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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-11-29 13:21:50 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-11-29 13:21:50 +0000 |
commit | 828402203ba5dabe03082ad8a0768a4b6a66e542 (patch) | |
tree | b32aefb4a83831c390a84acb1addc916d046eb53 /crawl-ref/source/AppHdr.h | |
parent | b19ebc792ea3d2b9fc0cabdc68a0534964f1a21a (diff) | |
download | crawl-ref-828402203ba5dabe03082ad8a0768a4b6a66e542.tar.gz crawl-ref-828402203ba5dabe03082ad8a0768a4b6a66e542.zip |
Remove mention of DATA_DIR_PATH from AppHdr.h. The recommended way of forcing
a data directory path is to set DATADIR in makefile.unix.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@527 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r-- | crawl-ref/source/AppHdr.h | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h index 198b1819fa..0a0efdd9e8 100644 --- a/crawl-ref/source/AppHdr.h +++ b/crawl-ref/source/AppHdr.h @@ -308,16 +308,9 @@ // #define SAVE_DIR_PATH "/opt/crawl/lib/" // #define SAVE_DIR_PATH "" - // Define DATA_DIR_PATH to the directory where level-description (.des) - // files are stored. NOTE: If you're installing Crawl for a real multiuser - // system, you MUST do this. The directory must exist on the filesystem. - - // #define DATA_DIR_PATH "/opt/crawl" - - // will make this little thing go away. Define SAVE_PACKAGE_CMD - // to a command to compress and bundle the save game files into a - // single unit... the two %s will be replaced with the players - // save file name. Define LOAD_UNPACKAGE_CMD to undo this process + // Define SAVE_PACKAGE_CMD to a command to compress and bundle the save + // game files into a single unit... the two %s will be replaced with the + // players save file name. Define LOAD_UNPACKAGE_CMD to undo this process // the %s is the same as above. The second %s in LOAD_UNPACKAGE_CMD // is for the output directory. // |