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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-01-25 10:43:02 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-01-25 10:43:02 +0000
commita0d48b01861f3745455c731078bc2b15187b1050 (patch)
tree2f94da2a304d427bd2859f740ee170c1f1945c00 /crawl-ref/source/AppHdr.h
parentbe875338f295eb1a2c97e33e6444907f3b492e7d (diff)
downloadcrawl-ref-a0d48b01861f3745455c731078bc2b15187b1050.tar.gz
crawl-ref-a0d48b01861f3745455c731078bc2b15187b1050.zip
Removed USE_NEW_RANDOM, USE_MACROS.
Removed DOS_TERM, PLAIN_TERM special casery - all platforms get PLAIN_TERM. Better end-of-greedy-explore reporting for items on traps (Erik). Cleaned up find_travel_pos - moved guts of travel pathfinding to travel_pathfind class. Miscellaneous other stuff. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@882 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index 892679d029..f68fdd97c7 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -98,7 +98,6 @@
//
#define DGL_CLEAR_SCREEN "\033[2J"
- #define PLAIN_TERM
#define MULTIUSER
#define USE_UNIX_SIGNALS
@@ -164,7 +163,6 @@
#include "libunix.h"
#elif defined(DOS)
- #define DOS_TERM
#define SHORT_FILE_NAMES
#define EOL "\r\n"
#define CHARACTER_SET A_ALTCHARSET
@@ -184,7 +182,6 @@
#elif defined(WIN32CONSOLE)
#include "libw32c.h"
- #define PLAIN_TERM
#define EOL "\n"
#define CHARACTER_SET A_ALTCHARSET
#define getstr(X,Y) getConsoleString(X,Y)
@@ -246,16 +243,10 @@
// number of back messages saved during play (currently none saved into files)
#define NUM_STORED_MESSAGES 1000
-// if this works out okay, eventually we can change this to USE_OLD_RANDOM
-#define USE_NEW_RANDOM
-
// Uncomment this if you find the labyrinth to be buggy and want to
// remove it from the game.
// #define SHUT_LABYRINTH
-// Define USE_MACRO if you want to use the macro patch in macro.cc.
-#define USE_MACROS
-
// Set this to the number of runes that will be required to enter Zot's
// domain. You shouldn't set this really high unless you want to
// make players spend far too much time in Pandemonium/The Abyss.