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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-14 12:01:47 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-14 12:01:47 +0000
commit4759bd486654762763a6d480f9d911881bbfdabd (patch)
tree0902926986fc975943fc8c2da4f3445d4eefcb01 /crawl-ref/source/abl-show.cc
parentd912b369107ede75db2818bdf7609745f82a2347 (diff)
downloadcrawl-ref-4759bd486654762763a6d480f9d911881bbfdabd.tar.gz
crawl-ref-4759bd486654762763a6d480f9d911881bbfdabd.zip
* Fix wielding a quivered weapon not changing the quiver.
* Change Ely ability slots. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9763 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index b3f586ae06..1b57c2f05d 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -135,8 +135,8 @@ ability_type god_abilities[MAX_NUM_GODS][MAX_GOD_ABILITIES] =
{ ABIL_NEMELEX_DRAW_ONE, ABIL_NEMELEX_PEEK_TWO, ABIL_NEMELEX_TRIPLE_DRAW,
ABIL_NEMELEX_MARK_FOUR, ABIL_NEMELEX_STACK_FIVE },
// Elyvilon
- { ABIL_ELYVILON_LESSER_HEALING_SELF, ABIL_ELYVILON_PURIFICATION,
- ABIL_ELYVILON_GREATER_HEALING_SELF, ABIL_ELYVILON_RESTORATION,
+ { ABIL_ELYVILON_LESSER_HEALING_OTHERS, ABIL_ELYVILON_PURIFICATION,
+ ABIL_ELYVILON_GREATER_HEALING_OTHERS, ABIL_ELYVILON_RESTORATION,
ABIL_ELYVILON_DIVINE_VIGOUR },
// Lugonu
{ ABIL_LUGONU_ABYSS_EXIT, ABIL_LUGONU_BEND_SPACE, ABIL_LUGONU_BANISH,
@@ -2190,16 +2190,16 @@ std::vector<talent> your_talents(bool check_confused)
if (abil != ABIL_NON_ABILITY)
{
_add_talent(talents, abil, check_confused);
- if (abil == ABIL_ELYVILON_LESSER_HEALING_SELF)
+ if (abil == ABIL_ELYVILON_LESSER_HEALING_OTHERS)
{
_add_talent(talents,
- ABIL_ELYVILON_LESSER_HEALING_OTHERS,
+ ABIL_ELYVILON_LESSER_HEALING_SELF,
check_confused);
}
- else if (abil == ABIL_ELYVILON_GREATER_HEALING_SELF)
+ else if (abil == ABIL_ELYVILON_GREATER_HEALING_OTHERS)
{
_add_talent(talents,
- ABIL_ELYVILON_GREATER_HEALING_OTHERS,
+ ABIL_ELYVILON_GREATER_HEALING_SELF,
check_confused);
}
}
@@ -2364,8 +2364,8 @@ void set_god_ability_slots()
// Finally, add in current god's invocations in traditional slots.
int num = 0;
- if (you.religion == GOD_ELYVILON)
- _set_god_ability_helper(ABIL_ELYVILON_DESTROY_WEAPONS, 'a' + num++);
+// if (you.religion == GOD_ELYVILON)
+// _set_god_ability_helper(ABIL_ELYVILON_DESTROY_WEAPONS, 'a' + num++);
for (int i = 0; i < MAX_GOD_ABILITIES; ++i)
{
@@ -2377,15 +2377,15 @@ void set_god_ability_slots()
if (you.religion == GOD_ELYVILON)
{
if (god_abilities[you.religion][i]
- == ABIL_ELYVILON_LESSER_HEALING_SELF)
+ == ABIL_ELYVILON_LESSER_HEALING_OTHERS)
{
- _set_god_ability_helper(ABIL_ELYVILON_LESSER_HEALING_OTHERS,
+ _set_god_ability_helper(ABIL_ELYVILON_LESSER_HEALING_SELF,
'a' + num++);
}
else if (god_abilities[you.religion][i]
- == ABIL_ELYVILON_GREATER_HEALING_SELF)
+ == ABIL_ELYVILON_GREATER_HEALING_OTHERS)
{
- _set_god_ability_helper(ABIL_ELYVILON_GREATER_HEALING_OTHERS,
+ _set_god_ability_helper(ABIL_ELYVILON_GREATER_HEALING_SELF,
'a' + num++);
}
}