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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-18 07:13:31 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-18 07:13:31 +0000
commit535a994b2a97879f20e7230a65b4b0d62cee1b35 (patch)
tree2b7548c537b53038d8b3145c45e78f388211f678 /crawl-ref/source/AppHdr.h
parentffce63e01d8fa4f31edb1a04c6a45227483a4bb5 (diff)
downloadcrawl-ref-535a994b2a97879f20e7230a65b4b0d62cee1b35.tar.gz
crawl-ref-535a994b2a97879f20e7230a65b4b0d62cee1b35.zip
Set native eol on CREDITS and INSTALL, updated CREDITS.
Fixed Nemelex altar macro in crawl_macros.txt - reported on SF. Added a little hack for Crawl running in dgamelaunch so ttyplay isn't lost. Reduce the --more-- overdose on end-of-game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@666 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h34
1 files changed, 21 insertions, 13 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index c43f4789d3..20cb225371 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -43,10 +43,6 @@
#ifndef APPHDR_H
#define APPHDR_H
-#if _MSC_VER >= 1100 // note that we can't just check for _MSC_VER: most compilers will wind up defining this in order to work with the SDK headers...
-#pragma message("Compiling AppHeader.h (this message should only appear once)")
-#endif
-
#if defined(GCC)
# define HASH_CONTAINER_NS __gnu_cxx
# define HASH_CONTAINERS
@@ -82,6 +78,26 @@
// Define plain_term for Unix and dos_term for DOS.
#ifdef UNIX
+ // Uncomment if you're running Crawl with dgamelaunch and have
+ // problems viewing games in progress. This affects how Crawl
+ // clears the screen (see DGL_CLEAR_SCREEN) below.
+ //
+ // #define DGAMELAUNCH
+
+ // DGL_CLEAR_SCREEN specifies the escape sequence to use to clear
+ // the screen (used only when DGAMELAUNCH is defined). We make no
+ // attempt to discover an appropriate escape sequence for the
+ // term, assuming that dgamelaunch admins can adjust this as
+ // needed.
+ //
+ // Why this is necessary: dgamelaunch's ttyplay initialises
+ // playback by jumping to the last screen clear and playing back
+ // from there. For that to work, ttyplay must be able to recognise
+ // the clear screen sequence, and ncurses clear()+refresh()
+ // doesn't do the trick.
+ //
+ #define DGL_CLEAR_SCREEN "\033[2J"
+
#define PLAIN_TERM
#define MULTIUSER
#define USE_UNIX_SIGNALS
@@ -143,14 +159,6 @@
#include "libunix.h"
-#elif _MSC_VER >= 1100
- #include <string>
- #include "WinHdr.h"
- #error MSVC is not supported yet
- #define CHARACTER_SET A_ALTCHARSET
-
- #define FILE_SEPARATOR '/'
-
#elif defined(DOS)
#define DOS_TERM
#define SHORT_FILE_NAMES
@@ -170,7 +178,7 @@
#define vsnprintf(buf, size, format, args) vsprintf(buf, format, args)
#endif
-#elif defined(WIN32CONSOLE) && (defined(__IBMCPP__) || defined(__MINGW32__))
+#elif defined(WIN32CONSOLE)
#include "libw32c.h"
#define PLAIN_TERM
#define EOL "\n"