells, overview, mutations,
-# dump_order += messages, screenshot, monlist, kills_by_place, kills
-# dump_book_spells = false
-
-##### 5-b Notes #################################
-#
-# user_note_prefix=@@@
-ood_interesting = 8
-note_hp_percent = 5
-note_skill_levels = 1,5,10,15,27
-#note_all_skill_levels = true
-#note_skill_max = false
-#note_all_spells = false
-#note_xom_effects = false
-note_items = rod of, acquirement, preservation, running, of Zot
-note_messages = You pass through the gate
-note_messages = cast .* Abyss
-note_messages = Your scales start
-note_messages = protects you from harm
-note_messages = You fall through a shaft
-note_monsters = orb of fire, ancient lich, Sigmund
-
-##### 6- Miscellaneous #############################################
-#
-##### 6-a All OS ################################
-#
-# mouse_input = true
-# wiz_mode = no
-# char_set = ascii
-#
-# classic_item_colours = true
-#
-# colour.lightgray = black
-# colour.lightcyan = cyan
-# colour.yellow = brown
-#
-# pizza = Sausage
-
-# See options_guide.txt for the options
-# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
-# feature, mon_glyph
-
-##### 6-b DOS and Windows #######################
-#
-# dos_use_background_intensity = true
-# background = black
-
-
-##### 6-c Unix ##################################
-#
-# use_fake_cursor = false
+# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
+#
+# DCSS 0.4 introduces several rather drastic changes to the interface;
+# read 034_changes.txt for details. Uncomment these options if you want
+# to disable them and go back to the old state:
+# monster colours, command keys, order on the character selection screen,
+# item colours, appearance of the stat section, butchering interface,
+# targeting interface.
+# The options for monster glyphs and item colours don't matter for Tiles.
+# (New players should just ignore these lines.)
+#
+# include = 034_monster_glyphs.txt
+# include = 034_command_keys.txt
+# classic_item_colours = true
+# classic_hud = true
+# use_old_selection_order = true
+# always_confirm_butcher = true
+# target_unshifted_dirs = true
+
+
+# Crawl Init file
+#
+# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
+# init.txt to ~/.crawlrc as:
+# cp init.txt ~/.crawlrc
+#
+# Lines beginning with '#' are comments. The basic syntax is:
+#
+# field = value or field.subfield = value
+#
+# Only one specification is allowed per line.
+#
+# The terms are typically case-insensitive except in the fairly obvious
+# cases (the character's name and specifying files or directories when
+# on a system that has case-sensitive filenames).
+#
+# White space is stripped from the beginning and end of the line, as
+# well as immediately before and after the '='. If the option allows
+# multiple comma/semicolon-separated terms (such as
+# autopickup_exceptions), all whitespace around the separator is also
+# trimmed. All other whitespace is left intact.
+#
+# For descriptions concerning an option consult the file
+# options_guide.txt
+# in your /docs directory. Also note that the ordering of the options
+# is taken from that file; this is for presentational reasons only.
+#
+# Note that all boolean options (i.e. values of 'true' or 'false') have
+# their non-default value commented out. You can toggle these by just
+# uncommenting.
+# Options with several values, e.g. drop_mode = (multi | single),
+# usually have the first value as default.
+
+##### 1- Starting Screen ############################################
+#
+# name = Delilah
+# remember_name = false
+# use_old_selection_order = true
+# weapon = (short sword | hand axe | spear | mace | trident | random)
+# book = (fire | ice | summ | random)
+# wand = (enslavement | confusion | magic darts | frost | flame | striking | random)
+# chaos_knight = (Xom | Makhleb | random)
+# death_knight = (necromancy | Yredelemnul | random)
+# priest = (Zin | Yredelemnul | Beogh | random)
+# species = (Human |...| Vampire | random)
+# job = (Fighter |...| Wanderer | random)
+# random_pick = true
+# good_random = false
+
+##### 2- File System ###############################################
+#
+# crawl_dir = <path>
+# morgue_dir = morgue
+# save_dir = saves
+macro_dir = settings/
+# sound = <regex>:<path to sound file>
+
+##### 3- Lua Files #################################################
+#
+lua_file = lua/stash.lua
+lua_file = lua/wield.lua
+lua_file = lua/runrest.lua
+lua_file = lua/gearset.lua
+lua_file = lua/trapwalk.lua
+lua_file = lua/pickup.lua
+
+# kills.lua yields more information at the cost of huge dumps.
