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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-01-25 10:43:02 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-01-25 10:43:02 +0000 |
commit | a0d48b01861f3745455c731078bc2b15187b1050 (patch) | |
tree | 2f94da2a304d427bd2859f740ee170c1f1945c00 /crawl-ref/source/AppHdr.h | |
parent | be875338f295eb1a2c97e33e6444907f3b492e7d (diff) | |
download | crawl-ref-a0d48b01861f3745455c731078bc2b15187b1050.tar.gz crawl-ref-a0d48b01861f3745455c731078bc2b15187b1050.zip |
Removed USE_NEW_RANDOM, USE_MACROS.
Removed DOS_TERM, PLAIN_TERM special casery - all platforms get PLAIN_TERM.
Better end-of-greedy-explore reporting for items on traps (Erik).
Cleaned up find_travel_pos - moved guts of travel pathfinding to
travel_pathfind class.
Miscellaneous other stuff.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@882 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r-- | crawl-ref/source/AppHdr.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h index 892679d029..f68fdd97c7 100644 --- a/crawl-ref/source/AppHdr.h +++ b/crawl-ref/source/AppHdr.h @@ -98,7 +98,6 @@ // #define DGL_CLEAR_SCREEN "\033[2J" - #define PLAIN_TERM #define MULTIUSER #define USE_UNIX_SIGNALS @@ -164,7 +163,6 @@ #include "libunix.h" #elif defined(DOS) - #define DOS_TERM #define SHORT_FILE_NAMES #define EOL "\r\n" #define CHARACTER_SET A_ALTCHARSET @@ -184,7 +182,6 @@ #elif defined(WIN32CONSOLE) #include "libw32c.h" - #define PLAIN_TERM #define EOL "\n" #define CHARACTER_SET A_ALTCHARSET #define getstr(X,Y) getConsoleString(X,Y) @@ -246,16 +243,10 @@ // number of back messages saved during play (currently none saved into files) #define NUM_STORED_MESSAGES 1000 -// if this works out okay, eventually we can change this to USE_OLD_RANDOM -#define USE_NEW_RANDOM - // Uncomment this if you find the labyrinth to be buggy and want to // remove it from the game. // #define SHUT_LABYRINTH -// Define USE_MACRO if you want to use the macro patch in macro.cc. -#define USE_MACROS - // Set this to the number of runes that will be required to enter Zot's // domain. You shouldn't set this really high unless you want to // make players spend far too much time in Pandemonium/The Abyss. |