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authorabrahamwl <abrahamwl@gmail.com>2009-10-28 15:35:19 -0700
committerEino Keskitalo <evktalo@users.sourceforge.net>2009-10-29 23:08:14 +0200
commit44f905e5371d4013c9f2e3dfff569076e657040a (patch)
tree9f4a6ae2f910019e6ffbbd5c9cd24c07fc50a6e1 /crawl-ref/source/abl-show.cc
parent1a22a6c5f2cfb0ddf0ff713689c953ea86ff055c (diff)
downloadcrawl-ref-44f905e5371d4013c9f2e3dfff569076e657040a.tar.gz
crawl-ref-44f905e5371d4013c9f2e3dfff569076e657040a.zip
Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicle
Based on FR 1801710 Bolt of Iron and Ice Bolt were both mechanically different from the other "bolts" in that they didn't penetrate targets. In addition, Ice Bolt was very easy to confuse with Bolt of Cold. So they got their names changed to Iron Shot and Fling Icicle, respectively. This change is both external (in the game output) and internal (how the code refers to the spells). This commit also changes the names of the spells in the data files (ie. for tiles) and the names of some data files themselves (tile images). (See the file list.) Note that Lemuel's comment about the concept (and tile art)of "bolt" not fitting with the way the "bolt" spells behave is still valid, but that's another issue. I think this stems from a confusion between lightning "bolts" and crossbow "bolts." Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 19e2ee1ceb..e5d888dc96 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -1764,7 +1764,7 @@ static bool _do_ability(const ability_def& abil)
case 1: beam.range = 6; ztype = ZAP_FIREBALL; break;
case 2: beam.range = 10; ztype = ZAP_LIGHTNING; break;
case 3: beam.range = 5; ztype = ZAP_STICKY_FLAME; break;
- case 4: beam.range = 5; ztype = ZAP_IRON_BOLT; break;
+ case 4: beam.range = 5; ztype = ZAP_IRON_SHOT; break;
case 5: beam.range = 6; ztype = ZAP_NEGATIVE_ENERGY; break;
case 6: beam.range = 20; ztype = ZAP_ORB_OF_ELECTRICITY; break;
}