+# lua_file = lua/kills.lua
+
+##### 4- Interface #################################################
+#
+##### 4-a Picking up and Dropping ###############
+#
+autopickup = $?!+"/%
+
+# There is a long list of autopickup exceptions in
+include = autopickup_exceptions.txt
+
+drop_filter = useless_item
+
+# default_autopickup = false
+# autopickup_no_burden = true
+# pickup_thrown = false
+# pickup_dropped = true
+# chunks_autopickup = false
+# assign_item_slot = (forward | backward)
+#
+# drop_mode = (multi | single)
+# pickup_mode = (single | multi | auto:5)
+# drop_filter = skeleton, rotting, corpse
+# default_friendly_pickup = (none | friend | player | all)
+
+##### 4-b Targetting ############################
+#
+# target_zero_exp = true
+# target_oos = false
+# target_los_first = false
+# default_target = false
+# target_unshifted_dirs = true
+# darken_beyond_range = false
+
+##### 4-c Passive Sightings #####################
+#
+# detected_monster_colour = lightred
+# detected_item_colour = green
+# remembered_monster_colour = darkgrey
+# colour_map = false
+# clean_map = true
+
+##### 4-d Branding ##############################
+#
+# friend_brand = hi:green
+# neutral_brand = hi:lightgrey
+# stab_brand = hi:blue
+# may_stab_brand = hi:yellow
+# heap_brand = reverse
+# feature_item_brand = reverse
+# trap_item_brand = reverse
+# verbose_monster_pane = false
+
+##### 4-e Level Map Functions ###################
+#
+# level_map_cursor_step = 7
+# level_map_title = false
+# item_colour = false
+
+##### 4-f Viewport Options ###################
+#
+# view_max_width = 33
+# view_max_height = 21
+# view_lock_x = false
+# view_lock_y = false
+# view_lock = false
+# center_on_scroll = true
+# symmetric_scroll = false
+# scroll_margin_x = 2
+# scroll_margin_y = 2
+# scroll_margin = 2
+
+##### 4-g Travel and Exploration #################
+#
+# travel_delay = 20
+# explore_delay = -1
+# travel_avoid_terrain = shallow water
+#
+# explore_greedy = false
+# explore_stop = items,greedy_items,stairs,shops,altars,gates
+# explore_improved = true
+auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue
+auto_exclude = curse skull,roxanne
+
+# tc_reachable = blue
+# tc_dangerous = cyan
+# tc_disconnected = darkgrey
+# tc_excluded = lightmagenta
+# tc_exclude_circle = red
+
+# The following options are not default.
+#
+runrest_ignore_message = pray:
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = disappears in a puff of smoke
+runrest_ignore_message = engulfed in a cloud of smoke
+runrest_ignore_message = safely over a trap
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = A.*toadstool withers and dies
+runrest_ignore_message = toadstools? grows
+runrest_ignore_message = You walk carefully through the
+runrest_ignore_poison = 2:30
+runrest_ignore_monster = butterfly:1
+# runrest_ignore_monster = swamp worm:3
+
+# trap_prompt = false
+trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
+
+#rest_wait_both = true
+
+# The file (travel_stoppers.txt) contains a list of travel_stop_message
+# settings, with brief descriptions of what they do.
