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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 10:25:58 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 10:25:58 +0000
commit83e8ab596d26e449cb8749a4f91abb4ed417d031 (patch)
treeb56015dcad1a60f3cf329ef78056dd5d35d9586d /crawl-ref/source/AppHdr.h
parent8ee15e29f95da59fa00c59e22db79a4e104794f4 (diff)
downloadcrawl-ref-83e8ab596d26e449cb8749a4f91abb4ed417d031.tar.gz
crawl-ref-83e8ab596d26e449cb8749a4f91abb4ed417d031.zip
Updated INSTALL for 0.3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1833 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h18
1 files changed, 12 insertions, 6 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index a96eb04111..d7d2cb608b 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -43,12 +43,6 @@
#ifndef APPHDR_H
#define APPHDR_H
-// Uncomment to enable the Crawl Lua bindings. You can also set this
-// in your makefile by adding -DCLUA_BINDINGS to the CFLAGS line (this
-// is preferred to editing AppHdr.h directly).
-//
-// #define CLUA_BINDINGS
-
// The maximum memory that the user-script Lua interpreter can
// allocate, in kilobytes. This limit is enforced to prevent
// badly-written or malicious user scripts from consuming too much
@@ -292,6 +286,18 @@
#endif
#endif
+// =========================================================================
+// Lua user scripts (NOTE: this may also be enabled in your makefile!)
+// =========================================================================
+//
+// Enables Crawl's Lua bindings for user scripts. See the section on
+// Lua in INSTALL for more information. NOTE: CLUA_BINDINGS is enabled
+// by default in all standard makefiles. Commenting it out here may
+// not be sufficient to disable user-Lua - you must also check your
+// makefile and remove -DCLUA_BINDINGS. You can use V in-game to check
+// whether user-scripts are enabled.
+//
+// #define CLUA_BINDINGS
// =========================================================================
// Game Play Defines