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authorMikko Juola <mikko.juola@kolumbus.fi>2009-10-01 14:37:49 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-10-01 14:42:06 +0530
commitfb49425915aef7877fedfc58730cef8bcf58aee7 (patch)
tree32a12f676185d673ce1b4091b9aff57e5c22ad83 /crawl-ref/source/AppHdr.h
parentf44f2bc6f575f26209d70243fb9ca7a07893bc59 (diff)
downloadcrawl-ref-fb49425915aef7877fedfc58730cef8bcf58aee7.tar.gz
crawl-ref-fb49425915aef7877fedfc58730cef8bcf58aee7.zip
Harden the PRNG for public servers.
Detailed discussion is here: http://www.genodeen.net/index.clua?cwrng Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/AppHdr.h')
-rw-r--r--crawl-ref/source/AppHdr.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index b4fea9cd14..385d4827a6 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -226,6 +226,16 @@
//
#define DGL_CLEAR_SCREEN "\033[2J"
+# ifndef USE_MORE_SECURE_SEED
+# error DGAMELAUNCH builds should define USE_MORE_SECURE_SEED
+# endif
+
+ // This secures the PRNG itself by hashing the values with SHA256.
+ // It doesn't have much point if USE_MORE_SECURE_SEED is not used.
+ // PRNG will be about 15 times slower when this is turned on, but
+ // even with that the cpu time used by the PRNG is relatively small.
+ #define MORE_HARDENED_PRNG
+
// Startup preferences are saved by player name rather than uid,
// since all players use the same uid in dgamelaunch.
#ifndef DGL_NO_STARTUP_PREFS_BY_NAME