+include = travel_stoppers.txt
+
+##### 4-h Stashes ###############################
+#
+
+# 14 filters out corpses
+# stash_filter = 14
+
+stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise
+stash_filter = scroll of immolation, scroll of random uselessness
+stash_filter = scroll of paper
+
+stash_filter = ring of hunger, amulet of inaccuracy
+
+# annotate_item_class = true
+# annotate_item_dropped = true
+
+##### 4-i Command Enhancements ##################
+#
+# auto_list = false
+# easy_open = false
+# easy_unequip = false
+# equip_unequip = true
+# easy_confirm = (none | safe)
+# allow_self_target = (yes | no | prompt)
+# easy_butcher = false
+# always_confirm_butcher = true
+# prefer_safe_chunks = false
+# easy_eat_chunks = true
+# easy_eat_gourmand = true
+# easy_eat_contaminated = true
+# prompt_for_swap = false
+# easy_quit_item_prompts = false
+# easy_exit_menu = false
+# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
+sort_menus = inv: true : equipped, freshness, charged
+
+
+##### 4-j Messages and Display Enhancements #####
+#
+# hp_warning = 10
+# mp_warning = 0
+# hp_colour = 50:yellow, 25:red
+# mp_colour = 50:yellow, 25:red
+# stat_colour = 1:lightred, 3:red
+
+# status_caption_colour = yellow
+# classic_hud = true
+# mlist_min_height = 5
+# msg_max_height = 10
+# mlist_allow_alternate_layout = true
+# mlist_targetting = true
+# show_gold_turns = true
+
+# delay_message_clear = true
+# show_inventory_weights = true
+# item_stack_summary_minimum = 5
+# list_rotten = false
+# show_beam = false
+# msg_condense_repeats = false
+
+##### Colours (messages and menus) #####
+#
+# menu_colour_prefix_class = false
+# menu_colour_shops = false
+
+# Food is colour coded in standard_colours.txt as follows:
+include = standard_colours.txt
+#
+# yellow = preferred food ($preferred)
+# darkgrey = cannot be eaten at all ($inedible)
+# lightred = causes rot ($rot-inducing)
+# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
+# red = considered "evil" by your deity ($evil)
+# lightgreen = poisonous ($poisonous)
+# brown = contaminated, may cause sickness ($contaminated)
+#
+# You can change colours by using something like
+# $contaminated := magenta
+
+include = food_colouring.txt
+
+# There is elaborate colouring of items in the inventory (and other menus)
+# depending on their usefulness, taking species and other criteria into account.
+include = menu_colours.txt
+
+# Colouring of autoinscribed god gifts
+menu_colour = pickup:green:god gift
+
+# Highlight (partly) selected items
+menu_colour = inventory:white:\w \+\s
+menu_colour = inventory:white:\w \#\s
+
+# Colouring of messages
+# Messages are colour coded in standard_colours.txt as follows:
+#
+# lightred = really important messages ($danger)
+# yellow = significant messages ($warning)
+# lightred = item damaged/destryoed ($item_dmg [same as $danger])
+# darkgrey = boring, message clutter ($boring)
+#
+include = messages.txt
+
+# Colouring for the notes
+menu_colour = notes:white:Reached XP level
+
+# These lines will suppress extra feedback messages from travel/shift-running.
+#
+# message_colour = mute:warning:comes into view
+# message_colour = mute:You start (searching|resting)
+# message_colour = mute:Done searching
+# message_colour = mute:(HP|Magic) restored
+# message_colour = mute:warning:Not with.*(in view|monsters around)
+
+# You can also enforce a --more-- prompt for messages
+# force_more_message = You are starting to lose your buoyancy
+force_more_message = You fall through a shaft
+
+##### 4-k Firing Commands #######################
+#
+# fire_items_start = a
+# fire_order = launcher, return
+# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
+# fire_order += inscribed
+
+##### 4-l Channels ##############################
+#
+# channel.multiturn = mute
+
+##### 4-m Inscriptions ##########################
+#
+autoinscribe = distortion:!w
+# autoinscribe = potion.*mutation:!q
+# autoinscribe = royal jell:=g
+# autoinscribe_artefacts = false
+
+##### 4-n Macro related Options #################
+#
+# flush.failure = false
+# flush.command = true
+# flush.message = true
+# macro_meta_entry = false
+
+##### 4-t Tile related Options ##################
+
+# All tiles specific options are in the external file
+include = tiles_options.txt
+
+
+##### 5- Dump File #################################################
+#
+##### 5-a Items and Kill List ###################
+#
+# kill_map = friend:you, other:you
+# dump_kill_places = (single | all | none)
+# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
+# dump_item_origin_price = -1
+# dump_message_count = 20
+# dump_order = header, hiscore, stats, misc, notes, inventory,
+# dump_order += turns_by_place, skills, spells, overview, mutations,
+# dump_order += messages, screenshot, monlist, kills_by_place, kills
+# dump_book_spells = false
+
+##### 5-b Notes #################################
+#
+# user_note_prefix=@@@
+ood_interesting = 8
+note_hp_percent = 5
+note_skill_levels = 1,5,10,15,27
+#note_all_skill_levels = true
+#note_skill_max = false
+#note_all_spells = false
+#note_xom_effects = false
+note_items = rod of, acquirement, preservation, running, of Zot
+note_messages = You pass through the gate
+note_messages = cast .* Abyss
+note_messages = Your scales start
+note_messages = protects you from harm
+note_messages = You fall through a shaft
+note_monsters = orb of fire, ancient lich, Sigmund
+
+##### 6- Miscellaneous #############################################
+#
+##### 6-a All OS ################################
+#
+# mouse_input = true
+# wiz_mode = no
+# char_set = ascii
+#
+# classic_item_colours = true
+#
+# colour.lightgray = black
+# colour.lightcyan = cyan
+# colour.yellow = brown
+#
+# pizza = Sausage
+
+# See options_guide.txt for the options
+# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
+# feature, mon_glyph
+
+##### 6-b DOS and Windows #######################
+#
+# dos_use_background_intensity = true
+# background = black
+
+
+##### 6-c Unix ##################################
+#
+# use_fake_cursor = false
diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt
index d35b6a83c9..fcf82e89e4 100644
--- a/crawl-ref/settings/menu_colours.txt
+++ b/crawl-ref/settings/menu_colours.txt
@@ -1,62 +1,62 @@
-# Changing colours of items in the inventory and other menus
-
-menu := menu_colour
-ae := autopickup_exceptions
-
-# Items currently not affecting you.
-menu = darkgrey:(melded)
-
-# Bad items
-menu = lightred:.*bad_item.*
-
-# Useless items, comes here to override artefacts etc.
-menu = darkgrey:.*useless_item.*
-
-: if you.race() == "Spriggan" then
-menu = darkgrey:.*jewellery.*(sustenance)
-ae = >ring.*(sustenance)
-:end
-
-# Evil items
-menu = $evil:.*evil_item.*
-
-# Important game items
-#
-menu = lightmagenta:.*misc.*rune( of Zot)?
-menu = lightmagenta:.*orb.*Zot
-
-# Artefacts
-#
-menu = white:.*artefact.*
-
-#menu = white:.*identified.*artefact.*
-#menu = lightblue:.*unidentified.*artefact.*
-
-# Ego items
-#
-: if options.menu_colour_prefix_class then
-menu = lightblue:(^identified armour .* pair of .* of )
-menu = lightgrey:(^identified armour .* pair of )
-menu = lightblue:(^identified (weapon|armour) .* of )
-
-# Possible egos
-menu = lightblue:^unidentified .*weapon.*(runed|glowing)
-menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
-:end
-
-# Emergency items
-menu = yellow:.*emergency_item.*
-
-# Good items
-menu = cyan:.*good_item.*
-menu = cyan:.*misc.*[lL]antern
-
-# Dangerous (but still useful) items
-menu = $dangerous:.*dangerous_item.*
-
-# Defaults for normal items
-#
-menu = lightred:.*equipped.* cursed
-menu = inventory:lightgreen:.*equipped.*
-menu = red: cursed
-menu = green:uncursed
+# Changing colours of items in the inventory and other menus
+
+menu := menu_colour
+ae := autopickup_exceptions
+
+# Items currently not affecting you.
+menu = darkgrey:(melded)
+
+# Bad items
+menu = lightred:.*bad_item.*
+
+# Useless items, comes here to override artefacts etc.
+menu = darkgrey:.*useless_item.*
+
+: if you.race() == "Spriggan" then
+menu = darkgrey:.*jewellery.*(sustenance)
+ae = >ring.*(sustenance)
+:end
+
+# Evil items
+menu = $evil:.*evil_item.*
+
+# Important game items
+#
+menu = lightmagenta:.*misc.*rune( of Zot)?
+menu = lightmagenta:.*orb.*Zot
+
+# Artefacts
+#
+menu = white:.*artefact.*
+
+#menu = white:.*identified.*artefact.*
+#menu = lightblue:.*unidentified.*artefact.*
+
+# Ego items
+#
+: if options.menu_colour_prefix_class then
+menu = lightblue:(^identified armour .* pair of .* of )
+menu = lightgrey:(^identified armour .* pair of )
+menu = lightblue:(^identified (weapon|armour) .* of )
+
+# Possible egos
+menu = lightblue:^unidentified .*weapon.*(runed|glowing)
+menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed)
+:end
+
+# Emergency items
+menu = yellow:.*emergency_item.*
+
+# Good items
+menu = cyan:.*good_item.*
+menu = cyan:.*misc.*[lL]antern
+
+# Dangerous (but still useful) items
+menu = $dangerous:.*dangerous_item.*
+
+# Defaults for normal items
+#
+menu = lightred:.*equipped.* cursed
+menu = inventory:lightgreen:.*equipped.*
+menu = red: cursed
+menu = green:uncursed